South-East Queensland

Year 3 – 4

First Place

Eliza Davis, Harriet Grant, Rose Evans
St Joseph’s Bardon

Our friends inspired the project because they have dyslexia, and we are trying to take the stress out of dyslexia. Watching our friends struggle with their learning made us realise dyslexia is more than people think. Our project is an app to gain self-confidence, mindfulness and a text conversion feature. We also made a reading tool. We used Tinkercad to design our reading tool, Polar Cloud to slice the .stl image and our the FlashForge Adventurer 3 to print them. We made our app prototype in Keynote and we are now building the app in Scratch. We went through lots of designs for our reading tool and app and you can see this in our video. 

Second Place

Maxwell King, Cillian Power, Allie Anderson, Harry Baulch
St Joseph’s Bardon

We were inspired by the idea that our group loves mathematics, but some people don’t. Max even found out that some people struggle with a condition called Dyscalculia which makes them find doing mathematics very hard and stress about it. We made this to make learning more fun for people with dyscalculia, so that they can do maths more easily. An app connected to the makey makey which is hooked up to the iPad which is connected to educational games on scratch that we made. Our project is also connected to foot pads that work just like the just dance machines.

Third Place

Habitat Savers
Fynn Stephens, Hayden Wise
Craigslea State School

Habitat loss for animals due to human activity is a problem. We want to help by showing people how to make habitats for different animals found in the backyard. 

Year 5 – 6

First Place

Runway Racket
Eleanor Angus, William Smyth, Alice Cartmill, Rehan Dutta
East Brisbane State School

To understand our inner city noise environment better we designed a noise monitor to track noise levels, in particular noise contributed by overhead planes. We call our system the runway racket. Runway Racket monitors noise levels using an Arduino device connected via a local Wi-fi network to the Arduino IoT platform. When we login to our Arduino IoT cloud accounts we can see the data that our noise monitor has collected and uploaded. We can analyse this data from multiple geographically distributed areas to assess the volume of noise and its distribution throughout the day.

Second Place

The Hangries
Jay Unagar, Jairus Guntuka, Biben Karki, Aiden Hooman
Craigslea State School

Too many people are throwing away food. We want to help people to use their food efficiently so it is not wasted, or dispose of it in a sustainable way.

Third Place

Future Financiers
Daniel Jenz, Rohan Kinattukara, Sam Phillips, Nevin Thomas
Craigslea State School

Kids are not prepared for finances in the future. We want to help by teaching kids independent for managing their money and the vital skills they needed for when they have a job and need to manage their own money. 

Year 7 – 8

First Place

Air Quality Monitoring app
Tanmay Unnikrishnan
Mansfield State High School

The project is an IoT air quality monitoring app that collects real-time PM2.5, ozone, carbon dioxide, temperature, humidity and VOC data and enables anyone to monitor indoor air quality using an app on their phone. This project has two components. A device has been fabricated using the Arduino circuit board which collects and sends the data to the Cloud using the ESP8266 Wi-Fi module. A separate mobile app retrieves the data from the Cloud and analyses it to develop graphs. Created using the KivyMD framework in Python, this user-friendly app also fabricates recommendations and suggestions tailored to each user’s needs. Lack of air quality can pose great threats to the well-being and health of individuals. People must be able to monitor an indoor environment’s air quality and take action accordingly. This project aims the development of a product that enables anyone to monitor indoor environments and therefore prevents harm caused by indoor air pollution.

Second Place

Animal Road Sensors
Dila Gokce, Jessie Feng, Ella King
Queensland Academy for Science Mathematics and Technology

10 million car crashes occur every year, and 1 million of them are fatal to animals.

Our project is a prototype of a robot, we built using a PIR sensor, Arduino and HTML coding. It is designed to be placed on the side of the road and sense when an animal is about to cross the road, so it can warn cars.

This project addresses a problem that is occurring now and will continue to occur until something is done about it. Our project is the first step to raising awareness about this situation.

Year 9 – 10

First Place

ASER (Assignment Submission by Email Retriever)
Sophie McKague
Indooroopilly State High School

The program downloads all the files from emails in a folder in the inbox and renames them. Teachers can use it to download files emailed to them by students, and it will rename them with the student’s name and class.

Second Place

The Greatest Greenhouse
Corey Saunders
Kingston State College

Deforestation is a worldwide problem. If this machine is effective, we could make more to solve this problem faster. Deforestation can negatively affect animals by removing their home/shelter, but it can also affect humans. If we run out of trees, we will have more dry lands, serve droughts, climate change. Long term effects from these things would be, way less oxygen, less wildlife, and lack of (drinkable) water. There are no positive effects of deforestation, so to prevent the negative effects, this prototype will test if we can prevent deforestation.

The intent of this product is to improve efficiency of trees growing. If this does not improve efficiency of tree growth, it could still supply trees with the water they need.

Third Place

Happy Study
Chloe Flintoff
Mansfield State High School

Happy Study is a website designed for young people and students experiencing anxiety or school-related stress. With fun ideas for brain breaks and cute “How to draw” pictures, Happy Study calms a stressful student’s mind by providing tips on time management and proven study techniques. The Happy Study website was built on and encompasses an aesthetic layout in order to reduce stress in the users and maintain a calm state of mind. Happy Study contains beautiful backgrounds and motivational quotes that students can use as their Lock Screen, along with various study tips to help students focus.

Year 11 – 12

First Place

Sandra Jiang, Jordan Havu, Nicole Choo
Brisbane Girls Grammar School

RealSpace is a dynamic online platform for Brisbane Girls Grammar School’s rapidly growing space science collections. The online gallery allows the school and wider community to archive and view the precious astronomy data effectively for education and recreational purposes. Students are able to upload their work to the gallery through online forms. Staff can access the dedicated web-based space science management system where CRUD operations are available. Records can be easily created, read, updated, and deleted for an accurate archive. Virtual Reality experience will be incorporated in combination with the online platform to further enhance the classroom learning experience for students. A 360° view of the night sky with access to various astronomy objects can be viewed with VR headsets, in a UX and UI designed studio.`

Second Place

VR Burger Shop Simulator
Red Calma, Molly Crowhurst
Centenary State High School

In Unity, we’ve created a digital restaurant training simulator for the Oculus Quest VR Headset. It has functional equipment that allows the users to work in a virtual environment that is similar to being at a real restaurant. Users will be learning how to make burgers and drinks such as coffee.

There is a virtual representation of a kitchen, with a coffee machine and food preparation area. To create interactivity, we have used trigger events and sockets to:

  • Create a user interface
  • Show users where to place items on the coffee machine
  • Show users how to assemble a hamburger from ingredients