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National Final Winners 2017

Year 3 – 4

FIRST PLACE

The Sunscreen Regulator

By Declan Hofmeyr, Rhys Hibbert, Trent Farris, Jackson Jones

Wahroonga Public School

Our project is a Raspberry Pi-controlled sunscreen dispenser, which gets the UV rate from a UV sensor and the BOM website, and then uses it to calculate the correct amount of sunscreen and the time period for the sunscreen required, then runs a pump which pumps sunscreen along a tube into the wand which has 2 nozzles attached to it and they sprays the sunscreen onto the person’s limb.

 

SECOND PLACE

A cooling esky via solar power

By  Sam Castle, Oliver Shearing

The Friends School

We are going to make a cooling esky that is run by solar panels and it has some cooling engines on it.

 

THIRD PLACE

Let’s Find It –  The Lost Property Scanner

By Ashlee Chambers, Sullivan Clark, Tahlia Cucuzza, Sienna McConnell

Rivermount College

Our project aims to achieve to return lost property, if there is no name or the name is smudged, faster so we don’t have to find room to put it. It can be used anywhere at any time if the person who has the lost property has access to a QR code scanner. Our project needs a QR code (we will put this on the clothing), an app that will scan the QR codes on the clothing, clothing to put the QR codes on and an IPad to put the QR code scanning app.

 

Year 5 – 6

FIRST PLACE

Virtual Librarian

By  Zoe Miller, Cara Moffat, Xavier Budge, Thomas Dalton

St Oliver Plunkett  Primary School

As a librarian, there is nothing worse than being bombarded with questions. We wanted to create a voice activated librarian with Amazon Alexa, also known as “Ask Mrs Wilson”. Using voice activated technology, the students at school can use the Virtual Librarian to search for their ideal books independently.

 

SECOND PLACE

Techno Court

By Hayden Gold, Elijah Graham

Albert Park Primary School

Our project resolves the problem of multiple courts being stacked up on each other in one area confusing the players. Our project lights up the lines of the game in play and removing player confusion. This also saves space in cramped cities, schools, prisons, army facilities and on cruise ships.

 

THIRD PLACE

Fire Trail Maintenance POC

By Vasilis Domenicos, Adam Angus, Brayden Miles, Amelia Teisseire

Kempsey Adventist

Monitoring file trails for the RFS is very expensive. our solution looks to use a drone carrying sensor equipment to fly over and monitor the trails with the ability to identify vegetation and fallen trees, store gps coordinates so maintenance crews can be scheduled.

 

Year 7 – 8

FIRST PLACE

Plant eHealth

By Kira Macarthur

SHEN

It is hard to determine the health of a plant simply by looking at it. Plant eHealth, and its associated research allows you to, using a modified digital camera, obtain the health of an individual plant. Using a digital camera, modified to absorb the near infrared light spectrum, and a modified NDVI calculation, Plant eHealth has been able to categorise plant health into Poor, Average, Good, Very Good, or Excellent. By determining the amount of photosynthesis in the plant and overlaying this with adjusted NDVI calculations, Plant eHealth has successfully determined Plant health, when taking photographs from a range of 30cm to 5m away from the plant. In addition, health of segments or parts of a plant can also be determined allowing the focus of the health measurement to be in targeted areas.

 

SECOND PLACE

Banana OS

By Alex Boxall
The Friends’ School

Banana is an operating system which aims to be lightweight (< 3MB) and cost effective. It would be useful for people in developing countries to use this as it takes up less space (on older, limited equipment) and is much cheaper than the expensive Windows operating system (at $299)

 

THIRD PLACE

Monitoring system for elderly

By  Patrick Walsh, Angus Belton, Connor Carruther, Riley Walsh

Tranby College

Our project is a monitoring system that will assist in elderly and other people who need assistance, in providing feedback to family / friends / nurses that they are okay. It will act as an alarm to wake them up, a monitor to identify if they are not moving, and a panic button if they are in need of assistance.

 

Year 9 – 10

FIRST PLACE

Using Machine Learning Techniques to Enhance Learning through a Spaced Repetition Flashcard Application.

By Joseph Tey

Haileybury College

In recent years, the rising popularity of ‘modelling’ the process of student learning with has allowed the creation of intelligent educational systems. My project aims to combine advanced machine learning techniques with psychological theories of memory, such as spaced repetition, to develop a model of human learning. The model tracks student knowledge over time, in attempt to select vocabulary words to be reviewed at the most optimal time for maximal benefit, ultimately improving the efficiency of learning. The model developed in my project will be evaluated on pre-existing datasets of student responses, and will also be implemented in an online flashcard website to be tested on 40 high school Japanese language students.

 

SECOND PLACE

Master Chef

By Max Braun, Maya Braun

International Grammar School

Take a stove and combine it with a GPS = Masterchef, it’s a stove which tracks you and starts cooking when you are close by, so that dinner is ready, for you when you come home. Using current IOT technologies Masterchef will compare cooking times and will time how far away you are and will switch on the stove in time.

 

THIRD PLACE

Spherical Cow

By Oliver Strong

Indooroopilly State High School

My project is a 3D positioning system that uses two webcams to find a point in 3D space. My project uses the OpenCV module to find a coloured object in both images from the webcams then computes the centre of that object and runs it though a formula to get a 3D coordinate that is accurate to the centimetre. I set out to make a free and open source software interface for a computer that can be used in three dimensions for 3D modelling, VR games and simulations.

 

Year 11 – 12

FIRST PLACE

An Aspie Life

By Bradley Hennessey

Mansfield State High School

A GameMaker game that allows the player to experience what it is like to experience the world from the perspective of someone with Aspergers.

 

SECOND PLACE

PYNODE: GRAPH THEORY VISUALIZER

By Alex Socha

John Monash  Science School

Graph Theory, in Mathematics and Computer Science, is the study of networks and connections. It allows complex, real world problems to be modelled and solved, and is becoming an increasingly more important field in the modern world of data and technology. PyNode is a tool I created for visualizing Graph Theory. It allows you to write simple Python code for generating networks and animating algorithms. The user is able to interact with the output of their programs, watching as each operation is animated live. PyNode is designed to make Graph Theory more visual and accessible, and includes an extensive library of features. It is also available in both an on-line and off-line version. The applications of my software range from education and teaching to research, and are becoming ever more important in the age data and technology.

 

THIRD PLACE

Please Fix

By Callum Predavec

Mosman High School

My project allows people to quickly and easily report problems to whichever is the local council. It automatically finds out which council area the user is in, and allows them to attach a description and a photo. It then sends it off to the appropriate council. The system also allows you to make calls to the local council if the problem is more urgent. The system can also keep track of the reported problems over time in a heatmap. It restricts the number of emails that users can send each day, to ensure that the system is not misused. The system is available on the web, as well as on both the Google Play and App stores.

 

QLD – Townsville Winners 2017

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Year 3 – 4

FIRST PLACE
Petrow
by Amelie Havenaar
The Cathedral School of St Anne and St James

SECOND PLACE
Pin Number Memory Game
by Heidi Zahn
The Cathedral School of St Anne and St James

THIRD PLACE
Feelings Robot
by Emerson Green and Amelia Tonner
The Cathedral School of St Anne and St James

MERIT AWARD
Fighting Robots
by Peter Smithson, Gianluca Bryant and Addison Drane
The Cathedral School of St Anne and St James

Year 5 – 6

FIRST PLACE
The Doggy Delight
by Deakin Smith, Harley Gorjup-Walters, Latrell Leonard and Jackson Fletcher-Baron
Fitzgerald State School

SECOND PLACE
RDME Maths
by Rylie Richardsm Declan Tetley, Marcus Tetley and Ethan Schutz
Ryan Catholic College

THIRD PLACE
Look into the Future
by Bayley Holmstrom and Liam Grieger
Fitzgerald State School

MERIT AWARD
VISIMED
by Thea Langford
Holy Spirit Catholic School

Year 7 – 8

FIRST PLACE
Automatic Car Safety Break
by Mark Campbell
The Cathedral School of St Anne and St James

SECOND PLACE
Harry Potter’s Social Media Maze Game
by Zara Roberts and Tully Bowtell-Young
St Margaret Mary’s Collegee

THIRD PLACE
Chill Out Corner
by Grace Wigmore
St Margaret Mary’s College

Year 9 – 10

FIRST PLACE
Reactor
by Hayden Dunlop and Alistair Corkeron
Ignatius Park College

SECOND PLACE
Water Quality sensor
by Matthew Vella, Logan Alexander, Rhys Alexander, Aiden Palmer-Field, Zachary Bates
Pioneer State High School

THIRD PLACE
Fish Feeder
by Malakai Togo, Reese Anastasi, Tyler Contor and Zachary O’Neill
Pioneer State High School

MERIT AWARD
Plumduino in Action
by Jason Rollings and Christian Lauder
Ignatius Park College

Year 11 – 12

FIRST PLACE
Food Rescue Townsville Database
by Emma Reinke and Ellie Brocklesby
St Margaret Mary’s College

SECOND PLACE
Jap App
by Veronica Brown
St Margaret Mary’s College

Student Choice Award

Fish Feeder
by Malakai Togo, Reese Anastasi, Tyler Contor and Zachary O’Neill
Pioneer State High School

 NSW Winners 2017

Year 3 – 4

FIRST PLACE
The Sunscreen Regulator
by Declan Hofmeyr, Rhys Hibbert, Trent Farris and Jackson Jones
Wahroonga Public School

SECOND PLACE
Colour Games
by Pia Allen
Greenwich Public School

THIRD PLACE
My Diary Friend
by Zoe Martin
Bondi Public School

MERIT AWARD
Energy Awareness
by Addison Munday, Jacob Munday and Lachie Schultz
The Cathedral School of St Anne and St James

Year 5 – 6

FIRST PLACE
Fire Trail Maintenance POC
by Vasilis Domenicos, Adam Angus, Brayden Miles and Amelia Teisseire
Kempsey Adventist School

 

SECOND PLACE
Vincent Van Bot
by Molly Menzies
Loreto Kirribilli

 

THIRD PLACE
Shark Saviours
by Ryan Ng, Tristan Henry and Conor Sheehy
Newington College Linfield

 

MERIT AWARD
Menu for disabled people
by Mia Schewitz, Meital Gertal, Savannah Goldring and Kai Sharman
Mount Sinai College

Year 7 – 8

FIRST PLACE
Plant eHealth
by Kira Macarthur
SHEN

 

SECOND PLACE
ARCAS – A Really Cheap Automation System
by Sophie Allen and Ella Boulton
Roseville College

 

THIRD PLACE
Wireless Weight Shopper Assist
by Thomas Crundwell
St Columba Anglican School

Year 9 – 10

FIRST PLACE
Master Chef
by Maya Braun and Max Braun
International Grammar School

 

SECOND PLACE
Table Talks
by Declan Predavec
Mosman High School

 

THIRD PLACE
Online Maths Program for Primary School Students
by Hamish Wood
Mosman High School

 

Year 11 – 12

FIRST PLACE
Please Fix
by Callum Predavec
Mosman High School

 

SECOND PLACE
Bicycle Safety
by Thomas Craddock
St Columba Anglican College

Student Choice Award – Saturday

Here to Help
by Mia Katsoulis, Charlton King, Harleen Singh and Guinevere Curtis
Wahroonga Public School

Student Choice Award – Sunday

Water 4 Life
by Arabella Hunt and Veronica Bedingfield
Loreto Kirribilli

QLD – Brisbane Winners 2017

Year 3 – 4

FIRST PLACE

Rivermount College

Let’s Find It – The Lost Property Scanner

Ashlee Chambers, Sullivan Clark, Tahlia Cucuzza, Sienna McConnell

Our project aims to achieve to return lost property, if there is no name or the name is smudged, faster so we don’t have to find room to put it. It can be used anywhere at any time if the person who has the lost property has access to a QR code scanner. Our project needs a QR code (we will put this on the clothing), an app that will scan the QR codes on the clothing, clothing to put the QR codes on and an IPad to put the QR code scanning app.

 

SECOND PLACE

Ironside State School

Create your own magical garden

Isabel Humphrey, Charlie Sedgman, Annabel Hynd

Our project is called Grow Your Own Magical Garden. Our project is a game that we made hoping that people would learn to care for their gardens well. In our game you first do a quiz that sees if you know enough to play the game. Second, you either can try again at the quiz because you didn’t know enough to be able to play, or move onto the game.   In the game, you choose different substances to grow a flower. You use your knowledge from the quiz to choose the correct substances. There are four screens on which you grow flowers. After you have grown all the flowers, you’ve grown a garden and butterflies and other pollinators come and pollinate your successful garden, a sign you completed the game.

 

THIRD PLACE

St Joseph’s Bardon

Maths Amigos

Ben Sandstrom, Frank Cavallaro, Charlie English

Using technology we want to design a Maths game that is fun and interactive.

 

MERIT

Dakabin State Primary school

NTFF 1.0 (Night time Fire Fan)

Lachlan Turner, Tyler Swensson, Oliver Sullivan, Joshua Quick

Our Project is_ made to help prevent fires_, during the Night while filtering smoke. It _alarms by using a light sensor_ instead of a fire sensor because that would be to dangerous for the model. This is aimed to help all different kinds of people. This will help _reduce the amount of smoke inhaled during the night. Turn the alarm on during the night because you are less likely to see fire in a house unlike the day.

 

 

Year 5 – 6

FIRST PLACE

St Oliver Plunkett Primary School

Virtual Librarian

Zoe Miller, Cara Moffat, Xavier Budge, Thomas Dalton

As a librarian, there is nothing worse than being bombarded with questions. We wanted to create a voice activated librarian with Amazon Alexa, also known as “Ask Mrs Wilson”. Using voice activated technology, the students at school can use the Virtual Librarian to search for their ideal books independently.

 

SECOND PLACE

Emmanuel College

Smart Bins

Austin Gregory

We are creating IOT enabled bins that will notify our groundsmen when it is about to be full and needs to be cleared, thereby helping their WHS as they don’t need to lift heavy bins, and also helps the environment by ensuring that bins are empty and clean for students, staff and the wider school community to use.

 

 

THIRD PLACE

Oakleigh State School

STOP DROP AND GO Solution

Andy Sansness, Haemish Lander-McBride, Aman Theslow, Liam Moss

Students will create a prototype of the school stop, drop and go zone and program sensors using Arduino C language. This will be towards solving the problem of parents leaving their cars in the stop, drop and go zone.

 

MERIT

Lake Clarendon Independent Public School

Aqua Sense

Alex Durston, Kaiden Flint, Robert Munn, Evan Czislowski

Young ICT Explorers report submission for the ‘Aqua Sense’ – A product developed by the ‘Get Wet’ team from Lake Clarendon Independent Public School

 

MERIT

St Sebastian’s Catholic School

Community Garden Project

Bronte Rhodes, Keira Peirce, Theresa Dinh, Tahu White

We identified the school garden as a space that engages the school community and tried to address problems around the community garden by augmenting ICT and other technologies. We prototyped and tested solutions including using Makey Makey to monitor watering the garden, using social networking to make the garden available on a social space and developing a mobile application to educate the community. The project is now extended to involve parents and other community members to continue utilizing the community garden.

 

Year 7 – 8

FIRST PLACE

Indooroopilly State High School

The Thermal Bed

Alex He, Anish Kafle

Our project is the thermal bed. The thermal bed consists of three main modules: the bed sheet, the control module and the refrigeration unit. Many people have a hard time getting up in the morning. We hope to achieve help for people to get up in the morning and not be lazy.

 

SECOND PLACE

Indooroopilly State High School

Dance Dance Arduino

Holly McGuigan

Dance Dance Arduino is a home constructed dance pad utilising an Arduino Leonardo for input control. It replicates a retro dance game in an arcade. A computer runs the freely available StepMania dance game program, the Leonardo translates dance pad tile presses into keyboard inputs for the StepMania program.

 

 

THIRD PLACE

The Gap State High School

Dog-a-log

Nic Thomas

My invention is designed to tell users exactly when and where dogs are at the dog parks. My invention uses density sensors and a Makey Makey kit to count exactly how many dogs are at the dog park. This information is then processed using PHP and the information is put on a website live which can be accessed on any device. Not only does this show people if there are any dogs at the park but it could also be used by the council and the community to develop data on when dogs and people go to the park and which parks are popular. People also could use this invention to find out when dogs are not at the park if they have a small dog or a vicious dog, preventing dogs from getting injured. My device is easily installed and cheap to make.

 

 

MERIT

West Moreton Anglican College

Facemark

Felix Meier

At my school, class rollcalls are time-consuming and inefficient. Facemark is a computer-based rollcall system, which works with face recognition. It works with many classes, and can show “notices”, set by the teacher, for school related activities. I faced many challenges such as working out how to track faces, and getting Microsoft’s Face API to work, but both were overcome. I built this with CodeIgniter, Bootstrap, TrackingJS, and Microsoft’s Face API. It is much easier and faster than the existing rollcall system at our school.

 

 

 

 

 

Year 9 – 10

 

FIRST PLACE

Indooroopilly State High School

Spherical Cow

Oliver Strong

My project is a 3D positioning system that uses two webcams to find a point in 3D space. My project uses the OpenCV module to find a coloured object in both images from the webcams then computes the centre of that object and runs it though a formula to get a 3D coordinate that is accurate to the centimetre. I set out to make a free and open source software interface for a computer that can be used in three dimensions for 3D modelling, VR games and simulations.

 

SECOND PLACE

St Andrews Lutheran College

Robotic Wireless Prosthetic Hand

Mariel U’Ren, Kenzie Hoskins

Our project is a robotic, wireless, prosthetic hand using the Arduino program for the coding. We hope to enable the robotic hand to hold items, make hand gestures and mimic the controller’s hand. We were inspired by the idea of this project as it reveals how much science has advanced and how science and technology work together to create amazing things. Prosthetics have advanced these days to now be controlled and this shows how simple yet advanced it is. Users could benefit from this project as it allows people to help others who are missing arms or hands. This project also could inspire new you inventors, who could invent a new and innovative way for prosthetics.

 

 

THIRD PLACE

Emmanuel College

Smoke and gas IOT detector with real-time owner notification.

Jake van den Brink, Cameron van den Brink, Campbell Reid

This project is aimed at reducing the number of deaths and property damage in Queensland from home fires by providing owners/residents with immediate notification when a smoke/gas detector is triggered in their home (or factory). Current detectors are useless if the home-owner is away from their home or not in earshot of the alarm. With our device, once an event is triggered, besides the localised alarm, the detector communicates this as a SMS to the owner/resident and other nominated numbers, thereby improving the response time many face when dealing with potential tragedies.

 

MERIT

St Peters Lutheran College Springfield

Feel Secure

Hope Wilson, Gabrielle Hines, Hannah Couch

Feel Secure is a health app for people suffering from anxiety and its related mental health issues. Sufferers can use the app when they feel unsafe, panicked or frightened to help them calm down and feel peace at mind. The alert function allows someone having an anxiety attack to notify an emergency contact with your location. The map section shows the location of your nominated contacts, and will also show ‘safe places’ where you can receive help. The share tab will bring up the app’s forum. The learn function will show links to popular websites and the help function will bring up contacts such as Beyond Blue, Lifeline, Kids Helpline and Headspace.

 

Year 11 – 12

FIRST PLACE

Mansfield State High School

An Aspie Life

Bradley Hennessey

A GameMaker game that allows the player to experience what it is like to experience the world from the perspective of someone with Aspergers.

 

SECOND PLACE

Hubbards School

Medical Exoskeleton

Liam Joyce

The Medical Exoskeleton is a piece of biomechanical engineering that is worn on the body and amplifies natural body movements. When the user moves whilst wearing the Exoskeleton suit sensors detect the movement of the body and move servo mechanical actuators in conjunction with the movements of the user. The Medical Exoskeleton is designed to be used in rehabilitation and everyday use for patients with disorders such as Spasticity, Epilepsy or individuals recovering from spinal injuries.

 

THIRD PLACE

Anglican Church Grammar School

myTimetable

James McKenzie, Alex Myers

myTimetable is software designed for school students which allows them to easily manage their timetable, tasks and events. It is designed to be used in addition to a school’s existing timetabling software, rather than to replace it. It retrieves student-specific information through web data extraction techniques, and as such, doesn’t need any changes to be made by the school. It is able to retrieve information such as the timetable for each student, detailed information about each class such as a list of peers, term dates, school events and school news.

 

MERIT

Indooroopilly State High School

ChildTrack

Brendon Duncan

ChildTrack is a child tracking program that allows parents to set where their kids need to be at specific times (i.e. at school from 9am – 3pm). Locations can be drawn on GoogleMaps as a polygon, then the child’s location is compared to this using polygon-to-triangle conversion. The parents are then notified via the smart phone app when their children are not where they are meant to be.

 

 

 

STUDENTS CHOICE

St Johns Anglican College

MediGuide

Bhradain MacKenzie, Ajay Anbu-Anathan, Kenrick Wong, An Nguyen

The MediGuide is a revolutionary app that will change the efficiency of patient care in emergencies. Even citizens who do not have backgrounds in medical knowledge will be able to contribute towards the safety of their friends and family, as well as strangers that are in danger. The MediGuide has applications in all sorts of situations, from ailments to illnesses or severe injuries, the MediGuide will have the information to allow a person to take basic measures.

 

STUDENTS CHOICE

Ironside State School

Waste Warriors 2.0 Protecting Turtles

Christopher James

Waste Warriors  is a virtual reality game where you are a diver in the ocean and trying to catch as much rubbish as you can. You have to pick up as much rubbish as you can to save as many sea creatures (like turtles). You get stars for how much rubbish you can catch and in the end you get a score showing how well you did. By upgrading my game I hope it will get a stronger message out about saving the marine environment.

 

STUDENTS CHOICE

Eaton Hill State School

Techdog collar

Brock Kamine, Owen Bonython, Zachary Rodgers, Rhys Vincent

We are creating a collar that is designed for helping a dog owner see their dog at night and know if it has left their yard. We are using wearable technology devices by adafruit. We are using the flora, gps module and lights. We hope to help dog owners keep an eye on their dog.

 

Victoria Winners 2017

Year 3 – 4

FIRST PLACE

Doveton College

ICT Parents

Keiara Peters, Devika Prajod, Laina Solofa, Hineni Jinil

Our project is to teach parents to use Makey Makey in different ways. – Music, Art, Object, Games

 

SECOND PLACE

Doncaster Gardens Primary School

Grab-bot

Marti Solomon, Zheng Xi Lam, Neel Malangi

A lego mindstorm robot that moves and takes stuff like blocks or candy off the floor or table. It picks up the blocks or candy and puts them in a bucket.

 

THIRD PLACE

Thomastown West Primary School

My Wearable Computer Calls for Help

Peng Guo, Daniel Osman, Aiesha Mekaoui, Elina Reda

We were making device for a nurse to help us know if a patient was hurt or needed help. We used a BBC Microbit to do the coding. The BBC Microbit was used by the patient and the nurse. And we needed a Raspberry Pi computer to code the BBC Microbit. We made the BBC Microbit call for help if the patient pressed two buttons on the BBC Microbit or if the patient fell face down. The nurse used another BBC Microbit to receive help messages from the patient. We used a toy bear to act as the patient.We could in the future make the BBC Microbit play a tune or even say “Help” or add a description of the patient to help find the patient or call for help

 

MERIT

Doveton College

PCRH Team

Parisa Ahmadi, Rosina Aloiai,  Charlotte Butler, Halide Yilmaz

Our project is about teaching kids from 5 to 9 how to use makey makey on scratch. We are making a video and in it we are going to be videoing us drawing ourselves on a large piece of paper, and we clip the wires onto the drawings and it will make some music and we are also going to be teaching them how to use scratch.

Year 5 – 6

FIRST PLACE

Albert Park Primary School

Techno Court

Hayden Gold, Elijah Graham

Our project resolves the problem of multiple courts being stacked up on each other in one area confusing the players. Our project lights up the lines of the game in play and removing player confusion. This also saves space in cramped cities, schools, prisons, army facilities and on cruise ships

 

SECOND PLACE

Plenty ParkLand Primary School

PieceCheck App – English Grammar and Spelling Checker

Rudra Sekhri

Ever want an application which shows your English spelling, grammar errors and avoid embarrassing mistakes? Well, why not try PieceCheck. This is an text editing application where you can write, check and save your texts in a file. PieceCheck application corrects a vast range of grammar use mistakes. This application not only flag mistakes but also suggests any corrections. It detects grammar and spelling errors in sentences and to correct them with unmatched accuracy. From singular vs plural errors to the most sophisticated sentence or tense usage errors.

 

THIRD PLACE

Albert Park Primary School

The Dyslexic Helper

Rama Ghosh, Zoie Kamarinos, Emma Chambers-Smith, Abdi Abdullahi

Our project is an app for people diagnosed with dyslexia. It will help dyslexic students

 

MERIT

Albert Park Primary School

Keep Up

Lucinda Carr

Keep up is a website that is unique to me and my family and is based on a simple calendar.

 

YEAR 7 – 9

FIRST PLACE

Box Hill High School

Infinity

Samuel Edwards, Zach Nichols, Harry Christie

Infinity is about a man suffering from depression due to recent loss of his wife and has to fight off his depression

 

SECOND PLACE

Haileybury College

What Are We Wasting?

Grace Saldanha, Ashley Beyer, Sinthugaah Senthilmohan

All over the world, people unconsciously waste things, whether it be plastic wrap or food scraps, and fail to recycle effectively, but “What Are You Wasting?” aims to solve this issue. This efficient wheelie bin system is divided into general waste and recycling, each wheelie bin measuring the weight of its contents and to the degree it is filled. This information is then connected to a social media platform that motivates the user to reduce their waste by com-paring them to others and by sending helpful tips. At the same time, it also rewards the user for productive recycling. Every week when users dispose of their waste, they can check the amount of waste they have produced over weeks, months or years to indicate their improve-ment or not an improvement. This combination of software will inspire users, potentially glob-ally, to reduce their waste production.

 

THIRD PLACE

Haileybury College

Penalty Shootout

Dilon Hewamanna, Tim Peatman,  Kush Panday, Geethan Pfeifer

Using Arduino technology with infrared and ultrasonic sensor to create a scored soccer shootout.

 

MERIT

Haileybury College

Health Monitor

Hayley Nguyen, Lila Ni, Nilaa Srikanthan

We are creating a health monitor that notifies the top three contacts in the patient’s phone/watch. The watch notifies the contacts when the wearer has a medical problem. These problems include:

Epilepsy, Heart Failure/heart attack, Allergic Reactions’

Other additional features in this health monitor watch, are:

Heart rate, Time/clock, Date and day, Location tracker

 

Year 9 – 10

FIRST PLACE

Haileybury College

Using Machine Learning Techniques to Enhance Learning through a Spaced Repetition Flashcard Application.

Joseph Tey

In recent years, the rising popularity of ‘modelling’ the process of student learning with has allowed the creation of intelligent educational systems. My project aims to combine advanced machine learning techniques with psychological theories of memory, such as spaced repetition, to develop a model of human learning. The model tracks student knowledge over time, in attempt to select vocabulary words to be reviewed at the most optimal time for maximal benefit, ultimately improving the efficiency of learning. The model developed in my project will be evaluated on pre-existing datasets of student responses, and will also be implemented in an online flashcard website to be tested on 40 high school

 

SECOND PLACE

Box Hill High School

Video OCR to Speech

Liam Brennan

An app for you iPhone or Android device to read what your camera is seeing and speak it back to you.

 

THIRD PLACE

Haileybury College

Buraindo

William Zhang, William Davies, Shyam Prasad, Cater Blakeman-Lee

Our project aims to create an alternative to the ‘walking stick’ to enhance the life quality of the disabled. This was achieved by using Arduino products to code the input of an ultrasonic sensor. The purpose of the project was to produce a working product for an area of the market we believe has not been addressed.

 

MERIT

Parade College

Simulated Electronic Circuitry Interfacing with Real Hardware

Daniel Blaker, Jordan Di Palma

Our project will allow more electronics to be accessible to every day people. There are many people whom have an interest in electronics but are not able to complete projects as a result of not being able to buy or afford specific components. However, many people do have modern computers, and these computers should be capable of simulating the internal hardware of microchips. Already, virtual emulators are able to simulate the processors inside Gameboys, nintendo’s and similar microchips. Why not simulate the microchips that are in all modern appliances, like microwaves and iPhone too? In our system, a virtual circuit is shown on screen with lights, transistors, capacitors and microchips (such as the 555 timing chip). This has already (for the most part) been done. However, our system will be innovative in outputting from the computer the real electronic signals that are being simulated in software. This is a connection of typical GPIO (General Purpose Input and Output) programming and circuit simulation.

 

Year 11 – 12

FIRST PLACE

John Monash Science School

PYNODE: GRAPH THEORY VISUALIZER

Alex Socha

Graph Theory, in Mathematics and Computer Science, is the study of networks and connections. It allows complex, real world problems to be modelled and solved, and is becoming an increasingly more important field in the modern world of data and technology. PyNode is a tool I created for visualizing Graph Theory. It allows you to write simple Python code for generating networks and animating algorithms. The user is able to interact with the output of their programs, watching as each operation is animated live. PyNode is designed to make Graph Theory more visual and accessible, and includes an extensive library of features. It is also available in both an on-line and off-line version. The applications of my software range from education and teaching to research, and are becoming ever more important in the age data and technology.

 

SECOND PLACE

Haileybury College

Playing Games with Genetic Algorithms  – a heuristic approach to AI game-play

Michael Malek

The aim of my project is to train a model using a genetic algorithm that, through a process modeled on natural selection, will be repeatedly refined to reach a level of optimal performance for playing a video game. The game chosen is the classic arcade game Asteroids, a 2D shooter game where the player must simultaneously dodge and shoot asteroids while facing fire from enemy spaceships. The simplicity of the game’s design, yet its potential to become extremely difficult for the player should provide both a challenge for the AI, yet also the opportunity for it to learn.

 

THIRD PLACE

John Monash Science School

OCR Recognition

Zoe Freihofer, George Jose, Kshitij (Tij) Sharma

Our project is a handwriting recognition program, based on our own smart handwriting-recognition algorithm which uses machine learning to identify hand-written letters. At this stage, our algorithm is able to recognize individual handwritten block letters in textboxes, though we are optimistic that in the future, it will be able to read lowercase letters. Our project aims to save businesses precious time that they spend on copying copious amounts of information from physical forms to their databases. Users can import scanned copies of OCR forms (in either .PDF or an image file format such .JPEG or .PNG) into our program, which will then process these forms and will interpret information contained on them. It will then sort this information in a table, and as a result, it will output an Excel or CSV file which users can then access.

 

MERIT

Mill Park Library

Hacking The Martian Movie

Kathy Ma, Philomena Spicer, Aarav Jain, Carr Kappe

We have been exploring technologies used in “The Martian” movie. We made four projects replicating scenes from the movie: 1) Making a remote controlled Mars Rover – We used one BBC Microbit to control the motors. We used a second Microbit to transmit signals wirelessly. 2) Sending and receiving ASCII messages – We used one Microbit to transmit and one to receive. The receiver was connected to a servo motor that pointed to hexadecimal numbers from 0 to F. 3) Controlling a robotic arm – Two Microbits controlled the arm, and one Microbit transmitted instructions. During this project we developed an understanding of teamwork because we had multiple teams working on the one project. 4) Firing thrusters on the Mars Ascent Vehicle – We combined the skills we learned from the previous projects. We used the Microbit accelerometer to calculate the tilt angle and to fire the thruster.

 

STUDENTS CHOICE

Box Hill High School

Infinity

Samuel Edwards, Zach Nichols, Harry Christie

Infinity is about a man suffering from depression due to recent loss of his wife and has to fight off his depression

 

 

WA Winners 2017

Year 3 – 4

FIRST PLACE
TEDS Technology Experimenting Developing Skills
by Haylie Mitchell and Cayson Wong
Rostrata Primary School

 

SECOND PLACE
Safety Glowing Umbrella
by Amy Park, Soo Park, Nicole Zhang and Juhui Jeong
Rostrata Primary School

 

THIRD PLACE
Aquabot
by Morgane Johnson
Home Schooled

My project is to assemble a submersible which can be used by anyone. The Aquabot structure is made from plastic piping that can be bought anywhere, and it uses three motors for navigation. It helps to understand the concepts of buoyancy, and it can carry an underwater camera to allow someone to view video taken underwater, or it can be used to retrieve samples underwater. The only real limitation on where the Aquabot can go is the length and weight of the cable that runs between it and the controller. This cable carries power from the controller to the motors on the submersible.

 

MERIT AWARD
Transformer
by Zac Poole, Aaron Jo, Thomas Coutts and Logan Peredo
Rostrata Primary School

Year 5 – 6

FIRST PLACE
Medisafe
by Liora Godfrey
St Hilda’s Anglican School for Girls

Help! Quick! What is this pill? Have you ever looked at a pill and wondered what it is? Different pills have different shapes, colours and stripes. To take the correct one you have to know what they are and how old they are. This project prints QR codes on the pills and the pill bottles so anyone with a mobile phone can find out quickly and safely what a pill is and when it expires. This could save a life!

 

SECOND PLACE
UV Detector
by Rachel Lee, Violet Horgan, Olivia Henry and Bronte Fong
Perth College

Our device read the UV levels and alert the children and staff when they should come inside. Red lights signal everyone when the UV levels are too high. The green light shows that they should put a hat and sunscreen on. Blue is for when the UV levels are low and they are unlikely to get sunburnt. A UV sensor will be on the roof getting the accurate readings. They get sent to our device which has an Arduino circuit board connected to some LED lights which will light up for different readings.

 

THIRD PLACE
Calm Your Farm
by Matilda Finlayson, Rebecca Honey and Abby Love
St Hilda’s Anglican School for Girls

Our project is about helping farmers farm more productively by letting them focus on their crops and other things rather than letting out and in, and monitoring their livestock. This can be altered to fit other problems, like opening a pet door, or automatically doing something for those who can’t. The technology we have used does the following:

  • Opening and closing the stable door
  • Senses the temperature inside the stable to ensure the livestock are comfy
  • Senses where the livestock are and open the door when they are close enough to come in
  • Makes sure that all the livestock are in the stable by counting how many times the door opens and closes

 

MERIT AWARD
Think Happy, Be Happy
by Camryn Cloughley, Imogen Giumelli and Eliza Kent
Perth College

Our idea was an app to give tips, information and advice to children ages eight to late teens about any issues they may come across. This includes; sleeping, friendships, family issues, bullying and things to cheer you up after a bad day, and more. We decided to choose this idea because we thought about what sorts of problems that we could solve, and thought, why not add all of this together, in an app! We had to imagine what our app would look like and what would happen when you clicked each button. On a whiteboard we drew a draft of what the app would look like and why that would work. Whilst we were working on Appypie we all had a certain task.

Year 7 – 8

FIRST PLACE
Monitoring System for the Elderly
by Patrick Walsh, Angus Belton, Connor Carruther and Riley Walsh
Tranby College

Our project is a monitoring system that will assist in elderly and other people who need assistance, in providing feedback to family / friends / nurses that they are okay. It will act as an alarm to wake them up, a monitor to identify if they are not moving, and a panic button if they are in need of assistance.

 

SECOND PLACE
Low Cost and Open Source Prosthetics for Everyone!
by Max Coten and Sophie Silvester
Corpus Christi College

We wish to build a robotic fore arm and hand that can be controlled via bluetooth. We think this project is cool because we know there are many people out there , especially in developing countries who need prosthetics but cannot afford them. We thought we could make use of 3D printing and open source electronics like Arduino to produce a much cheaper option.

 

THIRD PLACE
Voice Activated Lock
by Ray Chen, Sam Dockery, Artoo Lacansa and Ben Ferrel
Rostrata Primary School

 

MERIT AWARD
Reading Tracker – Electronic Bookmark
by Alyssa Yates
Ashdale Secondary College

Many students are set with the homework task of logging their reading. Having to log how many pages read and time read for can be a tedious task so many students avoid it and either don’t do it or make figures up. This bookmark tracks reading and syncs up with an app so you can share with your teacher your digital reading log that has ACCURATE figures. This product will make reading easier so kids will do it more, helping them to do better in school.

Year 9 – 10

FIRST PLACE
Prodigy
by Patrick Morton, Patrick Padua and Zachary Rodrigues
Lumen Christi College

Inspired by the United Nations Millennium Goal No. 7 (see appendix 1), our project is a system that can be implemented into houses and other buildings (e.g. offices, shopping centres etc.) We hope to achieve an easily scalable device/system that functions to create energy-efficient homes or office environments. It should be affordable and effective and provide a real energy saving to the consumer. It should be implementable both retrospectively and at the time of construction. The basis of our project is the growing market for home automation and awareness of ‘green living’. As an example, the device controls power supply to a room. When there is nobody in the room, power supply is terminated, however when an individual enters the room, power supply to the room is initiated. This results in a lower power consumption from devices on standby and other power-drawing functions.

 

SECOND PLACE
Majestic
by Ella Codling, Moniker Eyer, Amelia Speer, Amber Linfoot and Judy Miao
St Mary’s Anglican Girls School

Majestic is an android application with a very intensive poverty theme and as you get further through the game, it gets harder and harder to survive with such little money. It allows people to donate to others who are struggling to survive in poverty and educates them of this ongoing problem. It is very important to our team that as many people as possible are educated on this problem

 

THIRD PLACE
What’s the Difference?
by Cynthia Pitts, Ava Fletcher and Courtney Little
Warwick Senior High School

We are making an animation to raise awareness on the social issue of gay marriage and bring attention to how far behind Australia is. Our projects hopes to try and bring a different view on the social issue of gay marriage and in the long term inspire change for the better.

 

MERIT AWARD
CLED
by Deanna Comninos, Eliza Parnell and Lara Leigh Moran
St Mary’s Anglican Girls School

Our app is aimed at people of any ages to help cope with any mental health issues that someone could be going through.

Year 11 – 12

FIRST PLACE
Get Home – An App & Digital System to Support People Experiencing Homelessness
by An Tran, Rachael Stevenson, Niamh Wilson and Anson Mahindra
Mercedes College

The seed of our idea came from a visit to meet some female app developers at the CBD start up hub SpaceCubed. Inspired now to solve real problems in the world around then and walking back to the college we passed a homeless man on St Georges’s Terrace. One of the students commented it must be really hard for people experiencing homelessness to connect to services when there are hardly any phone booths in the city anymore. We discussed commented it would be great if someone developed a way to give these people donated mobile phones, with an app on it that can help them connect to services they need like shelter, food and medical assistance.

 

SECOND PLACE
Energy Flow
by Sophie Nagtegaal, Vanessa Palliser and Vijay Nair
Lumen Christi College

Inspired by the United Nations sustainability goals we have decided to create a project based on the 7th goal; “Ensure access to affordable, reliable, sustainable and modern energy”. Our idea is to create a hydro powered charge station for rechargeable batteries. We aim to use water to power a turbine which will then charge a battery that is held within the product. These batteries can then be used in various appliances, and returned to the charge station to be recharged. This product can be adapted and enlarged for larger scaled productions of energy, such as a generator for refugee camps.

 

STUDENT CHOICE AWARD
CNC Machine
by Parsa Tawosli and Mahsa Tawosli
Rostrata Primary School

Our project is a CNC Plotter made out of CD drives; it is a fully DIY project.

South Australia Winners 2017

Year 3 – 4

FIRST PLACE

East Adelaide School

Bird Scarer

Akshat Shah

At farms such as wheat farm, birds love to come and peck a few seeds of the crops so I made this project to help farmers or people from scaring birds of their crops/plants. I made a program on Ez circuit & core chart and sent it to the microchip. I had a light sensor to track the birds shadow & a light to represent the sun.When the bird comes, the light sensor will track its shadow and sends a signal to the microchip and the microchip will send the signal to the buzzer and the buzzer won’t stop beeping until the bird is gone.

 

SECOND PLACE

Paralowie R -12

Dispenser Droid

Jermiah Kidegda, Isabella Okot Okot, Mwinyi Mwinyi , Michael Southerton , Gabrielle Lowder

We made a robot made from Lego and EV3 that dispenses toothpaste.

THIRD PLACE

Linden Park Primary

The Strawberry Cyber Safety Project.

Caitlin Vass

A number of short animations with advice on how children can produce them in such a way to protect the creator’s privacy online

 

Year 5 – 6

FIRST PLACE

Care on the Go Wristbell

Michael Zhang

My project (Care on the Go WristBell) is a prototype wearable nursing call-bell specially designed for nursing home residents who like walking around but may easily have falls, get lost or feel unwell. The highlight of my project is to use a STEMSEL WIFI chip to send an alarm to a webpage.

 

SECOND PLACE

Pest Feast, Smart Farm

Michael  Zhang, Victor Chey, Sophie Grace Halikiopoulos

Our project (Pest Feast, Smart Farm) is a working trapping device specially designed to attract, catch and monitor hopping locusts (1-4 instars).

 

Year 7 – 8

FIRST PLACE

Wireless body temperature monitoring

Prathicksha Venkatesan

My project is about measuring the body temperature of sick patients wirelessly and displaying it on multiple devices. This is an improvement on my previous year’s Young ICT award winning project. A digital temperature will be used to sense the body temperature and this will be processed by a Raspberry pi micro controller. The information is then displayed on various devices including web page and smart phones. A smart phone app will be created and incorporated in to the system. An alarm limit will be created to alert high and low temperature levels. This system will be extremely useful for health care practitioners to remotely monitor the body temperature and to take necessary actions.

 

SECOND PLACE

EyPODD

Ole Watherston

I hope to achieve a new horizon of digital technology for people with disability. I will be creating an Eye Gaze system that follows the format of a paper based PODD I hope that what I create can be customised by other programmers for as many people as possible.

 

THIRD PLACE

3D spaces in VR

Duncan Creamer

Creating a 3D program where you can manipulate objects and move them around. 3D objects can be viewed in VR.

VR is being used more and more and it is only a matter of time until it makes it way to the workplace. At the moment using VR is expensive. I want to show that it can be used in a cost efficient way and showcase the capabilities of VR.

 

Year 9 – 10

FIRST PLACE

ECO Friendly House

Ethan Weber, Khayla Weber

Our project is going to be an eco-friendly house with eco-friendly features in it for example solar panel lights, fan detected by humidity and an automated water pump. What we want to achieve by the end is a laser cut house with all our features installed in it and an app that controls the lights in different rooms with a touch of a finger.

Online Competition Winners 2017

Year 3 – 4

FIRST PLACE
A cooling esky via solar power
by Jarrah Waddingham, Sam Castle and Oliver Shearing
The Friends’ School

We are going to make a cooling esky that is run by solar panels and it has some cooling engines on it.

 

SECOND PLACE
Global Warming
by Tianqing Fan and Isabelle Hung
Canberra Girls Grammar School

Our project is a game about global warming and how bad it is, and the impact it has on us and others.

 

THIRD PLACE
Cyber Safety App
by Chloe Clark, Anneka Lewis, Daisy Bennett and Amy Ma
The Friends’ School

Our app is being made to help people who are being cyber bullied. It tells them what to do if they are being cyber bullied and also tells you if you are. It is a gamefied app and is very fun for kids. We are using appinventor to make this app.

Year 5 – 6

FIRST PLACE
Reading Republic
by Claire Lau, Sophia Gianotti, Sabrina Stitt and Angelica Talevi
St Philip Neri Catholic School

Reading Republic is an app which encourages children to read for free. Reading Republic includes quizzes, a review page, mini games and a profile page. The team of Reading Republic wanted to create this mobile app because we see kids on technology, and we wanted to incorporate coding with reading. Our aimed ages are 7-8, 8-9 and 9+ . We choose these specific ages because those ages are on technology the most. We coded this app in a simple drag and drop block website called ‘ai2 appinventor’. This app Requires Android 1.6 and up and is on the google play store.  We have also created a website, https://www.readingrepublic.com.au/ which allows you to do the same things that you can do on the app if you don’t have an android device.

 

SECOND PLACE
Blind People Driving Simulator
by Faye Read, Valentina Quaranta and Audrey Hope
Waimea Heights

285 million people are estimated to be visually impaired worldwide: 39 million are blind and 246 have low vision. 82% of people living with blindness are aged 50 and above. Our project resolves the problem that blind people will never be able to experience what it is like to drive. We are going to resolve this problem by making a blind people driving simulator. Our project will help blind people experience what it is like to drive. It will simulate how it feels to drive with noises and our voices telling them what to do.

HOW IT WORKS: Before the person enters the simulator we will ask them where they want to go. When they enter Scratch will give them directions of use.

 

THIRD PLACE
ABC 123
by Lana Sault, Elsa Guile, Emily Ezaki-Swain and Parisse Satsias
Canberra Girls Grammar School

Our project is an educational project. We are creating games, robots and virtual experiences to teach the viewer basic learning ideas and methods. This project is aimed at schools in remote areas, where it is hard to find teachers and staff. Our project will teach the younger students in the areas English, Mathematics and Australian History. We also aim to complete specialist lessons such as music, drama and language. We are using Arduino and Sphero for general studies, Scratch for fun, addictive quizzes, used for the subjects of drama, music, language and general CoSpaces and Theta, teaching general studies and Australian history. To tie this all together we are creating a website using html coding so the student can access all these resources. We are using recycled materials for a sustainable creation for our robot.

Year 7 – 8

FIRST PLACE
Banana OS
by Alex Boxall
The Friends’ School

Banana is an operating system which aims to be lightweight (< 3MB) and cost effective. It would be useful for people in developing countries to use this as it takes up less space (on older, limited equipment) and is much cheaper than the expensive Windows operating system (at $299) which is unaffordable to people in developing countries. It would be great to help less fortunate people to learn how to use technology so they too can help communicate and change our world.

 

SECOND PLACE
Rock Paper Scissors – Ultimate
by Nicholas Coetzee and Max Liggins
Remuera Intermediate School, New Zealand

A mobile game, available in the Google Play Store, where you can send rock, paper, scissors challenges to your friends (on their phones) or play against your phone. You can form multiple leagues to rank yourself within different friend groups.

 

THIRD PLACE
The Painting Prison
by 
Arabella Steele, Aurelia Thian-De Wind and Nina Boyce
Box Hill High School

An adventure game where you are sucked into a painting and have to complete challenges to escape.

Year 9 – 10

FIRST PLACE
Evolution Simulator
by Lachie Stewart
Scotch Oakburn College

My project is an evolution simulator, designed to test the effectiveness of evolutionary algorithms and the effectiveness of an artificial intelligence model I designed. The program also aims to simulate a rudimentary equivalent of an ecosystem. I hope to achieve success in creating an intelligent model that can move towards an objective on a two-dimensional plane. I hope that my project can be something that ties its complexity with something that is easy and interesting to observe, depending on what the user aims to do with it. I’ve seen a lot of other people recently making simulations of evolution and genetic algorithms and it seemed like something that is fun to program, which it is

Year 11 – 12

FIRST PLACE
Fair Go for Swifties
by Aidan Sullivan, Sam Howell, James Burgess, Sebastian Zucker and Mika Rosebrock
Hobart College

Hobart College students are working with ANU Researcher, Dr Dejan Stojanovic, ANU Post-Doctorate Fellow from the Australian National University to design and develop a solution to help protect the endangered Swift Parrot called Fair Go for Swifties. The project involves the design and construction of specialised nesting boxes that will be used to capture the invasive pest, the Rainbow Lorikeet which is a significant threat to the Swift Parrot population in Southern Tasmania. The nesting boxes are designed to have an automated door closing system (using Arduino technology) that will enable Citizen Scientists to close when it has been observed that a pair of Rainbow Lorikeets are breeding in the box. The students are also designing and building a system to capture observation data that will be used by the Citizen Scientists who are responsible for a box or boxes. The system is an online web page that allows for an observer to record information on the activity around the box. They are also designing a database that will allow for a variety of reports to be generated from the data. The project will have three distinct phases that will each build on the complexity of both the box and door closing mechanism as well as the information system (including the data capture).

Students have been required to undertake significant research and brainstorming to devise a workable and reliable system. There are obvious ethical and social issues around this project and the students are required to identify these and how they can be reasonably addressed.