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NSW Winners 2018

 

Year 3 – 4

FIRST PLACE

Head Safety Sensor

Jayson Pham, Zainab Jalloh, Lillian Beacham, Fatima Al Mayyahy

Villawood East Public School

Our project is designed to assist people who are blind. We created a sensor that a blind person can wear on their head to warn them when they are going to hit or walk into something that could harm them. We are creating the sensor to work on a hat so it can be comfortably warn by anyone this technology could assist. We have created it so that objects can be detected from up to 75cm away. Once the object has been detected the sensor will make a sound to let the person know he/she is about to bump into something and hopefully reduce/eliminate any harm to the person.

 

SECOND PLACE

Interactive 3D Printed Venue mapping system

Lucas Buchanan

Bondi Public School

I created a 3D interactive map of my school to help new students or vision impaired people understand the layout of this site. This would help Kindy kids needing help learning the building locations and would also be useful for visitors looking where to go during events. This interactive map design could be used at any location where people need help understanding the buildings around them. I’m using TinkerCad to create 3D printed models of the school buildings. I’m using Makey Makey circuitry and Scratch to play my recorded voice descriptions when each 3D printed model is touched. I used use all the features on the back of the Makey Makey including extra inputs and power source.

 

THIRD PLACE

VEPS Garden Watering System

Noah Osman, Inas Ali, Marwa Boucetta

Villawood East Public School

We have made a watering system to water our school’s gardens. The first part of our system is a soil wetness test. The soil wetness test checks how wet the soil is and gives us a wetness rating. This is done using a micro:bit which is connected to two metal rods. The metal rods need to be inserted into the soil of the garden bed and the micro:bit has been coded to detect and give a number to represent to conduciveness off the soil. This number can then be used to determine how much the plant needs watering. The second part of our system waters the garden until it reaches the correct wetness. This is done using the micro:bit and code as well as a servo to move water from a cup to the soil.

 

 

Year 5 – 6

FIRST PLACE

IzItThere?

Declan Hofmeyr, Trent Farris, Rhys Hibbert, Jackson Jones

Wahroonga Public

We wanted to make a device that doesn’t let you forget anything for work/school, because how many times have you forgotten something for work/school? You could have a better day, and not get in trouble with your boss or teacher yelling at you all day. We are using a high powered RFID sensor to scan some non-active rfid tags, that you stick underneath your name tags, so when you put them all into your bag, and put your bag on the sensor, it can tell you what things you are missing. To program this device we will be using Python V3.6, on to a sort-of old computer, which has a serial port to connected to the sensor.

 

SECOND PLACE

KYCKS@Pool

Rachel Wingrave

Wahroonga Public

The KYKS(Keep Your Kids Safe)@pool is a device that senses if a child is in the pool area, and alerts the nominated device via an app. Using a PIR (Passive InfraRed) sensor, the KYKS senses if a child is in the pool area when they are not supposed to be. It then sets off the alarm on the device where the app is installed, and shows the parent what is happening. If somebody wishes to go for a swim or use the pool area, then they can turn off the PIR sensors. In future the KYKS will hopefully prevent child drownings and near drownings.

 

THIRD PLACE

TRICORDER: The Rain Indicator/Recorder

Ellia Baywood, Abigail Hammond, Joaquin Lecciones, Rhy Hoschke, Joshua Bennett

Kempsey Adventist School

A key challenge for the SES and local council of the Macleay Valley, is the early warning for local residents in regards to road and bridge conditions in times of high rainfalls and flooding. Currently, flood warning devices positioned in the Macleay Valley are few in numbers, outdated, and not reliable. To further compact the issue is that most flood warning devices don’t work when needed and have to be manually read by someone on site. Our solution is a device that can give advanced warning wirelessly to local emergency and council services in event of flooding. Our device is stationed in close proximately to key local bridges subject to frequent flooding and monitors water levels daily with the use of sensors and water gauges to read water levels and send them wirelessly to a central computer system to be analyzed. The device was to be easily produced and installed to increase the implementation of the device across our community, benefitting both residential, agricultural and council needs for an effective advanced flood warning system in the local community.

 

MERIT AWARD

Ocean Plastic Action League (OPAL)

Aerina Lee, Aiko Foley, Angelina Wang, Alice Park

Waitara Public School

Our project is to design and build a model of a system that would use available technologies for eradicating and recycling plastic in the oceans. We have investigated technologies to be incorporated in the design including wave and solar power, GPS, plastic sorting and plastic recycling in our system design. Our system is based around an ocean based facility that would be situated in the Great Pacific Garbage Patch that would use a variety of remote controlled collection robots that would bring plastic from the ocean to a wave and solar powered plastic management facility on location in the ocean, the OPAL hub. At the OPAL hub, the collected plastic will be sorted by plastic type using Near Infared plastic sorting techniques and then recycled using available technologies into plastic bricks. These bricks could then be refloated in the appropriate ocean currents for delivery back to land based management facilities.

 

MERIT AWARD

PBL Warriors

Lagilelei Lomia, San Dong, Aaron Perry, Yousef Al Masri

Miller Public School

The Project is designed to use MBot Rangers to demonstrate our school Positive Behaviour for Learning (PBL) system. The robots will be interact in a challenging playground situation with two possible outcomes depending on whether they make a safe or unsafe choice. These two scenarios are designed to highlight both the capabilities of the students and robots as well as have a real life teaching application. An identified issue within our school is playground conflict. We have students from a variety of backgrounds including refugees and the robots could help us to overcome language barriers by acting out situations. We believe that this may be an engaging way for students to learn about positive playground choices.

 

Year 7 – 8

FIRST PLACE

The GESST-Gimbal Elderly Self-levelling Spill-proof Tray

Kegan Hofmeyr

My project is to design and create a device that enables elderly and disable people to easily carry things without spilling or dropping the items. Elderly people and people with Parkinsons struggle to both pick up and hold trays. This is such a problem that in hospitals and frail care units, they have to thicken the water so that it is harder to spill, making the water not really water. I have designed and built and actively stabilised tray with vertically-shaped handles that I have 3D-printed.

 

SECOND PLACE

Cook Easy Group

Nicholas Mihailou, Jupiter Grant-Klar, Callum Smith, Harrison Juod

Cranbrook School

Our website is a search engine that scours our database of recipes for a nutritious and delicious meal using all of your leftovers in the fridge. We have constructed a substantial database of popular, unique and easy-to-make recipes that range from scrumptious deserts to delicious burgers and prawn pasta recipes. Our goals are quite simple, to create a cooking app that will help busy parents and students cook a quick and easy meal with the least amount of ingredients and equipment.

 

THIRD PLACE

Ravenswood School for Girls

allARgy

Carolyn Stowe, Tiana Pendray

This mobile app will help consumers avoid products that might cause an allergic reaction. Products on supermarket shelves will be scanned and consumers will be allerted to possible allergy incompatibilities using Augmented Reality text and symbols.

 

MERIT AWARD

Ravenswood School for Girls

Renergy Bin

Clare Goben, Lexie Fenner

This bin uses the methane gas produced from garbage to create electricity.

 

 

Year 9 -10

FIRST PLACE

Mika – The Game

Jacques Mathot, Beatrice Robinson, Alex Songeon-Senzaki, Declan Predavec

Mosman High School

Mika is a high difficulty platforming game centred around boss fights. It utilities unique movement and fighting mechanics involving deflection and parkour. It’s fast-paced platforming style will appeal to a wide audience and it’s age appropriate but not audience-limiting content means anyone can enjoy it. The idea for our project originates from several areas of interest. These include classic platforming, bullet hell and boss fight games as well as other high difficulty games. We have also drawn inspiration from cartoons and the sport of parkour.

 

SECOND PLACE

Keep Frozen

Thomas Crundwell

St Columba Anglican School

Keep Frozen is a system that lets you seamlessly track items in your freezer and when they are going to expire. With the RFID module you can easily sign product in and out. There are endless items you can store and track in your freezer. You can store data with the items on the RFID module to make keep frozen a one stop shop to managing your frozen goods.

 

THIRD PLACE

Serendipity

Gian Ellis-Gannell, Elle Nacard, Julia Santos, Samantha Yao

Loreto Normanhurst

Our project is a website supporting and promoting positive mental health through features such as calming games, music, inspirational quotes and stories as well as positive images and forums colors and symbolism used throughout the site have been specifically chosen to promote hope, calm and above all a sense of peace. Through this, we hoped to achieve a place where people feel that they can turn to when they begin to feel negative or upset. The site does not solve problems, but aims to have the same effect as a good sleep on difficulties users may face in life.

 

MERIT AWARD

Solar

Aditya Banik, Cameron Gee

Knox Grammar School

“Solar” is a project made for the average user by the average user, meaning it’s an easy to handle output. This device and application provides users to check the state of solar panels by forming an image using infrared radiation (thermal). Many panels nowadays have started to overheat, fail and lose productivity, the destruction of such a commodity by natural means costing solar panel owners between $400-$600 of either replacing or mending. If we could point out these symptoms before failure, users wouldn’t have to face the same amount of money needed. “Solar” is a clip-on payload bridge that has the ability to carry th ermal cameras (preferably) for most DJI drones , the Solar application provides users with an option of accessing both 4K and a thermal view. Whilst having a recreational flight in their backyard, users can simply clip on the Solar Thermal device, and have a quick glance above their panels for signs of overheating through the infrared signatures and apparent temperature differences in the thermal view on the Solar Mobile Application.

 

Year 11- 12

FIRST PLACE

SMS Terminal

Aiden Fuller

Hunter Valley grammar School

The device is an Arduino based remote terminal system that can be accessed via an SMS message. It has the capacity to change electrical relays, log hours of input relays, find its own latitude and longitude and return desired values to the user. The terminal can also allow multiple people to access the device. Mobile Numbers can be subscribed, unsubscribed, or kicked by an administrator of the device. Users who are not subscribed by an administrator are unable to use the functions that the device has. The administrators can also bar access to a specific feature such as the GPS or the hour meter. A top tier administrator, coined the Ultimator, has the same ability to perform subscription actions but can do so upon the administrators as well. This kind of device would be useful in industrial machinery, particularly for companies that hire out industrial machinery. This enables them to calculate a bill for the amount of hours that the machine has operated for in a given month. And also, if it goes missing, to find its location with a simple SMS.

 

SECOND PLACE

Planetary Transfer Calculator

Callum Predavec

Mosman High School

Think of the Planetary Transfer Calculator (PTC) as Google Maps for space – except space has three dimensions, and everything’s moving, all the time. This PTC simulates the Solar System, showing well-known major and minor bodies with precise real-time positioning. The major purpose of the program is to calculate various types of transfers – say you want to fly from Earth to Mars, from the International Space Station to the Moon, or between stars. It can calculate ballistic transfers between planets and moons, and powered (constant acceleration) transfers between stars. It can also calculate propagation delay due to the absolute speed of light between planets and moons. Making this available in a web-browser has been a significant challenge. The PTC has been tested with a number of academics, students and hobbyists and the most significant, and to some degree ongoing, issue is with the loading speed: a function of the power of the user’s computer as the code has been heavily optimised. Other than that the feedback has been positive.

 

THIRD PLACE

Ethics Casual Teacher System

Callum Predavec

Mosman High School

Primary Ethics provide ethics classes for 36,500 children in in 460 schools across NSW through hundreds of volunteer teachers and coordinators. The Ethics Casual Teacher System was created for Primary Ethics (primaryethics.com.au) to match casual ethics teachers to temporary vacancies in school ethics programs. Volunteer teachers often have other commitments from holidays to things to do with their own children. This means there is a constant flow of casual vacancies from one week to several weeks. Currently, the casual vacancies are filled through a haphazard process of emails and phone calls where not all the information gets to the teachers who require it. This process requires a large amount of the teachers’ time to ensure that all of the relevant details are communicated, and a large amount of the ethics coordinators’ time to find a teacher to fill the vacancy. As such many classes do not have a teacher.

 

STUDENTS CHOICE AWARD

YEAR 7- 8 

Renergy Bin

Clare Goben, Lexie Fenner

Ravenswood School for Girls

This bin uses the methane gas produced from garbage to create electricity.

South East QLD Winners 2018

 

 

Year 3 – 4

FIRST PLACE

Ride With No Collide

Tamar Cohen Ofir

Ironside State School

What I hoped to achieve is a model car that stops at a red light. It stops at a red light that will be installed on the road. The car will have a light sensor below the head lights. When it will sense that the car is driving a red light the car will stop automatically because it sensed the light. The car will stop no matter what the driver does.

 

 

SECOND  PLACE

Robotic Assistant

George Xie, Hugo Lobb, Aejon Choi, Ray Huang

Sunnybank Hills State School

The robotic assistant will help the elderly or disabled with everyday tasks. Some of the details are still being worked out. We are looking at a colour picker for the colour blind or how to pick up things for the physically disabled.

 

 

THIRD PLACE

Dream It – Grow It

Darcy Bryan, Thomas Clune, Thomas Stute, Lewis Mather

Oakleigh State School

We have a lovely garden at Oakleigh State School but there are problems that we have identified with the help our Sustainability Officer. Our project aims to explore and represent these problems and then to educate our community about how to help us solve these problems. Digital Technologies in the form of Scratch coding to make quizzes, animations and games will be used. We will also use robotics and Makey-Makey technology. We will also make a website to house our creations, enabling us to promote our message.

 

 

MERIT AWARD

Blind Sensor

Timothy Hardie, Alexander Miles-Lamont

Good News Lutheran School

Our project will be a walking stick for a blind person that has a sensor on it to help them know about their surroundings. We were interested in how technology might be able to help people with disabilities. We don’t know what it would be like to be blind, and we wanted to learn more. We are just starting with our idea. We will need to do some research about how blind people know about their surroundings and how we can use sensors to help. We might use Arduino or We Do sensors in our project once we test to see what works best.

 

 

Year 5 – 6

FIRST PLACE

Digital triage

Bhaveshyien Thyaganathan

Ironside State School

The automated triage process will help the hospital’s emergency triage department with their current triage procedure, by reducing time taken by nurses at the front counter in getting patient’s data. Automating this process will take patients important information such as patient’s body weight, height, temperature, blood pressure and sending them to a database. This information is stored in database and to be used as part of medical procedure (ex: recommend to provide medicine when a patient has high temperature or blood pressure). I also hope to fix the problem of nurses or staffs who are not recording accurate information and sometimes incomplete patient’s information.

 

 

SECOND PLACE

ActiveGo

Tamara Copland, Harriet Morgan, Matilda Fawcett,  Kate Archibald

St Sebastian’s Catholic School

Our school participates in the Active School Travel Program run by the Brisbane City Council. This program has been designed to increase physical fitness in students and decrease road traffic around the school. The senior students have had a major roll in implementing this program in the school and wish to improve student participation and ease implementation of the program and collection of data through the use of technology. Students have followed the design process, participated in agile builds, business canvas and pitching their ides to sponsors to produce the final product.

 

 

THIRD PLACE

Intelligent eyes

Bhavya Goyal, Bhasu Madala, Gavin Ekanayake,  Dylan Paschkewitz

Ironside State School

We are constructing a working prototype called “The Intelligent Eye” attached to a cap. This project will help blind people to improve their life as they will be able to move around easily and not bump into any objects surrounding them. We are using loud, distinguishable noises to alert the blind person. This will allow the person to move around faster and more efficiently.

 

 

MERIT AWARD

Project Eternity

Mansfield State School

Noel Shaji, Darcy Cook, Ojas Kumar, Jashan Pabla

Our project is not a big thing but it contains great coding done by every teammate using Scratch. Simply, our project is an educational game that goes beyond reality. It contains editing and full educational games that helps kids the age of 4 and up to learn faster and understand more about a subject.

 

 

MERIT AWARD

Maximum Security

Ironside State School

Ian Ho, Gene Wu

Our project is about a robot with sensors on it. What we hope to achieve with this robot is that it can track down any type of criminal that might try to steal something from you. We also made a webpage to control the robot.

 

 

 

Year 7 – 8

FIRST PLACE

BinGo!

Indooroopilly State High School

Noam Cohen Ofir, Maia Weatherstone

Our project is a new and modern technology, which is used to promote and motivate people to recycle. We hope to achieve, using our project, a world of cleanliness and understanding of why recycling is essential to our world and how to do it right.

 

 

SECOND PLACE

GPS Life Buoy

Austin Gregory

The GPS Life Buoy is a sim operated Arduino GPS module. This device is activated automatically in water when a person has fallen overboard. The life buoy provides data for the locater such as speed and wind of the life buoy surroundings while it keeps its GPS location. In the water, it continuously keeps uploading the location onto a website called thingsboard.io. This vital feature can give the rescuer a better visual appreciation of where their person overboard is.

 

 

THIRD PLACE

Facemark

Rohan John Healy, Felix James Meier

West Moreton Anglican College

Facemark is a roll marking solution for schools to mark rolls. In many schools, the roll marking system consists of reading off the roll manually, which takes time away from the teacher for their lesson. With Facemark, this time-wasting procedure would not be necessary. Facemark also automates other tedious and time-wasting parts of the school day, such as reading the notices and working out which students are going to be late. For example, relevant notices will show up when a student’s face has been scanned. Attendance is also automatically sent to a central administrative dashboard, where school procedures can be carried out to address unauthorized absences.

 

 

MERIT AWARD

BG + Me App

Harjaap Buttar, Avasa Petelo, Zarah Gonzaga

Canterbury College

BG + Me is an app that we are creating for sufferers of type 1 and 2 diabetes. An innovative idea was developed to improve the lives and ongoing health of young diabetics, their family and friends. Our app aims to inform, educate and provide ongoing monitoring for this chronic condition in a convenient user-friendly way. This app showcases our ability to use technology and how it can be used to help young busy people manage their health. There are many people suffering with diabetes and we are concerned about young people being able to access the necessary information they need to effectively manage and monitor their health. We went about solving the diabetes problem of the community by creating an app that informs young people by providing information and monitors to help keep track of the blood glucose levels, physical activity, dietary habits and treatment plans. Therefore, the BG + Me app provides solutions for the user by educating people about the diet, physical activity and medication as well as features to monitor their diabetes condition. This innovative diabetes health app will be helpful for the user, their friends and family as well as the community.

 

 

Year 9 – 10

FIRST PLACE

Pill-pal

Alex He, Anish Kafle, Alana Couperthwaite, Alice Walker

Indooroopilly State High School

Our project was created in order to help elderly people, or people who must take pills or supplements. Managing multiple bottles, packets, and cases of pills is difficult, so the pill-pal will do the hard work for you! In addition to its sorting and dispensing features, the pill-pal also is tamper proof, and ensures you get a safe and constant dose every time. The pill-pal was designed to hold different shapes and sizes of pills and dispense them according to each person’s needs.

 

 

SECOND PLACE

Japanese Learning Game

Declan Gallagher, Max Beale, Thomas Dunn

Kenmore State High School

Do you like Virtual Reality? Yes? Well, people from all around the world would agree with you! But… some people think that learning Japanese is boring, difficult and not fun. So what did we do? We made a program where you can learn Japanese. ‘OH NO, not another one!!’ you might be thinking. This isn’t just another program to learn Japanese. It’s a game! And not only that but it’s played in the immersive world of Virtual Reality. This game uses technology that big companies such as Facebook, Microsoft and Google are investing in. Why? Because everybody enjoys the immersive world of VR. We have used this single fact to help people learn Japanese in a fun way.

 

 

THIRD PLACE

Virtual Reality Driver Training

Abby Ziman, Ella Kozik

Emmanuel College

Learning how to drive can be a daunting experience, especially for beginners. This can be even more challenging when the user has language or learning difficulties, especially when all the content is text-based. We are also driven (no pun intended) to help improve the quality and confidence of new drivers on the road, thereby helping to reduce the road toll, especially those involving new drivers. Our Virtual Reality product will enable users, with gaze-based interaction, to visualize the correct and incorrect decisions they make in real time as they learn road rules. There is also a quiz (not unlike the current test) that students will complete where each of the possible answers will, through our VR technology, display the possible outcomes, thereby aiding and developing a more realistic, real-life experience in their learning.

 

 

MERIT AWARD

Raspberry Pi 3 Kernel

Oliver Strong

Indooroopilly State High School

The project aimed to achieve an Arduino like environment on a Raspberry Pi 3 on bare metal. It is possible to either write your Arduino compatible program as part of the kernel or write a CopperLang script and place that in the root directory of the SD card and it will interpret and execute that program. I am also aiming to get a forth interpreter up and running. CopperLang is an interpreted language designed for bare metal to closely interface with the hardware with a simple syntax. The aim of this is to use newer hardware than the current Arduino variants and introduce people to close to metal programming.

 

 

Year 11 -12

FIRST PLACE

StudentConnect+

Zac Adams, Henry Goodwin

Villanova College

Many private schools use TASS for data management, which provides students with access to relevant individual data including timetables, excursions, assessment dates, results, etc. No mobile interface is provided by TASS, only a web interface that is not mobile responsive. Students at Villanova College looked at how they could create an app for iOS and Android that linked to the individual school URL, retained the login information to enable quick logins, and stripped the relevant information from the HTML pages to display in a more accessible way.

 

 

 

 

SECOND PLACE

B-COACH | Soccer Drills Simulator

Ryan Junseo Hong

Indooroopilly State High School

 

In a majority of soccer clubs, there are at least one or two players who can’t understand the drills when coach explains to the players. B-COACH Soccer Drills Simulator will solve this problem as this website let users to create drills and simulate it, meaning the coaches will use this website to clearly explain the drills to players instead of using pen and paper or whiteboard with magnetics. Also, each drill created by users will be stored in the database and it will be shared on the internet so that anyone in the world can be exposed to more variety of drills. HTML, CSS, Javascript, MySQL, PHP are used in this project.

 

 

THIRD PLACE

IRS (Intelligent Retirement Systems)

Matilda Teitzel, Mathew Trewin

Marymount College

In retirement villages, elderly members are catered for with assisted living. To provide some potential solutions to ease life, multiple features and sensors will be integrated to develop an automated and voice-controlled smart home assisted by Google Home Pod. Lighting, televisions, fans, mood atmosphere, microwave, day preparation, wake alarm and emergency contact button are all featured in the solutions. Prototypes were built using Arduino Uno micro controllers, breadboards, esp8266 wifi module, dollhouse, LEDs, LCD, fans, speakers, buzzers and push buttons.

 

 

MERIT AWARD

Intelligent Irrigation

Jake van den Brink, Zultan Holder, Luke Thompson, Campbell Reid

Emmanuel College

Our product is an IOT-driven, intelligent and automated watering/irrigation management system. This system will increase productivity and reduce the cost of managing the parks and recreation areas maintained by local governments, commercial property management, agricultural farming, and even residential properties by reading data from weather patterns and using this information to better manage water and nutrients supplied to these grounds. There are three levels to our system. First, sensors (the automated hardware) will read the soil conditions and time the watering and nutrient flow to best manage the parks and recreation spaces, and agricultural farms. Second, the intelligent system, through a mobile app component, reads relevant APIs and together with the sensors, collates data on moisture and nutrient levels, temperature and air humidity levels, to provide better control of the watering and nutrient supply process.

 

 

STUDENT CHOICE

Making Music

Ranuga Malalagama, Joseph Bergin, Chaziel Turnip, Alexander Brewer

Good News Lutheran School

Our Making Music project will show kids how they can make their own musical instruments so that many more people will be able to learn how to create music. We will use a Makey Makey kit and other technology to create our prototype. We hope lots of other children also decide to make music as well. We all learn musical instruments (Saxophone, Euphonium, Clarinet and Piano) and became interested in how we could also use technology to make music as well as traditional instruments. Last year, we built our own instrument using a Makey Makey kit and a Tynker program. We thought we could build on this experience to create an interesting project.

 

 

STUDENT CHOICE

Shum-O-Meter

Rivermount College

Tiffany Cooke, India Gould, Caitlin Taylor, Tess Walker

Our project is a device that attempts to keep noise down in classrooms and school environments. It is aimed to help teachers keep the noise level down and help students get their work done properly and on time. We have surveyed many people and have gathered information to get what we need to complete the project. Our project is called the Shum-O-Meter. We came up with the name because ‘shum’ is noise in Bulgarian. Our device measures noise in classrooms and school environments and if the class gets too loud the Shum-O-Meter will make a light go off to make the class realise it’s too noisy. We aim to make it better in the future by adding a function so you can adjust the level of noise you want in your classroom. Another way we hope to improve our project is making it more accurate and efficient and also making it easier to use.

Victoria Winners 2018

 

Year 3 – 4

FIRST PLACE

Measuring Soil Moisture

Thomastown West Primary School

Rossella Verrina, Johnathan Tran, Jasmine San, Alissa To

We would like to grow plants in the classroom. And plants need the right amount of water. We decided to measure the moisture in the soil by using a moisture prob. We had to program a BBC Micro: Bit to use the moisture probe.

 

SECOND PLACE

The Magic Fan

Black Hill Primary School

Jada Blake, Ruby Morrow, Nivashini Neelavannan

It is about a fan that turns on Automatically when it gets to a certain temperature, so you don’t have to go and put your fan on and you can set the heat so it turns off when it goes below the set heat. We want to help people with a wheel chair or anyone who is to busy working and is getting really hot but can’t go and turn the fan on.

 

MERIT AWARD

Musical Transition

Doveton College

Nelofar Ostady, Grace Zke, Elishah Ballesteros

We have created a way to help students have fun and move thoughtfully from classroom to classroom. Using our invention, students will create music while walking from one class to the next class.

 

 

Year 5 – 6

FIRST PLACE

Air Inspector

Rowellyn Park Primary School

Jeron Street, Tanmay Kattali, Matthew Sinclair, Sanjeeth Kapatkar

We are building a device that can help give asthma sufferers a warning about the air quality, so they can act early to keep themselves safe from air that might aggravate their asthma condition. We are using Raspberry Pi with an air quality sensor to code an indicator showing air quality. If the air quality is clean a green light will be on. If the air is moderately unhealthy due to dust particles or other pollutants, then an orange light will appear. If the air sensor detects a level of pollutants that may be dangerous for asthma sufferers, then a red light will appear.

 

SECOND PLACE

Uno playing robot using QR codes

Mill Park Library

Philomena Spicer, Kathy Ma, Miria Teh

We have created an UNO playing computer that will read the played card and will be able to play a card of its own. It’s objective is to win the game brutally.

 

THIRD PLACE

Farmers Are Friends

Rowellyn Park Primary School

Samantha Worrall, Alexandra Tasker

We are coding a game that teaches young kids that farming is how we get our food that we buy in the shops. Many people take the food we buy at the grocery store for granted. We think farmers are not valued enough. The work they do to supply us with the food we eat needs more recognition. We wanted to teach kids from a young age, so we can help build more appreciation for farmers; and games are a great way to teach kids.

 

MERIT AWARD

Buddie – B-brains \ u-understanding \ d-daily \ d-duties \ I-intelligent \ e-educator

Sebastopol Primary School

Brayden Garvin, Connor McPhee, Shanaye Bull, Lilly Dixon

A robot who can let you and other people know if your\their alright. Also the colours describe what the robot is doing!

 

Year 7 – 8

FIRST PLACE

Interactive Baby High Chair

Haileybury College

Neeraja Ahielan, Gemma Elcock, Mayunie Munasinghe, Rebecca Allen

The project we aim to create is an interactive baby high chair. Using Arduino, we will add specific elements to the table of the high chair. The elements that will be added include light up buttons, a temperature reader and music that will be activated by a light sensor. We hope to achieve an engaging environment for young children to play and eat. The buttons will allow the children to interact directly with the high chair, and will amuse them. The temperature reader will detect the temperature of the food on the child’s plate, and the temperature will appear on a reader on the table, to ensure that they are not eating food that is too hot. The music will allow them to be entertained, and the songs will be educational as well. The light sensor will amaze them, keeping them engaged.

 

SECOND PLACE

Epic Epipen

Haileybury College

Lila Ni, Hayley Nguyen, Nilaa Srikanthan, Sarah Baker

Smart Epipen that guides you through an emergency.

 

THIRD PLACE

Smart Pet Door

Haileybury College

Olivia Taberner, Grace Tan, Rhea Tara

The Smart Pet Door provides homeowners with the assurance that their residence is protected, and that their four legged friends are able to access the outdoors. This device was created to drastically lower the rate of break-in’s through a pet door. This product uses a coded chip attached to the door, that reads another chip in the pet collar, allowing the pet to come in safely, while the door closes with in 15 seconds of it being unlocked. This can be used for more than one pet, and comes in a variety of sizes. We coded our project and then attached it to a regular pet door. The chips are small enough to be attached to the door and the pet collar, whiteout being a choking hazard.

 

Year 9 – 10

FIRST PLACE

Life Size BB8

Haileybury College

Dilon Hewamanna, Roger He, Stefan Vukomanovic, Kush Panday

Create a life sized BB8 that has an Arduino brain that is blue toothed controlled via an android app and internal rollers for movement.

 

SECOND PLACE

Pollution sensors to help Platypuses

Mill Park Library

Rudra Sekhri, Dylan Holmes, Aarav Jain, Carr Jiang

Do you like your house being destroyed by another species using it as resources or polluting it with toxic stuff? Probably not… and this is what is happening to the platypuses recently discovered in Plenty Gorge. We have been trying to solve this problem in our community relating to the platypuses’ habitat being filled with toxic water produced by a nearby industry. We have created a sustainable device which would detect abnormal fluctuations in the water using sensors and would report the pollution to people walking past on Plenty Gorge with visual displays.

 

THIRD PLACE

Drowsy Driver Pi

Haileybury College

Ashley Beyer, Grace Saldanha

Our project is essentially a small device, attached to one’s dashboard or steering wheel, that can detect when a driver is drowsy or at risk of falling asleep at the wheel. Upon recognising that the driver as shut their eyes for a short period of time, it will sound an alarm to alert the driver to pull over. With this project, we aim to reduce the chance of causing an accident as a result of drowsiness to ultimately keep our roads safer.

 

Year 11 – 12

FIRST PLACE

SwissWallet

Albert Park College

Gautham Elango

SwissWallet is an mobile cryptocurrency wallet that allows you to send and receive Monero, a private cryptocurrency. A cryptocurrency is unlike a national currency or a service like PayPal, because it does not have a central service for issuing, sending or receiving money. It is an entirely new financial system, uncorrelated with the existing one run by banks and governments. Instead, the users are in charge of issuing money and validating transactions.  I have named this SwissWallet because Monero can be viewed as a superior version of a Swiss bank account. Simply put, SwissWallet gives you a Swiss bank in your pocket.

 

Western Australia Winners 2018

 

Year 3 – 4

FIRST PLACE

Swap Machine

Perth College

Nina Prado, Amelie Harrison

Our invention is a reverse vending machine that will swap your recycle materials for recycle dollars. The recycle dollars can be used to pay Government tax, to buy library books, to buy things at recycle shops, to be donated to charity and some other things. The materials that can be recycled are Paper, HDPE Plastic, PET Plastic, Steel cans, Aluminium cans and Glass. We will first test at schools, the students will need to first scan their canteen cards and then their recycle materials with bar codes. They will get money for each material to spend in their school canteen. If students don’t have a card or bar code in the material they just recycle. They will not get any money but they will be happy because they are saving the world and because doing good feels good.

 

SECOND PLACE

Scoreboard Home

Bertram Primary School

Harrison Brown, Rose King, Alex Pomeroy, Koru McBrydie

Our project is the Score Board Home. We are creating it because when we play basketball with friends we always forget how many points we score. It uses sensors to sense when a basketball goes through the hoop, we hope to encourage people to play basketball because most people don’t play as they can’t be bothered remembering how many points they get. It is a portable basketball hoop and stand.

 

THIRD PLACE 

The Plant & Evaporation Operation 

Ashfield Primary School 

Moana Stainton, Curtis Fox, Levi Milhinch,
Dylan O’Donovan

The Plant & Evaporation Operation was designed to detect the correct amount of water levels in soils around plants. This is to ensure that the plant receives the right amount of liquid, without wasting arid Australia’s precious water. As the type of plant will affect the level of water it will need, our group has decided to design an application that will provide information about particular plant species and the water levels these will need to survive. Our soil moisture meter will show us a red colour when there is not enough water and will show us a green colour when the plant has received enough water. Looking at the data on the app, it will show us the amount of water we will need to read on the moisture meter.

 

Year 5 – 6

FIRST PLACE 

Stable Driver Stabilizer 

St Hilda’s Anglican School for Girls

Liora Godfrey, Jade Lawrance

Have you ever been in the car with friends or siblings sitting next to you? Don’t you just hate it when you turn the corner and you get thrown into one another? Stable Driver Stabilizer will use Arduino to sense when you are turning a corner and stabilize the car so that you don’t knock into one another. In the second stage of our invention, we will also use the Arduino kit to see if we can get the car to sense when you are going up and down hills, so that you don’t get pushed into your seat, or lean forward in your seat, This will also help when you are trying to transport fragile items, such as cakes and casseroles.

 

SECOND PLACE 

Blow a Hoop Medical Game

Rostrata Primary School

Thomas Coutts, Zac Poole, Logan Peredo, Angelique Bachoir

Our project is about children with CF who do not enjoy blowing can be cheered up by our Blow a Hoop App.

 

THIRD PLACE 

Smile in Style

St Hilda’s Anglican School for Girls

Katie Andrews, Krista Zuvela

This is a machine designed for child well-being and is suitable for both boys and girls from ages five to fifteen. The purpose of Smile in Style is to brighten your child’s day when they get home from school. It is a wooden box that can sit on a benchtop and on the top surface are five faces: happy, sad, confused, angry and “meh”. You press on a face according to your emotion, a message appears which will brighten your day, and music then plays depending on your mood. Finally it will flash ‘FIST PUMP’ on the screen and a mechanical hand will pop out of the box for a fist pump. We are planning to use Micro:Bit to display a message, Arduino Piezo Element to play the music (which we composed ourselves), Arduino Servo Motor for the fist pump and Arduino buttons for the mood faces.

 

Year 7 – 8

FIRST PLACE 

Rip Reader

Tranby College

Patrick Walsh, Riley Walsh, Angus Belton, Lowell Osborne

To assist Surf Life Savers. Our device will support SLS (Surf Life Savers) in safely detecting rips and the force with which they hit the beach. This device will support the visual identification of rips without the necessity of physically engaging with the rip, making it safe for SLS’s. The information gathered can be passed on to swimmers and help lower the incidence of rescues and ultimately save lives. The data will be recorded on a numerical danger scale and could be accessed on the local surf club website to provide advance warnings to beach goers. The device will measure the depth, speed of water flow (strength) and provide a rating scale between 1 and 10 with 10 being the strongest and 1 the weakest. Signage on beach access points could also display current beach conditions on a rating scale of Good – safe to swim, Average – swim at your own risk, Poor – swimming not advised and Dangerous – keep out of the water a warning sign with the same information could be placed on the beach in front of the rip.

 

SECOND PLACE 

Strength of Mind

Rehoboth Christian College

Georgia Strickling, Hannah Weber, Mikayla Chiu

What we have hoped to achieve with Strength of Mind is to help us develop parts of the brain that you wouldn’t have done as much as others. We all hate the idea of doing boring exercises again and again. So we thought we could have some fun activities which are simple and easy to do and will help them greatly. This may help with thinking outside the box or improving your memory.

 

THIRD PLACE 

Rehoboth Christian College

Nathan Budiman, Benjamin Witcomb

Our project is all about telling stories for kids. We wanted to make a storing telling app that is easy to use and great for kids. Our app has 3 stories and are under different age categories. There was a story for ages 3-5, another was for 5-7 and the last was for 7-9. Our app had some stories that were not suitable for some ages so that’s when we decided to put in a age restriction feature in the begging of the app.

 

Year 9 – 10

FIRST PLACE 

Sun Tracking Solar Panel

St Hilda’s Anglican School For Girls

Caitlin Ahmad, Alexandra Hughes

This project utilises sensors to orientate a solar panel to follow the sun’s path. This project will incorporate two LDR sensors located on the east and west sides of the solar panel, utilising code the values will calculate the tilt required to optimise the efficiency. The solar panel will tilt from a small motor which is powered by the solar panel itself. The hope of this project is to maximise the energy input from the sun; gaining greatest value from the solar panel.

 

SECOND PLACE 

Ever Green

Lumen Christi College

Shayden Bettridge, Brodie Clegg, Claudia Stanford

The problem we are trying to solve is that those in developing communities do not have access to sustainable food sources; no one knows where their next meal will come from. Our EverGreen Sustainable Smart-Farming System™ will aid those in such situations. Our group hopes to achieve an end to extreme hunger, achieving food security and therefore improving nutrition and promoting sustainable agriculture. Our small scale model of the farming system is designed to be affordable and cheap to produce while demonstrating the key concepts of the full scale project therefore also ensuring food security in food-depleted areas that includes developing nations or war-torn regions. Our EverGreen Sustainable Smart-Farming System™ employs new 3D printing technologies with cheap manufacturing techniques. We will use Python programming to code its functions, such as automatic water and nutrients distribution.

 

THIRD PLACE 

Baby Blues

Lumen Christi College

Chelsea Brooks, Charitra Parkinson, Lily Vanderplank

The United Nation’s Millennium Goal Number 5 is to improve maternity health. Study says 65% of first-time mothers find the initial 12 months incredibly stressful. 52% of people said negative aspects of parenthood outweighed the positive. Mothers describe the first year with a child as ‘chaotic’, ‘tiring’ and ‘stressful’. Getting mothers together to share a platform in a group conversation of how to care for about themselves and their baby’s health and well being is the goal of our App. This App will keep track of what the baby is being fed and needs to be fed. Our App will let mother’s keep track of their hospital visits and give mothers knowledge to be able nurture the baby and be healthy for the birth. It is also to communicate information about issues relating to pregnancy and parenting to girls. Tt is hoped that this App will lead to improved health and wellbeing for children and young mothers.

 

MERIT AWARD

Trace in Space

St. Mary’s Anglican Girls School

Noelle Chitty, Lucy Lönnqvist, Sarah Earnshaw

With over project, we hope to achieve an improvement in the standard of fine motor skills in young children across Australia. Children who are growing up now are not developing their fine motor skills to an appropriate standard. This causes them problems with many practical skills growing up, and later on in life. We wanted to create an app to help these kids develop the skills they need. Not all these skills can be gained from an app, but with children growing up in a world with constant technology, this can assist them. We also hope to raise awareness about the crucial development of these skills. Our app is currently only one component which tries to help develop these skills, but in the future, we hope to expand this out into something much bigger which has many more functions and different ways of helping improve fine motor skills.

 

Year 11 – 12

FIRST PLACE 

Rover Project (JSPECT)

John Curtin College of the Arts

Lachlan Macartney, Jett Jackson,
Addison
Ogg, Dillon Moore

Jspect is a remotely controlled vehicle capable of traversing the entire school independently. The schools wireless network is used to control and receive a live video stream from the rover. The chassis has been designed and built using the minimal amount of prefabricated components. This includes the software and hardware aspects. The chassis is a transparent acrylic frame that was designed with AutoCAD software and manufactured using precision laser cutting technology. Assembly involved the design of motor control systems that operate the wheels and camera pivot mechanism. The software had to overcome significant hurdles in the its specific application, addressing the protocols and limitations unique to the rover. Future development of this technology has many humanitarian applications.

 

SECOND PLACE 

Prodigy  V2.0

Lumen Christi College

Patrick Morton, John Padua, Zachary Rodrigues

Inspired by the United Nations Millennium Goal No. 7 (see appendix 1), our project is a system that can be implemented into houses and other buildings (e.g. offices, shopping centres etc.) We hope to achieve an easily scalable device/system that functions to create energy-efficient homes or office environments. It should be affordable and effective and provide a real energy saving to the consumer. It should be implementable both retrospectively and at the time of construction. The basis of our project is the growing market for home automation and awareness of ‘green living’. As an example, the device controls power supply to a room. When there is nobody in the room, power supply is terminated, however when an individual enters the room, power supply to the room is initiated. This results in a lower power consumption from devices on standby and other power-drawing functions.

 

THIRD PLACE 

Shuffle Perth

St Brigid’s College

Brinley Whittington

Shuffle Perth is an app that allows our users to find suggestions of activities and events to do when bored in Perth. Combating boredom, users are able to click on the links to a website, and use the map to find locations.

 

STUDENTS CHOICE AWARD

Rip Reader

Tranby College

Patrick Walsh, Riley Walsh, Angus Belton, Lowell Osborne

To assist Surf Life Savers. Our device will support SLS (Surf Life Savers) in safely detecting rips and the force with which they hit the beach. This device will support the visual identification of rips without the necessity of physically engaging with the rip, making it safe for SLS’s. The information gathered can be passed on to swimmers and help lower the incidence of rescues and ultimately save lives. The data will be recorded on a numerical danger scale and could be accessed on the local surf club website to provide advance warnings to beach goers. The device will measure the depth, speed of water flow (strength) and provide a rating scale between 1 and 10 with 10 being the strongest and 1 the weakest. Signage on beach access points could also display current beach conditions on a rating scale of Good – safe to swim, Average – swim at your own risk, Poor – swimming not advised and Dangerous – keep out of the water a warning sign with the same information could be placed on the beach in front of the rip.

 

[/one_whole]

North Queensland Winners 2018

 

 

YEAR 3 – 4

FIRST PLACE 

BOS – Better Off Safe

The Cathedral School of St Anne and St James

Amelie Havenaar

Playground duty consumes a large amount of teacher time in any given school week. This baby sitting task can be done in a better way. Introducing the Drone Supervisor.

 

SECOND PLACE 

Grocery Gadget

The Cathedral School of St Anne and St James

Heidi Zahn, Amelia Tonner

How many times have you been grocery shopping only to stand their and think – “Do I have milk at home?”, or “How much bread was left?”. Invariably the decision is a 50 / 50, which means that half of the time you make the wrong one. Grocery Gadget is a sensor which connects to the internet so that a measurement of exactly how much bread or milk is remaining at home can be viewed via an integrated website. With grocery gadget, the next time you are shopping, you will be making an informed decision.

 

THIRD PLACE 

Sugar crash

Ryan Catholic College

Liam Mackay, Connor Schutz

Our project is to let people know about sugar in foods. To get the message across we are using a maze game where you have to collect the stars. Every time you get a star you have a question to answer – this way it is a fun way to learn.

 

YEAR 5 – 6

FIRST PLACE 

Invisible Boom Gate

Ryan Catholic College

Ethan Schutz, Charlie Crocker

My project is about keeping young kids safe in the street. It allows kids to play in the street but keeps them alert for cars coming around the corner or into the street using a siren and a flashing light.

 

SECOND PLACE 

Bye Bye Pesky Pigeons

Fitzgerald State School

Talia Kelleher, Maison Marlow, Caprice Womal, Faith Penola

Bye Bye Pesky Pigeons is a realistic yet fake owl product made using paper mache that is sure to scare away pigeons, our product is made to help anyone with pigeons problems, it uses advanced technology like arduino boards which will be connected to two motors that will make the owl spin around. It also moves its beak up and down and it’s eyes glow. The owl uses realism to make it look and seem like it is a real owl. Our group decided to make the product when our teacher told us she was having pigeon problems and we wanted to help her so, with Bye Bye Pesky Pigeons, you can say goodbye to the pigeons with our easy to set up and efficient product.

 

THIRD PLACE 

Robot Artist

The Cathedral School of St Anne and St James

Blaize Kellie, Lacey Johnson

When programming in Scratch, one of the most fun things you can do is create digital art through coding. Robot Artist takes this digital art and brings it into reality, as the robot will actually paint what you have coded.

 

MERIT AWARD

Dinosaur Maker

Fitzgerald State School

Harrison Glossop

Dinosaur Maker is an app that is used in many different ways such as imagination and creativity. The app used to make Dinosaur Maker is Hopscotch, a very easy to use app for coding, if you know want you are doing. The dinosaurs in the app are inspired from the Jurassic Park franchise, and it is great to show the dinosaurs like in the movies in the app.

 

YEAR 7 – 8

FIRST PLACE 

The Mail Sensor

Annandale Christian College

Tristan Fivaz

The Mail sensor is a sensational step toward the future. When you have received your mail, the pressure sensor activates a RGB LED, turning it numerous amounts of colors, according to the weight of the envelope. Not only is it efficient, it is also environment friendly. Powered by a twelve-volt rechargeable battery, the mail sensor is constantly recharging the battery using a five-volt solar panel.

 

SECOND PLACE 

Blast Off – Rockets

The Cathedral School of St Anne and St James

Matthew Neilson

The learning opportunities are endless when learning how to launch your own rockets.

 

THIRD PLACE 

Alternative Energies

The Cathedral School of St Anne and St James

Mark Campbell

Alternative Energy and technology are intertwined and a successful union is key to a successful future.

 

YEAR 9 – 10

FIRST PLACE 

Firebug – bushfire alarm system

Townsville State High School

Ashley Rendell, Jackson Lord, Hayden Kelly

An Arduino based sensor array to enable early detection of bush fires. Using low bandwidth communication system (*LoRa*) in a mesh array to ensure failsafe operation. Planned to be easily deployed and long lasting, this project takes into consideration *communication, deployment method, power management and environmental issues*.

 

SECOND PLACE 

Learning App: Indigenous culture

Townsville State High School

Keziah Furnell, Sophie Harrington, Victoria Sanders

An app created by an *all girl group* (3 girls) that allows users to learn about cultures (Specifically *Indigenous*) through the use of QR codes placed along a walking trail. The app will provide dreamtime stories and information about aspects of the walking track with a focus on indigenous history, art and culture. This app can be further expanded to provide more information and/or other locations and walks.

 

THIRD PLACE 

EducateMe

Annandale Christian College

Jack Lollo

The project, EducateMe, is a website application aimed at providing students from years seven to twelve, with a large resource of reliable information, website links and research tips, to help students to study effectively and complete assignments. This study base is aligned with the Australian curriculum to enable all students throughout Australia, including students from rural and remote communities, to have equal opportunities to learn and share a high standard of information. The website is easy to navigate. In the future, this application will have a feature that enables teachers, after authentication, to contribute additional information to the website to improve the quality of the resource material. Initially, the website will target maths, english, science and humanities, but will later incorporate other subjects.

 

YEAR 1 1- 12

FIRST PLACE 

Educational Development Device

Tec-NQ

Torsten Heufel, Jerryn Harris, Anthony Maxwell

Our project is an educational development device that is in the process of being designed to help to teach those who are trying to get started in the IT field. This is a way for people to try and create complex creations without learning soldering or coding. This has been done by removing all necessary coding and soldering and doing it ourselves so that the users can select which one they will use for their project. E.D.D was chosen when we realised how long it has taken us to learn all these different coding languages and skills to create something, we want to people to be able to express themselves creatively, without needing to spend years in the training.

 

SECOND PLACE

P.T. Pocket Teacher

Tec-NQ

Harley Freeman, Mitchell Sellen, Timothy Christelow

The project we have come up with is called the Pocket Teacher or P.T. for short it has been designed to help younger kids with learning difficulties and that struggle to pay attention in class. We will define the age range once the game is finished by testing to see what age group gets the best results. The game is done as part of our Certificate III IDMT using software and hardware integration. We hope to make money back by online sales and promotion via social media or by various educational software publishers buying it.

 

THIRD PLACE

Weather Time-lapse Camera

Tec-NQ

Thomas Gayton

For my project I will be creating a time lapse camera that will record weather events and other long events. What I hope to achieve is a compact weather time-lapse device that has lots of simple features like, touch screen, 4K camera and a design that is resistant against environmental hazards like rain and ants. The frame or case will be made using a 3D printer and will contain a raspberry pi 3, screen and camera. The OS that will be running on the device will be Raspbian with a built in UI.

 

MERIT AWARD

Private Eye-D

Tec-NQ

Sean Rogers, Christian Daly, Braiden McCubbin, Joel Brunner

We designed a special pair of glasses that can be used in combination with laptops or any PC monitor to integrate privacy capability in public places or in workplaces. We hope it will prevent stolen information or spying in public places or workplaces via the use of these glasses or any other lenses or even prescription glasses. Compared to other iterations of this idea, this idea is designed to be more universally usable. It’s also much cheaper than other alternatives available to its cheaper material requirement.

 

STUDENT CHOICE AWARD 

Year 5 – 6

The Dispensanator Next Gen

Fitzgerald State School

Owen Waples, Caleb Owens,  Darek Scholtz, Harrison Gibson

In 2018 we are going to try successfully create an automatic toilet paper dispenser. This will help peo-ple in their everyday lives as people don’t want to worry about how much squares that they use while using the toilet paper. Our project (the toilet paper dispensanator Next Gen) was made using Meccano and little mechanical motors. The toilet paper will automatically dispense because of a sensor that will cause the motor to roll the toilet paper. It will dispense 4-6 squares of the toilet paper.