National Final Award Winners 2016

Year 3 – 4

3rd Place

Wahroonga Public School with S.A.N.T.A.Sequoia Avtarovski’s Neurokinetic Technological Arm by Sequoia Avtarovski

I set out to build a mechanical arm, program my Arduino to drive the arm, build it so my arm can be put in areas too small or too dangerous for humans and make it so you can control it to do a simple task by manipulating a joystick. Originally I wanted to teach people how to learn sign language but then I thought about disasters and how to solve them if they are too small or dangerous for humans to enter the disaster area. This has become my project as the SANTA (Sequoia Avtarovski’s Neurokinetic Mechanical Arm) could do that.

2nd Place

Rostrata Primary School with Smart House by Joshua Woon, Daylan Ong, Nicholas Lai

Our project is a smart house which has automatic lighting and automatic heating. It is made out of Lego bricks. When you walk into the house, the light turns on if it is too dark. If it is too cold, the heaters will turn on automatically.

1st Place

Brighton Primary School with Litter Bug by Jessica Clark, Kate Clark.

The litter bug is a robot that picks up your rubbish with some wooden chop-sticks!

Year 5 – 6

3rd Place

East Marden Primary School with Press & Talk Call Bell By Michael Tianze Zhang

My project is a prototype call-bell to be used in an aged-care facility. It aims to make both the residents and staff happy by clarifying the residents’ needs and prioritising the tasks. There are 3 LED buttons: Tea, Toilet & Talk programmed through the Ezcircuit to work with an LCD to show the message; a buzzer to make alarm sound and an intercom to allow the residents to talk to staff. The jiffy box with 3-buttons is to be installed in the residents’ room. The jiffy box with a speaker is to be installed in the nurse station. The LCD and buzzer are to be installed in the corridors. My project is innovative for three reasons. First, the residents can talk to staff in an emergency. Secondly, the LCD shows what the residents want to improve efficiency. Thirdly, my project allows staff to set priorities of the call urgency.

2nd Place

International Grammar School with Captain Underpants  By Max Braun, Jonas Meyer

Our project is called Captain Underpants because Max’s mum is struggling to keep up with the washing of Max’s cloths. Our project is a computer powered laundry management system. Our project uses mini computers that are programmed with the Arduino development program. The mini computer reads multiple sensors and accesses the weather forecast form the internet via wifi and controls a motor to retract the clothesline. Captain Underpants also tries to give Max’s mum alerts and hints when and how is the best time to do the washing. With Captain Underpants we hope to achieve to have always the right washed cloths, when ever we need them ready for us.

1st Place

Albert Park  with Disconnected  by Ruby Wyant, Charlie Mlikota, Corey Arms

Our project is a piece of hardware (WiFi gateway) that childrens devices in your household are connected to. The hardware is controlled from any parental mobile device with the task of being able to enable or disable WiFi at the click of a button.

Year 7 – 8

3rd Place

Lyneham High School with Checkmark – RFID roll marking tool by Ronan Dean

Checkmark is a digital roll system designed for group use and in classrooms, it cuts down on time spent marking the roll and allows teachers to get on with important work. It’s a small fast and easy system that teachers can use in their classroom with little effort. Checkmark is simple, fast and convenient. Students can use any RFID card, including any bus card they have.

2nd Place

The Friends’ School with Gorilla  by Alex Boxall

My project is an operating environment named Gorilla. It is written in Python and can be ran on a Windows, Mac OS X or Linux system and has its own graphical user interface. The Gorilla operating environment is designed for easy application development. It also comes with many useful built-in applications, like a word processor, text editor, graphing software, an internet browser, games, the EG Programming language and a full-featured IDE for planning, developing and testing Gorilla applications. Updates can be downloaded from the Internet to keep Gorilla up to date. By creating this operating environment I hope to create an easier interface to work and develop applications. It also comes with a full user manual and help and support features.

1st Place

Roseville College with Class Together by Sophie Allen

This project consists of several GPS devices which a school can use when they go on excursions to make sure children don’t get lost. Each child as well as the teacher are being tracked with Arduinos. When a child’s Arduino gets too far away from the teacher’s Arduino (the child wanders away from the teacher) the teacher receives a SMS on their mobile letting them know. The teacher can then view their exact location over the Internet using their phone.

Year 9 – 10 

3rd

Rose Bay High School with School Smart Watch  by Mitchell Torok

I want to build a watch, which will tell me when to pack up and what class I have next. It will also read time/date and temperature. The watch will cost less than 20 dollars to build so anyone and everyone can afford one. I hope to make it’s battery life last at least 15 hours. This will mean the watch will last all day ready to be charged at night. I have been designing a slick 3D printed case, which will house all the parts tightly. I will later hope to add phone connectivity so anyone can set times and reminder so it won’t just be a school watch it can be a work watch. I would also love to add a heart rate sensor and a nfc chip.

2nd

Haileybury with Using Twitter to predict intraday price movements in the commodities market by Michael Malek

This paper compares the effectiveness of neural networks and support vector machines (SVMs) for predicting the price of the commodity Brent Oil using Twitter posts as a data source. Three variations of the bag of words Natural Language Processing technique were used with an SVM and a neural network to analyse Twitter posts. This approach enabled the creation of a model which was used to predict directional price movements in Brent Oil. The model created was applied to the prediction of future prices, predicting prices a number of minutes in advance in different experiments.

1st Place

Canberra Grammar School with Robocup Junior International – Rescue Maze 2016 by Rory Wade, Joseph Fergusson, Ines Kusen.

Our project is an entry into RoboCup Junior International competition.Our category (Rescue Maze) simulates a factory collapse with human victims trapped inside. There are many obstacles and chemical spills to be maneuvered. This is simulated through a maze with heat patches (representing human victims). The robot must autonomously navigate the two level enclosed maze and a 30o ramp. It must also locate the ‘human victims’ and deposit small packages as sustenance until humans can reach them.

Year 11 – 12

3rd Place

Gungahlin College with G(A)SP  by Andrew Wilkie, Madeleine Mackey

Gungahlin (Almost) Space Program.

Similar to other G(A)SP submission, this one was developed for a drone that will be launched with the balloon. Goal will be to build simulation and automation software for effective navigation.

Ultimate goal will be to apply this to a remote control car for automated, safe, driving and navigation.

2nd Place

Knox Grammar School with Cadet Mapping And Position System (CMAPS)  by Ashton Cook, Michael Gee, Kyle Jones, Dylan Pathiran

The Cadet Mapping And Positioning System was conceived in mid 2015 as a new method of monitoring the position of personnel and vehicles in the Knox Grammar School Cadet Unit. We have used Arduino micro-controllers with 2G and GPS functionality to function as GPS trackers.

1st Place

Emmanuel College with Water Testing and Purification by Benjamin Gonzalez, Joseph You, Jonluca Percuoco and Kealy Collins 

Our robotic device will test and aid in the purification if necessary, of water sources in third world countries. Once these sources have been tested, its GPS location will either be sent via SMS to the interested party and/or tagged on Google Maps.

QLD – Brisbane Winners 2016

Year 3 – 4

Merit
St Francis Xavier with King Flushy by Jason Foley

  • My project is a little box that sits on the toilet cistern. If you don’t flush, a “hee-haw” siren will go off alerting the authorities AKA Mum. King Flushy sits on the cistern sending beams through its proximity sensor. If you do flush, a sign flashes reminding you to wash your hands. This should teach little children/toddlers to flush the toilet and wash their hands every time they use the bathroom.

Third Place
Mitchelton State School with Fire Brigade Alert by Rafael de Azevedo Aquino

  • I want to create an app that can alert the fire brigade when there is a fire in the nursing home so no one needs to call 000 and the nursing home staff can use that extra minutes to help evacuate all the residents. The possibility of helping to save a live inspired me. I am still working on my project. Hopefully it will be completed by 24th June and it will work.

Second Place
Ironside State School with Learn Shapes by Bhaveshyien Thyaganatuan

  • I am hoping my project will teach children about shapes. My program is to inspire children to learn more about shapes.

First Place
Ironside State School with Dr Seuss Quiz by Chloe Corneussen, Isabella Furiosi,
Cheryl Shen and Danika Fisher

  •  We hope to extend peoples mind and for them to know more about Dr Seuss and his quotes. Understanding Dr Seuss provides happiness to all readers.

 

Year 5 – 6

Merit
Ironside State School with Modern art around ‘da’ world by Isla Fisher and Bianca Price

  • We hoped to achieve a fun website on modern art around the world. Our website will teach others the beauty of modern and the artists. On our website, we have a page on how to create modern art. We also have a game page that has links to modern art related games and quizzes, some that we have made. A few other pages we have reflect enormously on the concept, such as ones that talk about each specific country that we choose. We are really pleased with what we have ended up with and hope to continue adding to this website.

Merit
Oakleigh State School with Digital Greek Mythology by Liam Moss and Sebastian Hanna

  • We have designed a Greek Mythology Database that contains research and digital games for people to play to learn about Ancient Greek Gods.

Merit
Ironside State School with Waste Warriors by Christopher James

  • For my ICT project I chose a game and called it waste warriors. It is a virtual reality game. You’re a diver in the sea with a net to catch rubbish. You have to pick up all the rubbish before a turtle arrives; otherwise the turtle eats a plastic bag.

Third Place
Humpybong State School with THIRST by Olivia Zalavari, Samantha Burns, Sonia Kuhle and Adjoa Sam

  • The project was out of a science experiment around changeable and unchangeable substances. We were looking at some cups that had a number of different solvents and some metal in them and were commenting on how dirty the water looked in one cup. Then we talked about how we could measure that. We then discovered the word ‘turbidity’. We found out that over 500 000 people die each year from drinking turbid water. So we made a device that measures ‘turbidity’.

Second Place
Junior Engineers with Don’t Touch the Spikes by Eytan Angus-Klayman

  • Don’t Touch the Spikes is a popular mobile game.  Using a single button tapping you control a bird that flies in a designated area.  Random spikes appear and you need to avoid touching them.  If you touch a spike you die and have to restart the game. I wanted to recreate the game and develop it from scratch in a programming language that I am currently learning which is Microsoft Small Basic.  My application is not as well designed from the user experience, due to the limitations of Small Basic, but I have recreated the functionality exactly using my coding skills in Small Basic.

First Place
Ironside State School with Tanki by Noam Cohen

  • My project is a tank game involving 2 players controlling a tank each. Each player has to destroy the other player by destroying their tank with bullets that each tank will have. This game is made out of a coding program called Small Basic.

 

 

Year 7 – 8

Merit
Junior Engineers with Emoji Hat by Alana Couperthwaite, Alexander He and Mikail Kulakov

  • The Emoji Hat is a baseball cap with an addressable RGB LED display that the students have programmed to display different pictures and animations.  They have added a button to cycle between patterns displayed. They made the display from LED strip (Using WS2812B programmable LED strip also known as neopixels) by cutting the strip into 8 LED-long sections and arranging rows of strips into a 8×8 matrix on the front of the cap. It uses an Arduino nano to control the button and matrix and they have programmed it using Arduino IDE (C++ with the AdaFruit NeoPixel and GFX libraries). The pictures and patterns displayed are emoji style faces and icons that they designed using graph paper and translated into arrays of data. Their idea was to make a wearables project that would show what they are doing or how they are feeling, like a wearable social media status.

Third Place
John Paul College with Motion-Controlled Drone Flight by Bertha Park and Xander Angell

  • Our project was to create a drone that could be flown by copying the operator’s physical movements in order to control its flight. We wanted to make flying drones a fun, easy and immersive experience. We hope that this could also be replicated with other things like remote-controlled cars.

Second Place
Junior Engineers with Jogger Jacket by Holly McGuigan, Julian Alinat, Cody Angus – Klayman and Samuel Morris

  • Main goals for the jacket
    • improve jogger safety
    • encourage people to exercise
    • be a fashion statement

First Place
Indooroopilly State High School with Shake and Awake by Coel Roberts, Vien Nguyen, Alexander James and Jonathan Basri

  • Our group hopes to create a device that, when worn, will power/charge an iPod or other music-playing electronic. This device will charge the iPod when the wearer participates in physical activity, specifically running/jogging. We believe that this device will make listening to music while participating in physical activity more convenient and power efficient.

 

Year 9 – 10

Merit
St Johns Anglican College with Wrap It by Michael Hill, Jack Mitchell,  Jaycob Brehmer and Jayden Luong-To

  • The goal we want to achieve is for people to use our product and make their life easier. By making a product that reduces the time needed to untangle your earphones/cords. This way you can listen to that song you’ve been dying to listen too. Hopefully we can achieve this goal as we are trying to  design and create a product to help this so you don’t have too.

Merit
St Johns Anglican College with Rough Ruff Rescue by Richa Patel, Nandini Bansal,
Isabella Farry and Tammy Bui

  • Rough Ruff Rescue is a user-friendly, mini-game created through utilizing the GameMaker software. As team RINT of the ‘Dog Light Foundation’, from St John’s Anglican College we strive to raise awareness, of the horrendous issue of animal cruelty, specifically towards dogs. This is demonstrated throughout the 8-bit style game via storylines and setting creating through technical interfacing, a variety of coding and animation. It includes multiple genres such as platforming, problem solving and puzzle gaming. This involved tedious research, access to resources, planning and design processes.

Third Place
Clayfield College with Have a Chat by Isabel Matthews, Ava Pearson

  • Our project is an easily accessible app and website ran by students for students. Our goal is to create a safe environment for young people to come to older students that can relate to their situations and give them advice to help them solve their everyday problems . The website allows the user to see who they are talking to but the person responding to them doesn’t know who’s questions they are answering. This along with the fact that the responders are students and not teachers or adults, makes the student asking the questions feel comfortable asking for help and aware that they can say anything and still remain anonymous.

Second Place
Kenmore State High School with Kenmore State High School Tuck-shop by  NathanThompson, Mitchell Westmoreland and Nathan Bryan

  • Our project, Kenmore State High School Tuck-Shop is an interactive free to use webapp we are developing for the school. We hope to make this app fully functional, aesthetically pleasing, easy to use and interactive. Using the website students and teachers will be able to quickly order and pay for food that will be ready to pick up at their earliest convenience thereby decreasing the tuck-shop line and workload for tuck-shop staff. Each student/teacher will have their own accounts which will be able to track their information, balance and recent purchases. From this account parents will also be able to fill their child’s account setting an allowance for purchases while also looking at their child’s purchase history insuring them that their child is making healthy eating choices. We hope to make the website fully functional on a range of devices such as a wide variety of tablets, phones, laptops etc.

First Place
Mansfield State High School with Learn Internet by Zach Barham

  • Learn Internet is a site created by Zach Barham designed to show beginners and experienced Internet-language coders how to code for the Internet (HTML, CSS and JavaScript) while keeping correct standards. It is based off the MDN and W3Schools, and exists because W3Schools is rarely standards-compliant and MDN is too advanced for many users. It hopes to help beginners learn the best ways of the Internet, by letting the advanced users create and update pages.


 

 

Year 11 – 12

Merit
Somerville House with Children of Time by Margaux Mackenzie Edwards,
Lauren Emily Howlett and Sarah Louise Howlett

  • The Children of Time’ Doctor Who themed performance is an instructive presentation of LEGO Mindstorms. The piece aims to show students of all ages what can be achieved when simple LEGO kits are expanded beyond simple robots with instructions.

Third Place
Marymount College with Automatic Wheelie Bin Lid Opener by Lucas Law Gezo, Cameron Lockyear, Callum Bellis and Tom Csiki-Bege.

  • Our project idea is to have a wheelie bin automatically open with a sensor so the person using the bin wont have to drop rubbish in order to open the bin. We would like the bin to open from about 2 meters so that by the time someone goes to place the rubbish in the bin it would be fully open. We would also want the bin to use another sensor so that it can say whether or not the bin is full and an led would light up. The bin would also need to be careful when lifted by the trash truck and would have to have the components placed around the bin in a certain way.

Second Place
Indooroopilly State High School with Porta Detect by Brendon Duncan

  • To create a system that notifies the Deaf and hearing impaired when alarms are activated, such as a fire alarm, doorbell, alarm clock, etc. The system consists of a 3D printed case that encases a Raspberry Pi and a Bluetooth module that will communicate with a Bluetooth-enabled device.

First Place
Emmanuel College with Water Testing and Purification by Benjamin Gonzalez, Joseph You, Jonluca Percuoco and Kealy Collins

  • Our robotic device will test and aid in the purification if necessary, of water sources in third world countries. Once these sources have been tested, its GPS location will either be sent via SMS to the interested party and/or tagged on Google Maps.

Student Choice Award
Rivermount College with Which Bin Do I Put It In? by Amy Furness, Emily-Beth Hodgins and Abigail Robertson

  • Our project is a website created to encourage people to learn more about recycling. We used Wix to design our website to collate all the information we want to share with people. The website includes five easily accessible and printable documents on the topics of plastic, food scraps, glass, food containers and plastic/cardboard, explaining what can and can’t be recycled. We envision that homeowners will print out these documents and hang them up around their house to ensure everyone knows what can and can’t be recycled.

 

QLD – Townsville Winners 2016

Year 3 – 4

Nil entries in this age category for Townsville.

Year 5 – 6

Merit
The Cathedral School of St Anne and St James with Teacher’s Pet by Talia Havenaar

  • My project is a monitor of sound, it tells you how loud you are. At the end you will be shown a grid of how loud you were. The goal is to be as quiet as you can be and increase this amount of time each lesson. At the start you set a limit of how loud students could be and how long you want them stay quiet for. My app is for teachers to help them motivate their students to work quietly.

Third Place
The Cathedral School of St Anne and St James with BCD Game Companion by Thomas Dallimore

  • My app is a digital scoring system for popular board games, card games and dice games. While many of these games have a digital version – I think it is more fun playing with the physical games, but being able to score on your iPad as you play keeps the games moving quickly. Within each game I have designed special scoring keyboards which simplify the scoring so that even young children can score their own turn.

Second Place
Fitzgerald State School with Stationery Cricket by Jackson Cross, Elijah Williams,
Matthew Green and Zephyr Patterson

  • Our project is a game made from the program Little Bits, which simulates a game of cricket using stationery. The stationery we are using is a ruler (for the bat), rubber (is the ball) and the weights are the bowler. How this works is we drop the weight onto a ruler, flicking it forward and launching the eraser. To hold and flick the eraser we have made a lever arm out of Kinects.
  • The technology that makes this happen is a Little Bit module that has the weight attached to it with a loop made out of cotton twine. It then moves with a press of a button, dropping the weight. The basic idea of the game is to aim the arm that holds the eraser (ball) towards a target and drop the weights that will toss the eraser and hopefully hit the bullseye or close enough to it.

First Place
Fitzgerald State School with Chocolate Time by Mia James, Elle Jung and Laycee Carter

  •  Video game for kids to get them fit and active

 

 

Year 7 – 8

Third Place
St Margaret Mary’s College with Maze Racer 2020 by Annabella Hooper, Zoe Schafer, Dakota Watson and Pia Brennan

  • We built 2 robots which we hoped would do the following:
    • Follow a lined maze to the other end
    • Race the other robot to the finish line

Second Place
Ryan Catholic College with Reduce, Reuse, Recycle by Zoe Matthews and Emma Naumann

  • Our project is a Google site with a game developed in Scratch. The website will contain photos telling people how to reduce, reuse and recycle to look after our earth. We aim our project at grade five to seven and hope to better inform young people about the three ‘R’ words and how to use them to better protect the earth from pollution and waste.

First Place
Ignatius Park College with Lego Adventures Online by Connor Depold, Hayden Dunlop,
Benjamin White and Sebastian Petrie

  • Our game, Lego Adventures Online is a MMORPG (Massively Multiplayer Online, Role Playing game). Our game has safety features that no other game has, making it child friendly. It also has a strong story line to it to keep kids playing the game while staying safe. Our game has a faction system which allows players to join or compete with friends

Year 9 – 10

Third Place
St Margaret Mary’s College with Digital Dimensions by Jessica Scott

  • This project is a 2D parkour game with an interesting mechanic made using scratch. The basic plot of the game is of a future world that has been destroyed from an unknown cause. The last remaining scientists on a space station set out to travel back in time to find the cause and stop the world from ending. To accomplish this, they invent robots that can go back in time in various dimensions of the past. The player must control one of these robots as they defeat and sneak past enemies in their wake.

Second Place
Northern Beaches State High School with Dangers of Alcohol by Connor Dunst, Bianca Gibbon, Ashley Moss and Liam Mockett

  • The group consists of four students who are going to work together to create this project. The project that the team is creating is an interactive game with seven challenging levels that are based around the theme of alcohol. It will provide peers with an informative yet fun approach to learning about alcohol and the risks associated with it.

First Place
Ryan Catholic College with Pencl.io by Dean Sheather

  • Pencl.io is a service which allows students and teachers to keep track of time and manage assessments and homework assignments through a pretty UI. It has been made to allow students to easily keep track of their lesson timetable, homework and upcoming assignments and events. This application can be accessed through the web or through a Chrome app, all connected to the central REST API which provides information through a resource-based interface. Through the Chrome app, desktop alerts can be given to students when an event or assignment is close to being due.Pencl.io uses gamification and a point-based system to generate interest and competition between students that share schools or are in the same group on the service. Points are given for completing tasks, and will be used for character customization in future versions of the application (plans for a wider audience – not just students and teachers).

 

 

Year 11 – 12

Merits
The Cathedral School of St Anne & St James with Tourist Destinations System by Emily Kate Williams

  • Many families or people take a break from their busy lives and choose to go on a holiday during the year. They might be going for an adventure or to spend times with others. One of the negatives of a holiday is how to choose where to go. This knowledge based system involves a series of questions from a database, which involves 50 of the most popular tourist destinations in the world, to decide where they would like to go. The destinations include a variety of places from New York City to Oświęcim. The system also provides information and images for the chosen locations.This is a project that I hope will help others by relieving stress of making decisions and will give people new ideas of what places are best for them.

Yeppoon State High School with Speed Shooter by Warwick Cronin-Stacey

  • I planned to make a *survival roguelike-like multi-directional shooter game*, a player who has to continually fight against enemies coming from all sides until he dies. The player scores points and everything is random to keep the player playing the game over and over again. I have used Game Maker Studios Professional as I have extensive knowledge and experience that I have acquired over the past few years. I hope to achieve a fun and entertaining game that provides enjoyment for players.

Third Place
Ignatius Park College with ERC Utility Suite by Ethan Cannon

  • ERC Utility is a security/utility based software suite, that hopes to achieve the provision of the ability to access common security and other utility applications, that are all designed to help you be more secure and productive on your local computer.

Second Place
Annandale Christian College with Attendr by Riley Sommerville

  • During a special event, it is important that large volumes of attendants are able to easily and efficiently be tracked and managed. Paper-based systems fulfill neither of these criteria: they are not easy to use, nor do they scale well. Some software-based solutions exist, but they are bloated with unnecessary features and are expensive, making them unsuitable to small-to-mid-scale applications. Attendr is a solution to all of these problems: it offers a simple, straightforward way to manage attendants at multiple sites using a variety of authentication methods. It allows managers to quickly add attendants on the fly without weeks of training. And because it’s open source, Attendr is free to use.

 First Place
The Cathedral School of St Anne & St James with TrendID by Flynn Doherty

  • The barrier to entry into the dynamic and daunting financial world is rapidly becoming larger. Both young teens and experienced adults struggle to get the initial inertia required to effectively and efficiently participate in non-managed, independent share market investing.Trend ID aims to demolish this barricade, and streamline the research and decision making process for both new and experienced investors. Trend ID allows users to enter a keyword of their choice into the search engine in order to filter out the companies that are not relevant to their defined keyword. Ultimately, the user will be given a list of companies that are publically trading on the ASX and are ‘tagged’ with their search query. From here, the user can view the company’s recent news, current price, bid, open, ask, previous close, volume, average volume, day’s range, P/E (price-earnings ratio) and EPS (earnings per share) and will have the ability to compare these figures and graphs with competing companies within the same slice of sector in order to make fully informed decisions.

2016 Student Choice Award
Fitzgerald State School with  Mechanical Arm. aka. The Teacher Basher by Joshua Rose, Orlando Moore, Ryan Laycock and Cirel Sanchez

  • Mechanical arm game that hits a picture of a teacher’s face used to raise money for charity

NSW – Sydney Winners 2016

Year 3 – 4

Merit Wahroonga Public School with Making Minecraft More Physically Active (by Declan Hofmeyr, Rhys Hibbert, Dominick Dobos-Smrk, Giancarlo Vincenzo)

We wanted to make Minecraft more “Physical”, by using a Makey-Makey. We want to make people think about getting active, to do this we put exercise into playing Minecraft. So you could get some exercise while playing minecraft, wouldn’t that be fun? Doing half of your daily exercise and play minecraft? Surely, you would

3rd Place Melrose Park Public School with Diamond Lair (by Max Falzon, Joshua Riley)

Diamond Lair is a maths adventure game. The aim of the game is to inprove your maths skills and have fun. There are 3 quizzes 1.Subtraction, 2. Multiplication, 3. Division. You get one diamond for each correct answer but you don’t lose diamonds when you get the answer wrong. You get 10 diamonds at the end of each quiz, once you complete all the quizzes you win the game.

2nd Place Arden Anglican with Programming for Kids (by Edmond Sim)

I am creating a website to teach children (aged 9-14) about coding and to be an online platform for the school coding club. The website seeks to foster interest among young learners. The site consists of an introduction, a tutorial curriculum, a general guide for programming languages and an FAQ page. The tutorial comprises of 5 stages, using different programming languages, to slowly develop the coding capability of the learners.

1st Place Wahroonga Public School with S.A.N.T.A.Sequoia Avtarovski’s Neurokinetic Technological Arm (by Sequoia Avtarovski)

I set out to build a mechanical arm, program my Arduino to drive the arm, build it so my arm can be put in areas too small or too dangerous for humans and make it so you can control it to do a simple task by manipulating a joystick. Originally I wanted to teach people how to learn sign language but then I thought about disasters and how to solve them if they are too small or dangerous for humans to enter the disaster area. This has become my project as the SANTA (Sequoia Avtarovski’s Neurokinetic Mechanical Arm) could do that.

Year 5 – 6

Merit Australian International School Malaysia with ReShare mobile app (by Megan Yap, Mia Tan, Emily Tan)

We live in Malaysia and attend the Australian International School. Malaysia is a country of contrasts, people from many nationalities, some very wealthy, others very poor.We identified a problem in our community and developed a mobile app to solve the problem. The app is ‘ReShare’, and the problem it helps to solve is waste and poverty in Malaysia. ReShare allows people or organisations who have things to donate to list what they have available, and for organisations and charities who rely on donations to look through the list and select the things they want to receive. Once they have made their selections, the donor and receiver can communicate through the app and arrange drop off or collection. ReShare delivers donations to where they are needed efficiently, and gives charity organisations control about what they receive. Donors can be sure their donations are going to a good cause.

 3rd Place Equal TechScience Australia with BB-8 Toddler Tracking Device (By Archie Partington, Olivia Renton-Schmidt, James Renton-Schmidt, Tal Carmel)

We are working on a cool wearable technology project that aims to prevent toddlers to wander too far from their parents. Our project consists of a toddler hat that resembles the head of the robot BB-8 from Star Wars. This hat contains a GPS, Flora wearable Arduino board, LED lights and an RF Antenna that transmits the location of the toddler to the Parents unit. The parents will have a separate device with a GPS, Arduino and RF Antenna. Once the toddler gets over a certain distance an alarm with flashing lights will turn on.

 3rd Place Equal Newington College with Anxiety (by Owen Ng, Connor Plank, Manav Kalra)

Our project is about raising awareness and helping people with anxiety, with a special focus on kids. We are going to be using the Adafruit Flora with a Grove sensor to make a prototype of a device that plays calming music when high levels of anxiety are detected. We will be using sensors for strong emotions and heart rate to measure this. Anxiety can be a big problem for some people because it doesn’t give them much confidence in themselves. People feel overwhelmed by anxiety because it makes them feel that there is a big wheight on their shoulders. Our project produce is a device can helps them realise if they are starting to panic, and will calm them down; raise awareness through website, games and a simulation story of what anxiety feels like.

2nd Place Bondi Public School with Visually Impaired Vest Assistant (VIVA) (by Sam Katz, Joel Gross, Tom Skilbeck)

People who are blind or have low vision are not physically able to see easily into the distance and therefore can bump into objects. This inspired us to make the Visually Impaired Vest Assistant (VIVA), a vest that detects objects in the distance and will warn the wearer of the vest through a pair of headphones or an earpiece.

Our vest has six ultrasonic sensors strategically placed: one on the front top left corner, top right, middle left, middle right and bottom left and right. All 6 sensors will be connected to an Arduino and breadboard on the inside of the vest. The vest is also water proof so it can be worn in all weather conditions.

 1st Place International Grammar School with Captain Underpants (By Max Braun, Jonas Meyer)

Our project is called Captain Underpants because Max’s mum is struggling to keep up with the washing of Max’s cloths. Our project is a computer powered laundry management system. Our project uses mini computers that are programmed with the Arduino development program. The mini computer reads multiple sensors and accesses the weather forecast form the internet via wifi and controls a motor to retract the clothesline. Captain Underpants also tries to give Max’s mum alerts and hints when and how is the best time to do the washing. With Captain Underpants we hope to achieve to have always the right washed cloths, when ever we need them ready for us.

Year 7 – 8

Merit Roseville College with Tagg.ED (by Ella Boulton,  Gemma Snyman)

As girls living busy school lives, we have realised how much of a pain it can be for teachers to mark the roll every single morning, keep track of music lessons and monitor bathroom breaks. To make life easier, we it would be good to program something to detect fingerprints and based upon input data (including time the print was detected and if anything for a specific student is detected at all) take different actions. If a student arrives later than school start time, he/she gains a late point. If they don’t arrive for 30 minutes after class commences, an automated SMS will be sent.

3rd Place Knox Grammar School with Pi – Net (by Jason Codd, Lachlan Hwang)

We have created a Beowulf cluster of 4 Raspberry Pi Model Bs. We are using Arch Linux ARMv6h as our operating system. This is built in the same way that super computers are built. We have constructed the casing from acrylic which has been designed on Adobe Illustrator and cut using a laser cutter. We built up an OS from a kernel, firmware and boot loader. We are using MPI, a protocol for parallel computing. The version is MPICH. We intend to locally host websites within our schools network. We will allow students and teachers to code and host their own websites on a sub-domain for free which will run 24/7. We have spent many weeks working on the OS, design and manufacturing of the OS and casing of the Raspberry Pi’s.

2nd Place Sydney Seconday College – Balmain Campus with Virtual Reality Interactive Mall (by Sophie Ogilvy)

Do you want to go to the shops when its flooded or just pouring? Well I know I don’t! That’s what my project is about. I am using Unity, MongoDB and Google Cardboard to produce a product so you could go to the shops while it’s raining outside, and not risk your life! If you don’t like the idea don’t worry, you just won’t have fun at the virtual mall and instead you just sit at home being bored, or you could go out to the real mall and risk your life since in the last 10 years 1,258,978 crashes have been 22% due to bad weather conditions.

 1st Place Roseville College with Class Together (by Sophie Allen)

This project consists of several GPS devices which a school can use when they go on excursions to make sure children don’t get lost. Each child as well as the teacher are being tracked with Arduinos. When a child’s Arduino gets too far away from the teacher’s Arduino (the child wanders away from the teacher) the teacher receives a SMS on their mobile letting them know. The teacher can then view their exact location over the Internet using their phone.

Year 9 – 10

 Merit Rosebank College with EASYVIEW (by Panayotis Diakos)

I realised that virtual reality has become a quickly growing form of technology that has opened doors to many other technologies, such as Omnidirectional Treadmills. Virtual reality is expensive and very time consuming to set up. People may become addicted to living in these virtual worlds and forget or neglect their responsibilities in real life. This is why I wanted to create a simple and easy way to be immersed in virtual reality, and I like to call it the “Easyview”. My project takes all the costs and disadvantages out of the standard virtual reality

 3rd Mosman High School with Hi-Viz Bike (by Callum Predavec, Declan Predavec)

We want to make bike riding in cities safer by actively warning cars away from bikes. Most bike safety systems are passive – they simply make bikes more visible. We wanted our system to communicate with the drivers. Not only did this seem sensible, but it addresses one of the persistent complaints about new laws requiring cars to stay 1m away from bikes – that drivers can’t judge where the 1m line is. We created a laser line to show cars how close they could legally get to the bike, a screen that lights up more as cars get closer, and indicators so that riders wouldn’t have to take their hands off the brakes to signal their direction and so that cars would see bikes like other

2nd Mosman High School with Do You Know About (by Callum Predavec)

Do You Know About (www.doyouknowabout.com) is an online quiz game, which can help people learn about various subjects. I wanted to create an entertaining dynamic game, which can be easily expanded.

The system draws dynamically upon Wikipedia for the questions and answers, and so does not require extensive work to add questions and always uses the latest information. Do You Know About has three different levels of difficulty, a leaderboard and a set of achievements to encourage participation. The game currently covers Scientists, Astronomy, Geography, and Computers.

 1st St Columba Anglican School with RFID Roll marking (by Chris Palin)

An arduino enabled RFID device that will electronically mark the attendance of a student entering a classroom with the swipe of an RFID chip or student ID card. The idea was to create an automatic RFID based roll marking system that was able to scan an RFID card and display the students name and photo and state whether they have been marked. The unit will then transmit the data on the card to a database and mark a roll that is then sent to a person of choice. The roll marking system was designed to be efficient and completely student based. The automatic roll marking system is designed to make a teachers role easier, allowing for more learning time and to make students

Year 11 – 12

Merit Oxford Falls Grammar School with Touching the Surface (by Matthew Lambley)

I intend to make my project a film orientated around how we were intended to look over the animals and highlight how we have instead taken advantage of the animals and the land in a negative way.

3rd Place Gymea Technology High School with Project KillJoy (by William Blythe, Elliott Hinschen-Teeuwen, Ryan Roll)

In computing classes, where students are required to use computers for educational purposes, there are always a group of students who constantly disrupts the teacher and ultimately the class through their networked multiplayer gaming. Halo 1.6 is one such game that is proving to be a game that growing in popularity. Project KillJoy eliminates this problem. Furthermore as new versions of games are created, Project Killjoy will be constantly updating and evolving to meet these needs. This project does not just look at the current situations, but rather a long term strategic implementation of software to bring back the focus of students from games to class work.

2nd Monte Sant Angelo Mercy College with Vigenere Cipher Encryption code (by Isabelle Acharya, Olivia Smith)

The aim of our project is encrypting messages that create a difficulty when attempting to decipher them without the key

1st Knox Grammar School with Cadet Mapping And Position System (CMAPS) (by Ashton Cook, Michael Gee, Kyle Jones, Dylan Pathirana)

The Cadet Mapping And Positioning System was conceived in mid 2015 as a new method of monitoring the position of personnel and vehicles in the Knox Grammar School Cadet Unit. We have used Arduino micro-controllers with 2G and GPS functionality to function as GPS trackers

 

2016 Student Choice

Newington College with Wellbeing is the Key (by William Linke, James Blakeman, Justin Gao)

Our project is to improve people’s wellbeing and mindfulness of the way they approach everyday life. For our project we started off by researching our issue and watching some TED talks. We then used this information to create a website using Weebly.com but realised that we needed more than just a website. So, we brainstormed ideas and came up with the idea of developing a game which we are currently in the process of doing so. Later, we came up with another idea of making a playlist on spotify of what we thought expressed different emotions. We then put it into action by making a google form that linked to the playlist. We’re putting loads of quotes of ,open and closed minded quotes, to get people more familiar with being positive and how to express such emotions.

 

Vic – Melbourne Winners 2016

Year 3 – 4

3rd Place: Princes Hill Primary School with Hummingbird Friend (by Jayanna Jeffries, Raveena Mann, Eva Rudij, Chloe Blair, Grace Bahler)

Our project is a toy hummingbird that is meant to help with your emotions. The emotions are linked to colours like angry is red and blue is calm. When you feel a certain way you can use the toy to show your feelings. You can also use it to record a message that you can play back to yourself or send to a friend

2nd Place: Altona Primary School with Falling Letters (by Shirkhar Ramiklawan)

This is a video game challenge created using ‘b4a’ (Basic for Android) programming language. In the game you have to match the falling colours to eliminate letters and score points. In game play similar to tetris or candy crush, the game ends when the screen fills with letters.

1st Place: Brighton Primary School with Litter Bug (by Jessica Clark, Kate Clark).

The litter bug is a robot that picks up your rubbish with some wooden chop-sticks!

Year 5 – 6

Merit: Altona Primary School with Tilley’s Weekly Tastes (by Matilda Bozovic).

My project is a website that is made out of html and JavaScript I have only started learning this this year and have picked it up quite quickly and have enjoyed it a lot. On the website it shows really nice recipes that have very little or no sugar in them. The goal of my website is to teach people how to cook healthy food.

Merit: Rowellyn Park Primary School with Bees do it better (by Isla Young, Ella Burt, Brooke Lee, Talia Tonizzo)

We wanted to raise awareness of the plight of the bees. We started coding a game for students in our school to play. The levels in the game give the player challenges that represent the difficulties threatening bee numbers. The challenges include population growth, pesticides, urban development and litter. The game uses Emoticons to symbolise the icons and characters in the game. All coding was done in the iPad App Hopscotch. We have designed posters using canva.com to advertise our game to our school community. Our aim is to raising money for bumblebeefoundation.org using our game by charging 50c a game.

To help our cause, we have invented our own design of a beehive using TinkerCad. Our model beehive follows the basic components of a beehive. The purpose of the beehive is to shelter, raise brood and a space to store honey. We will 3D print our model.

3rd Place: Albert Park Primary School with Motion Sensor Light (by Lee Ferizis & Hayden Gold)

Our project is about making a light that turns on by sensing motion. It is also dimmable.

2nd Place: Doncaster Gardens Primary School with Candy Run (by Chermaine Quah, Michelle Zhang, Sharon Chan, Shayna Chen)

Our project is a game programmed on the computer. The aim of the game is to collect the candies. After you have won, you will get a candy from the candy dispenser. The candy dispenser is made of “little bits” pieces and cardboard. The cardboard box will have holes in certain places where the wires can fit through. There will be light at the bottom and a light sensor at the top so when someone places their hand on the light, the light sensor will be triggered and will cause the other parts to move, such as the motor. The candy will fall to the bottom when the motor spins.

1st Place: Albert Park Primary School with Disconnected (by Ruby Wyant, Charlie Mlikota, Corey Arms)

Our project is a piece of hardware (WiFi gateway) that childrens devices in your household are connected to. The hardware is controlled from any parental mobile device with the task of being able to enable or disable WiFi at the click of a button.

Year 7 – 8

Merit: Box Hill High School with Ship Wreck (by Zach Nichols)

My project is about a man who gets bullied and has a ship wreck in his head and he has to get back home in time.

3rd Place: Box Hill High School with Tic Tac Toe AI (by Liam Brennan)

An _unbeatable_ AI built in a web browser using javascript and the html. It utilities the minimax algorithm to search depth first and locate the best possible move to play. It is a game between one player and an AI and although you can never win, you can draw if you play well enough. It is built into a webpage using some css and has also use _jspm_ to run as a web server on the localhost.

2nd Place: Mount Waverley High School with Aperion (by Devnith De Silva, Peter Locke)

A website that revolves around budget rc/software products for consumers for a variety of purposes that vary form product, some DIY tutorials are included on our website.

1st Place: The King David School with KarDor (by Tomer Bareket)

“Kardor” is a solution that will help to reduce the number of serious injuries and deaths caused when car doors open unexpectedly and a collision with a bike rider occurs.

Kardor is attached to the mirror of the car and on the edge of the door and is designed to indicate with flashing lights when the car door opens.

When the driver parks the car and turns the car’s ignition switch off, the two red flashing LED strips will indicate which will warn the approaching bike rider, allowing the rider to avoid the collision with the car door.

Year 9 – 10

Merit: Box Hill High School with Kit (by Raymond Kulppi)

A cat goes exploring in the world. It discovers lots of things.

Merit: Haileybury with GPS Virtual Tour Guide (by Joseph Tey, Joshua Nah)

Using Java & GPS technology to create virtual hot spots as information portals

Users can create their own maps through an in built map editor

Here they can drop pins at specific locations + add text that attributes to these different points

People can download these maps and import them in their application if they are interested in the area.

When people drive in that location, when they drive past the significant locations the app will display information regarding that landmark/place, and even a voice playing while you are in the car.

3rd Place: Parade College with eRoads – A learners book alternative (by Daniel Blaker)

eRoads is a website/app that replaces the learners book which learners use to record the trips they make while on their L plates. Learners can input trips on their phones, and they don’t risk losing their book. The app is far more convenient to the user, saves them time, and offers motivation while using it.

2nd Place: Haileybury with Book Portal (by Katherine Gvozdenko, Milly Chen, Florence Tang, Esther Tang)

Using technology to bring a book to life to engage students with reading

This book portal includes an app which produces animations, holographic characters and further details relating to the book.

The application will be accompanied by interactive figurines of characters. It is planned that the figurines will be able to light up and say key phrases from the book. When placed on special pages with conductive ink, a code phrase will be produced which then unlocks special features in the app.

This project aims to enhance the reading experience and promote a love of literature in a generation of digitally active youth.

1st Place: Haileybury with Using Twitter to predict intraday price movements in the commodities market (by Michael Malek)

This paper compares the effectiveness of neural networks and support vector machines (SVMs) for predicting the price of the commodity Brent Oil using Twitter posts as a data source. Three variations of the bag of words Natural Language Processing technique were used with an SVM and a neural network to analyse Twitter posts. This approach enabled the creation of a model which was used to predict directional price movements in Brent Oil. The model created was applied to the prediction of future prices, predicting prices a number of minutes in advance in different experiments.

Year 11 – 12

1st Place: John Monash Science School with ThermaQuad (by Dylan Sanusi-Goh)

ThermaQuad is an invention which combines two technologies; autonomous quadcopters and thermal imaging. The project is essentially a quadcopter that will rest at a particular location and at random intervals of time will circulate and travel a path of some sort whilst searching for heat signals down below. If heat signals are detected, the location and image will be automatically relayed to the people nearby, triggering a message to request people to be sent to the location. Once it has circulated it will return to base to recharge again, and then relaunch at a random time.

I hoped to take on a large extra-curricular project outside of my own time which incorporated extremely intriguing, complex and fun challenges in the field of software and hardware, whilst also making a contribution to the real world. The applications for auto aerial thermal imaging detection.

Student Choice Award: Independent entry with Opening a new “Paige” on Disable Mobility Devices (by Blake Sharp & Jemma Zuker)

Blake and Jemma are pleased to introduce you to their new personal mobility device named, “Paige,” a disable mobility device (DMD). They have chosen this name specifically because in Latin, Paige means, helper/assistant. _Paige_ is designed to help disabled people who have trouble getting through tight spaces or are physically unable to move around. _Paige_ is a tall (1.5m) motorised square column that is controlled by the disabled person via a remote control. An iPad is located on the front of _Paige_ to allow the person controlling “her” movement to see what is in front of “her.” The iPad provides further monitoring as the merchant or any other person is able to see the person controlling _Paige._ _Paige_ is very light. “Her” light structure does not compromise “her” strength and durability.

ACT Winners 2016

Year 3 – 4

Merit Canberra Girls Grammar School with Stop Littering! (By Lily Maljkovic)

I am making a website that will also have a scratch game to show people what littering is and show them how to stop. In the game, people will have to collect various items that are a mixture of rubbish and non-rubbish. The rewards in the game will encourage people to collect the litter.

 

3rd Place Canberra Girls Grammar School with Too Much Gaming (by Poppy Smith, Gloria Milosis)

How many times have seen kids play on electronic devices for more than 10 minutes? Well I have many times. I never actually get to play any board games with brothers and sisters and so that’s why we are making a board game about it, including an app.

 

2nd Place Canberra Girls Grammar School with Money Box (by Joud Al-Bader)

You know how people lose money a lot? My project is about making a box that will stop this from happening. I will make a box that is clear and has a section for each coin. Each time you put a coin in the right place it will tell you how many coins you put in and it will tell you the amount of coins all together in the section.

 

1st Place Canberra Girls Grammar School with Orangubot (by Lana Sault, Elsa Guile, Emily Ezaki-Swain, Zoe Theodorakis)

We thought that creating a (model) robot that teaches Orangutans’ life skills would be helpful. This is because it is difficult for humans to teach Orangutans. Our robot will teach Orangutans by communicating, showing examples of how to do things and setting challenges they need to complete. We are also making a website which can help raise Orangutan awareness, especially for the Sumatran Orangutan

Year 5 – 6

3rd Place Canberra Girls Grammar School with Pet App (by Manon Smair, Halle Noyes, Lucy Galland)

Our project is a Pet App designed to help the health and wellbeing of pets. The app will include a detector to locate your pet. It will also include a link to an Arduino board that senses when your pet water bowl is empty, it sends you notifications so you know straight away. The app also provides information on what to do when your pet has strange symptoms. The user chooses the symptom and the app responds with a solution.

 

2nd Place Canberra Girls Grammar School with Animal Aware (by Lauren Faulder, Lucie McKay, Evie Lane)

We have coded both an IOS application along with a website (using HTML, CSS, JavaScript and PHP), educating young children about factory farming and what steps they can take to stop it. We have created a child-friendly IOS application that educates the user in a fun and interactive manner, with our website offering videos (that we constructed) using child-friendly language to explain in more detail the importance of being aware of factory farms and making sure you buy organic chickens and eggs.

 

1st Place Canberra Girls Grammar School with Ready, Get Settled, Go (by Isra Eski, Indiana Saunders)

Our ICT project is an educational game that explores issues for refugees, with a specific focus on the resettlement journey of different family groupings. Given the level of work involved in learning and programming the game, we think that we will only be able to complete one resettlement journey in full, but the game will show the different types of resettlement stories that could be played as part of the game.

Year 7 – 8

3rd Place Canberra Girls Grammar School with Spherical Wheel concept (by Emily Turner, Amelia Service)

Creating an innovative and new design of wheel for the future usage based off the concept wheel delivered by Good Year’s Eagle-360 design and our own take on the idea. In more depth, we plan to create a spherical wheel with more benefits and advancements that could replace the wheels of today in a special amount of years.We plan to achieve this by combining Internal mechanisms and conceptual magnetic fields to keep the vehicle levitating.

 

2nd Place St Clare’s College with Stable Buddy (by Erin Burke, Clare Corson, Sarah Potter, Charney Wells

Do you own a horse? Are you tired of getting up every morning at an ungodly hour, just to open a door! Well look no further, the Stable Buddy* will save you sleep without neglecting your horse. And it’s so simple; the device is set up to open at sunrise or a time of your choice, the sunlight detector and timer will determine the appropriate time. Want to open the door extra early, the back-up power will kick in, causing you no work at all. Don’t have a horse but have sheep? Once we have perfected the Stable Buddy* our device will be able to be applied to any door.

 

1st Place Lyneham High School with Checkmark – RFID roll marking tool (by Ronan Dean)

Checkmark is a digital roll system designed for group use and in classrooms, it cuts down on time spent marking the roll and allows teachers to get on with important work. It’s a small fast and easy system that teachers can use in their classroom with little effort. Checkmark is simple, fast and convenient. Students can use any RFID card, including any bus card they have.

Year 9 – 10

Merit Canberra Girls Grammar School with Shark.net (by Rhea Laverock)

http://sharknetsafety.weebly.com/design-process.html

This device addresses the dramatic increase in shark attacks and consequent fatalities of surfers. This growing issue can be considerably weakened with the implementation of this device into the surfing community.

 

3rd Place Canberra Grammar School with Insurance Logbook (by Thomas Faulder, George Dan)

An iOS application that helps people create a home inventory and evaluate their possessions for insurance reasons.

 

2nd Place Canberra Grammar School with Bleep (by Jaxon Kneipp, Damian Camilleri)

Bleep is an extension for web browsers which blocks profane language from being displayed to the end user.

 

1st Place Canberra Grammar School with Robocup Junior International – Rescue Maze 2016 (by Rory Wade, Joseph Fergusson, Ines Kusen)

Our project is an entry into RoboCup Junior International competition.Our category (Rescue Maze) simulates a factory collapse with human victims trapped inside. There are many obstacles and chemical spills to be maneuvered. This is simulated through a maze with heat patches (representing human victims). The robot must autonomously navigate the two level enclosed maze and a 30o ramp. It must also locate the ‘human victims’ and deposit small packages as sustenance until humans can reach them.

Year 11 – 12

Merit Canberra College with Power Hand (by Max Kaeding, Ryan Essam, Alex Widrock, Muhamad Khairulhazim Muhamad Khairuldin)

The Power Hand is essentially a device that mimics the user’s hand movements perfectly. This device has many applications from prosthetics to surgical usage. Although this type of device already exists we have but effort into designing a new way which is both lighter and more accurate

 

3rd Place Gungahlin College with Project Language (by Bebin Nepal, Arham Qureshi)

Mobile app that will translate languages based on photos.

Goal is to be used as a tourist tool to assist with foreign navigation/identification.

 

 

2nd Place Independent Entry with Mind The Gapp (by Michael Nguyen-Kim, Christopher Seidl)

Our project is an iPhone app named Mind the Gapp, which is aimed at in- creasing public understanding of Indigenous Australians, their culture and their history. It achieves this through determining the users understanding of Indige- nous Australians through a series of quizzes. It is then able to identify areas where the users understanding is lacking and recommend follow up articles and other activities aimed at increasing the users knowledge on the relevant issues.

 

 

1st Place Gungahlin College with G(A)SP (by Andrew Wilkie, Madeleine Mackey)

Gungahlin (Almost) Space Program.

Similar to other G(A)SP submission, this one was developed for a drone that will be launched with the balloon. Goal will be to build simulation and automation software for effective navigation.

Ultimate goal will be to apply this to a remote control car for automated, safe, driving and navigation.

 

 

Student Choice

St Clare’s College with HACC by Heather Mills, Casey Horan, Charlotte Andrews, Alice Chalmers

When creating our project, it was essential that we chose a piece of technology that would assist the community on a whole, rather than individuals. This is why we, as a group we have designed a prototype of a robotically assisted walking stick to aid the visually impaired. The device senses distance through the use of ultrasonic technology, and alerts the user through various tones and volumes of their location in relation to obstacles in their environment.

WA – Perth Winners 2016

Year 3 – 4

Merit

Rostrata Primary School with Easy On/Off Light by Issac Ngui, Fahad Al-Damok

My project is about helping old people by not installing a light switch so the light turns on when the door touches the wall. The light turns on when the wire on the door touches the other wire on the wall. The thing that powers it is the battery supply on the other side of the wall.

 

3rd Place

Bayswater Primary School with Lego Movie by Oliver Brandes de roos, Linus Miller, Cameron Jones, Heath Blackwell

The team will make a Lego stop motion movie that will be transferred to ‘Explain Everything’ and then into ‘Imovie’. The students will also make a website about their stop motion movie.

 

2nd Place

Rostrata Primary School with Raspberry Pi Retro PI by Parsa Tawosli

It is a hand held gaming console that is run from retro pi

 

1st Place

Rostrata Primary School with Smart House by Joshua Woon, Daylan Ong, Nicholas Lai

Our project is a smart house which has automatic lighting and automatic heating. It is made out of Lego bricks. When you walk into the house, the light turns on if it is too dark. If it is too cold, the heaters will turn on automatically.

 

Year 5 – 6

Merit

Narrogin Primary School with iWhy Less Stress by Gracie Ward

Web site designed to relieve stress of primary school students by offering advice and tips. Students can ask the author for suggestions on their own topics.

 

Merit

Perth College with The Walking Light by Perri Hinton

My project is called The Walking-Light and it is a walking stick that has a light built into it. It is for people who use a walking stick. It is to help people see in the dark, like if they want to see where they are going in the dark, or if they want a light to see what key goes into the keyhole.

 

3rd Place

Rostrata Primary School with Nappy Watch by Ray Chen, Anton Andrew, Amrith Ramesh, Christopher Ong.

The project ‘Nappy Watch’ is designed for parents. It is about creating a nappy box so that when there is a minimal amount of nappies left in the box , the Raspberry Pi would send an email or message to the email account on the phone or device the parent is using. The creation was made because we were able to understand most mothers or parents‘ need for having a sufficient amount of nappies.

 

2nd Place.

Dalkeith Primary School with Oh Buzzer! By Marco Norman, Mack Braddock

This project was designed to stop accidents while people are texting without looking ahead. When the ultra sound sensor picks up an object less than 1 metre away, it rings an alarm. The project will have a 3D printed case which will be attached to the back of the phone to hold the Arduino, breadboard, cables and sensor in place. This increases the range for the phone as it will be in front of the person.

 

1st Place

St Hilda’s ASG with Boom Barrier byCarys Kinnell, Elana Godfrey

 Our project is to prevent people from going through red lights and causing harm to the public on the road. We have also modified the idea for it to prevent theft on farming areas. People often steal equipment from farmers, therefor making the farming life harder for farmers. A barrier will come down blocking the path of either cars or thieves.

Year 7 – 8

Merit

Ashdale Secondary College with Stress Less by Rhianna Kara, Meagan Locke,

Tahlia DeFrancesco

We are a group of students assigned to the task of making a difference in the world we live in. As part of our project we have decided to deal with the problem of stress, as we believe that the key to a happy, healthy life is to stress less.

 

3rd Place

Kelmscott Senior High School with Tech Informer by Emil Joseph

My project was all about the safety at home and also another way to prevent burglaries. As a response to a real life incident I started on a project to send a warning message if the garage is opened for a set amount of time. Tech Informer is cheap but effective.

 

2nd Place

Bunbury Catholic College with Sport Carnival Tracking Software by Joshua Ieraci

We hope to create an alternative to the horrible sports carnival tracking software that our school currently has to use. We wanted it to be web based, so no special software needed to be installed and it could simply be run on a local web server or run over the internet, so students could log in and view results. This would also have the added flexibility of teachers being able to use the software from their phones or tablets.

 

1st Place

Home School with Virtual Makerspace by Hunter Johnson

If you have tried an Oculus Rift, HTC Vive, Google Cardboard or any other Virtual Reality (VR) headset then you already know the possibilities of VR. I’m tremendously excited about the possibility of Virtual Reality in the future.

 

Year 9 – 10

Merit Award.

Warwick Senior High School with Random Number Generator by Shay Jansz-Luzmoor

Our project is an app for the Google play store that allows bored friends to have something to do when they’re, pretty self-explanatory, bored. We hope to give people some enjoyment when they have friends over and just want some funny activities to do

 

3rd Place

Shenton College with Google, Stop Recording Me by Ryan Martin

A short documentary aims to raise awareness about cyber security issues and the impact of big data in our lives.

 

2nd Place

Lumen Christi College with Hand Gesture Controlled Vehicle by Vijay Nair, Aaron Wee, Ben Ots, Lachlan Mutard.

Our project is a remote controlled vehicle, which is directed to move via hand gestures of the operator. This is a proof of concept project, which could be scaled up to larger sized vehicles, other applications, or make use of other body gestures to control a remote device

 

1st Place.

Shenton College with Simon Says by Ben Gilchrist

Have you ever wanted to be able to control your MacBook purely through your speech? With SimonSays, Year 9 Information Technology student Ben Gilchrist is making it possible for a wide range of users to work more productively than ever before. Ben’s software application will make it significantly easier for individuals lacking fine motor control to navigate and control their Mac OS.

Year 11 – 12

3rd Place

Christ Church Grammar School with Amaze by Harsh Dhakshinamoorthy, Alex Frost

We have created a maze game with a additional gyro glove controller allowing uses to use their hand movements to complete the maze.

 

2nd Place

St Mary’s Anglican Girls’ School with Vocabulary Voyagers App by Kira Molloy, Teale Lyon, Delaney Eastabrook

Vocabulary Voyagers is a literacy app targeted at primary school students to improve their literacy reading skills in a fun, digital environment. It offers a range of preset spelling lists based on the Australian national curriculum and NAPLAN tests. The app also includes more challenging lists in order to expand children’s vocabulary.

 

1st Place

Christ Church Grammar School with Omni- Ball by Josh Collier

Omni- ball incorporates 3 omni wheels into a robot placed inside a ball giving it the ability to move in any direction.

Students Choice.

Year 5 – 6

Perth College with Smile by Alice Summerscales, Sophie Jeuring

Our project is an app that we created on appmakr, made to help people who suffer from anxiety and/or depression or people who want to be more mindful! It has information on anxiety, depression, what to do in the case of a panic attack, as well as meditation and happy playlists linked to soundcloud, some positive quotes, websites, and even some information about us!

TAS – Hobart Winners 2016

Year 3 – 4

Merit: St Michael’s Collegiate with Save the Dolphins (by Chloe Leister, Arabella Pitt & Ellora Chamberlin)

Too many dolphins are getting stuck in nets. When a sound alerts the dolphins they will swim away from the nets.

3rd Place: Waimea Heights Primary School with Facial Expressions (by Kim Evans & Addie Hawkes)

We chose this project because every day I see this kid who has autism and we know that he sees the world in a different way but he might not understand the way we work so we think we can help him with our Scratch game.

It works by going through a little maze and when you get to the finish you answer a question about facial expressions by clicking on an answer that pops up. We used photos of our faces to say something and the user has to click the right answer explaining what the expression means to go on the next level. If you don’t get the answer right you try again.

2nd Place: Waimea Heights Primary School with Helping Hypothermia (by Ava Parsons, Ava Thomson, Sophie Hill & Georgia Dare)

We thought of old people and their memory and the temperature in rooms, and we thought of hypothermia and other diseases.

It helps older people who don’t remember to turn their heaters on when it is too cold for their body heat.

We connected our Arduino up to the computer then set the app Snap4Arduino up. Then we programed the Arduino to turn a blue light and a piercing loud sound on when the temperature is under two degrees. So they will turn on their heaters and won’t get hypothermia.

1st Place: The Friends’ School with Tasmania- Scratch (by Logan Boxall)

My project is a Scratch program that teaches the user about Tasmania, and in it you need to get through 4 levels. All the levels are based on places in Tasmania: Launceston, Port Arthur, The Nut and the Tasmanian wilderness. I hope that this project will make more people want to come to Tasmania.

Year 5 – 6

Merit: The Friends’ School with HCR (by Shaker Sharmer, Matthew Brook, Lawrie Jeffs & Gabe Williams)

Our project is about a robot that can sence if you are hurt by sound sensors. It will give you a lollipop and bandaides. He’s called H.C.R it stands for: health caring robot

3rd Place: Waimea Heights Primary School with Sweat Up (by Douglas Matson, Felix McPhail & Will Roth)

We’re aiming to lower the percentage of people in Australia who are overweight by creating a Fast Pace Makey Makey game. It involves a character named Leo who jumps, punches and slides to avoid certain objects.

Users of the game control Leo by moving on a floor mat.

2nd Place: Waimea Heights Primary School with Fire Rating (by Lara Corban, Isabel Roth, Bella Petrusma & Bronte Wallis)

Fire Ratings is a new app that alerts people to be aware of the fire ratings in the area and when they may change to Severe, extreme and catastrophic. The app will send you a notification to tell you that the fire ratings have changed. Our class has been learning about bush fires. When YICTE started we came up with the idea of notifying people when the fire ratings change.

1st Place: The Friends’ School with Fun learning for kids (by Abbie Genders, Tilla Haddow & Emily Mundy)

Our project is an app that is designed to help kinders learn spelling, math and hand writing. We also include some fun brain breaks too.

We chose to do our project because one person in our group has dyslexia, which means she can’t read and write as well as us. We thought this website would help others with dyslexia too. We had quite a hard time starting out with the website but as we kept going it got a little bit easier.

Year 7 – 8

1st Place: The Friends’ School with Gorilla (by Alex Boxall)

My project is an operating environment named Gorilla. It is written in Python and can be ran on a Windows, Mac OS X or Linux system and has its own graphical user interface. The Gorilla operating environment is designed for easy application development. It also comes with many useful built-in applications, like a word processor, text editor, graphing software, an internet browser, games, the EG Programming language and a full-featured IDE for planning, developing and testing Gorilla applications. Updates can be downloaded from the Internet to keep Gorilla up to date. By creating this operating environment I hope to create an easier interface to work and develop applications. It also comes with a full user manual and help and support features.

Year 9 – 10

Merit: St Michaels Collegiate with From the Docks (by Heather Fenderson, Jessica Stephens, Maria Guerra & Eleanor O’Toole)

From the Docks is an app targeted at tourists coming into Hobart on cruise ships. When they get off the boats in Hobart, with only a few hours in the city, From the Docks gives tourists several guided tours in the palm of their hand. Our app provides its users with the directions and information to take a free walking tour of Hobart at their own pace, the user can choose from four different tours to take including the options of: Family, History, Food and Explore Hobart. The app is simple to use and caters to those with different interests.

3rd Place: New Town High School with Cloneit3d (by Jushua Butler & Toby Paynter)

Our Project is an automated 3d scanner and printer (This particular printer was a broken one fixed up for the competition). The intention for this project is to print out broken household objects. For example if your ice dispenser in your fridge was not working you could scan the object that is broken on our 3d automated scanner then 3d print a fully working new part out. This automated scanner is cheap to build making it cost effective so it could be added into every household without giving the consumer a huge dent in their wallet. This brings manufacturing back into Australia rather than Overseas. Parts constructed by factories emit a lot of greenhouses gasses whereas if you were to 3d print an object it is more environmentally friendly. The parts are also made from recycled materials which is also good for the environment.

2nd Place: Rose Bay High School with Advanced NFC Prototype Game (by Luke Pettit, Liam Pope & Chloe Wilson)

NFC has already had a large impact on gaming. With the success Skylanders and Amiibo, it is clearly something people are interested in. But looking at them closely, all they do is change your character. What if by using NFC, moving something on your desk will interact with the world in game? That’d be awesome and you know it. Well, that’s what we’re doing. First by creating a nice 2D platformer with a hand drawn art style, then by using a Leonardo Arduino and a PN532 NFC reader.

1st Place: Rose Bay High School with School Smart Watch (by Mitchell Torok)

I want to build a watch, which will tell me when to pack up and what class I have next. It will also read time/date and temperature. The watch will cost less than 20 dollars to build so anyone and everyone can afford one. I hope to make it’s battery life last at least 15 hours. This will mean the watch will last all day ready to be charged at night. I have been designing a slick 3D printed case, which will house all the parts tightly. I will later hope to add phone connectivity so anyone can set times and reminder so it won’t just be a school watch it can be a work watch. I would also love to add a heart rate sensor and a nfc chip.

Year 11 – 12

1st Place: Claremont College with Robotic Hand (by Corey Hardman & Michael Wilson)

This hand was designed and developed to help people, for example, someone with arthritis, to open jars without needing someone else to help. It was created to be a friendly looking machine to give people their independence back.

Student Choice: New Town High School with Cloneit3d (by Jushua Butler & Toby Paynter)

Our Project is an automated 3d scanner and printer (This particular printer was a broken one fixed up for the competition). The intention for this project is to print out broken household objects. For example if your ice dispenser in your fridge was not working you could scan the object that is broken on our 3d automated scanner then 3d print a fully working new part out. This automated scanner is cheap to build making it cost effective so it could be added into every household without giving the consumer a huge dent in their wallet. This brings manufacturing back into Australia rather than Overseas. Parts constructed by factories emit a lot of greenhouses gasses whereas if you were to 3d print an object it is more environmentally friendly. The parts are also made from recycled materials which is also good for the environment.

SA – Adelaide Winners 2016

Year 5 – 6

3rd place  Pedare Christian College with Laser Tag

By Thomas Drysdale, Riley Hubbard, Oliver Shimmin, Jason Howie.

We are going to attempt to make laser tag. To make it, we will build a laser remote into a model (not sure what yet), with mechanisms to hit certain buttons on the remote inside the model. With the vest, we will have infrared sensors to pickup the light, with a signal on the receiver end to disable it.

2nd place Seymour College with Wireless Body Temperature Monitoring

By Prathicksha Venkatesan

My project is about measuring the body temperature of sick people. Now, people record the body temperature either manually or using automatic devices. What I’m making is a remote monitor of the body temperature using radio-frequency technology. It will also alarm when the body temperature is too high or too low. There will be an attached LCD monitor showing the body temperature. I will be using a STEMSEL micro controller board and the program is based on ezSystem and ezCircuit designer. I hope that this will improve the way care givers observing the body temperature of ill patients. Also, it will benefit sick people in getting appropriate care.

1st Place East Marden Primary School with Press & Talk Call Bell

By Michael Tianze Zhang

My project is a prototype call-bell to be used in an aged-care facility. It aims to make both the residents and staff happy by clarifying the residents’ needs and prioritising the tasks. There are 3 LED buttons: Tea, Toilet & Talk programmed through the Ezcircuit to work with an LCD to show the message; a buzzer to make alarm sound and an intercom to allow the residents to talk to staff. The jiffy box with 3-buttons is to be installed in the residents’ room. The jiffy box with a speaker is to be installed in the nurse station. The LCD and buzzer are to be installed in the corridors. My project is innovative for three reasons. First, the residents can talk to staff in an emergency. Secondly, the LCD shows what the residents want to improve efficiency. Thirdly, my project allows staff to set priorities of the call urgency.

 

Year 7 – 8

3rd Place Pedare Christian College with Virtual Pedare

By James Fry, Shaelan Graham

The project i’m am working on is a website that is called Virtual Pedare. On this website you will be able to view our campus in 360 degrees on your computer. I’m hoping to achieve getting better at making vr and ar games and having a bit more understanding on what vr and ar are.

2nd Place East Adelaide School with Creation of Eye Gaze software

By Ben Cockburn, Dillon Carusi, Harry Westley, Callum Gambling

Within our class we have a boy who is non verbal. He has a condition called Athetoid Cerebral Palsy. He communicates in a variety of ways, one such way is through eye gaze. He uses his computer to sense where his eyes are pointed and holds his gaze to select things on his computer. The team has been developing software to support his engagement in the classroom.

They students are going to complete the following; Program a game for Max to operate with only his eyes. Customize and develop improvements to his eye gazing software “Compass” to enable better communication from Max to his peers.

1st Place Pedare Christian College Eco Team Developers

By Ethan Weber, Khayla Weber.

We plan to design and create an eco-friendly house to improve the environment and not waste energy. We hope to achieve a prototype of an eco-friendly house with solar panels and eco-friendly options such as a water tank, sustainable plants, double glazed windows and where the house should be placed.

 

Year 9 – 10

1st Place Pedare Christian College with eTextile Recycles

By Jorja Solly, Chloe Archer, Isabella Molloy, Brooklyn Lees.

Our project takes old stuffed toys and recycles them using LilyPad arudino’s. The toys can then be redistributed to children but with added features such as sound, touch and LED features. We also hope that this project inspires young people to get into technology!

 

Year 11 -12

1st Place ASMS with Experience!

by Isabella Scalzi, Jalia Vitard-Herring, Angas Smith, Natalie Nankivell

Experience is an interactive, episodic visual novel game for the web and mobile devices aimed at ages 9-18. The game places players in tough situations such as bullying, or a friend wrongly blaming another friend for something they have done. At certain points the player can choose what to say or do,and the story events and ending change based on those choices, allowing them to explore the consequences of different actions. With domestic abuse being such an issue in our society today, we hope that if children explore difficult situations in a safe environment and through a method they are familiar with, technology when they are young, that in the future as adults they will know how to get out of mentalities that could lead to domestic abuse, and recognise the signs of toxic relationships before damage is done.

 

Student Choice winner.

ASMS With Experience!

by Isabella Scalzi, Jalia Vitard-Herring, Angas Smith, Natalie Nankivell

Experience is an interactive, episodic visual novel game for the web and mobile devices aimed at ages 9-18. The game places players in tough situations such as bullying, or a friend wrongly blaming another friend for something they have done. At certain points the player can choose what to say or do,and the story events and ending change based on those choices, allowing them to explore the consequences of different actions. With domestic abuse being such an issue in our society today, we hope that if children explore difficult situations in a safe environment and through a method they are familiar with, technology when they are young, that in the future as adults they will know how to get out of mentalities that could lead to domestic abuse, and recognise the signs of toxic relationships before damage is done.

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