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North QLD WINNERS 2019

Year 3 – 4

 

1st Place

Bullying? Be Smart, Don’t Start

Jessica Schutz, Eloise Crocker

Ryan Catholic College

It is a game is to stop cyber bullying. So this game will teach kids how to be nice. This game will teach kids to tell the difference between nice words and bad words

 

2nd Place

The Cyber Bullying game

Tiarna Edwards

Heatley State School

Our project is a game that teaches you about cyberbullying. It might help bullied students stand up for themselves and be safe. We made it for students to have fun and learn. The game is also part of our entry in the Queensland Premier’s Coding Challenge.

 

Year 5 -6

 

1st Place

Plantology

Amelie Havenaar

The Cathedral School of St Anne and St James

How often to you replace that indoor plant which through neglect is destined so a slow and painful death? Instead of a beautiful, lush plant in the corner of a room bringing life, there is a blank space where the plant used to be.

Plantology is all about keeping these plants alive. Providing fertiliser, water and uv light, Plantology can ensure that that corner of your room is always bright, green and alive.

 

2nd Place

Laser Safe

William Sargent, Liam Mackay, Braith McDonald

Ryan Catholic College

We have created a project that will prevent children entering pool areas without supervision. One of the big problems with pools is that children sometimes are able to open gates or climb over. We are programming an Arduino laser tripwire to set off an alarm every time the gate is opened or the fence is climbed over. If a child climbs over the pool fence and the laser on the fence has one moments disruption from the photo resistor the alarm will go.

 

3rd Place

Blinkers on Bikes

Heidi Zahn, Summer Mason

The Cathedral School of St Anne and St James

Cycling is a very popular past time however the safety of cyclists as they use the road with other vehicles is always in the news. Changing lanes and turning corners is a very important part of getting somewhere, and currently to do so, cyclists must let go of their handlebars and hold their arm out as indication. This is not a safe riding practice, and often as the cyclist gets closer to the corner, they have to grab onto the handlebars to steer. They are no longer indicating and motorists may not be aware that they are turning. Blinkers on Bikes will provide all bikes to opportunity to have an indication system to provide safer cycling for all.

 

 

Year 7 -8

 

1st Place

Handi-CAB

Ethan Schutz, Charlie Crocker

Ryan Catholic College

At our school we have a number of students that are unable to carry heavy backpacks. In the community, there are also a number of elderly or disabled people that can not carry heavy items. Our idea, to help with this, is to design an automated device that can carry bags, shopping or any other items that are not easily carried. Our design is called the Handi-CAB (Carry A Bag). This device is powered by Arduino, constructed with a metal frame and has wheels to help maintain smooth and easy movement. We hope that our project, the Handi-CAB, will ease the lives of the elderly and disabled.

 

2nd Place

Our School

Estella Johnston, Sarah Robinson

St Patrick’s College Townsville

Our project is to display our school, St Patrick’s College, from a strand view. When we were designing our project, we didn’t intend to have things moving so we defiantly achieved more than we hoped. Our goal was to capture the beauty of my school alongside the beautiful beach.

 

3rd Place

Our City Townsville

Olivia Marr, Eliza Carter

St Patrick’s College Townsville

Our project is the Townsville Brewery on Flinders Street, we hoped to achieve a cycle that goes from day to night. We also hoped that we achieved animation and making it interesting and something most student would know and what other people weren’t doing in our class.

 

 

Year 9 -10

 

1st Place

Digital Greetings

Poppy Crawford

St Patrick’s College Townsville

Our project is an interactive, animated, digital “greeting card” for a wedding using a “p5.js web editor.” We aimed to create an entertaining, unique card while using a wide range of coding. We wanted to create a greeting card that would wish someone a happy birthday. We wanted the card to be interactive to make it more interesting. We were also create an interactive Christmas card that would be simple yet interesting to the eye.

 

2nd Place

Fantasy & Magic

Kirsten Jorgensen

St Patrick’s College Townsville

We wanted to design an interactive media about Fantasy & Magic. We wanted to achieve a scene that changes to different times during the day. To also put different moving characters.

 

 

Year 11 -12

 

1st Place

ARcade

Javier Santacatterina, Joel Brunner, Charlie Michael, Sean Rogers

Tec-NQ

This was a team project produced to demonstrate how Augmented Reality could be used in education to gather information in a physical manner, getting students away from the computer and exercising while learning. Another use is identifying safety signage around the campus, as safety is the number one concern at Tec-NQ. The game is installed onto a phone running an Android Operating System, it uses the onboard camera to scan all surfaces for target images. If the game detects a target image it will pop up a 3D animation/object with information for the student to gather and retain. Score and time is kept.

 

2nd Place

Firebug II – the rise of the firebugs

Jackson Lord, Hayden Kelly

Townsville State High School

A device to be created that can be part of a network to communicate with other similar devices and detect fires.

 

3rd Place

Mineral Oil Submerged Computing

Kallum Heard

Tec-NQ

This Product Prototype is a Mineral Oil Submerged Computer. While this has been made and done many times before, this project idea is to endeavor and research into using mineral oil as a cooling solution as well as to provide information on other cooling solutions in the

various technology-based Industries in addition to a look into ideas regarding the submergence of enterprise servers. This idea will be called Project MOSES (Mineral Oil Submerged Enterprise Servers). The product that will be constructed is a Proof of concept (PoC) design.

 

 

Student Choice

Plantology

Amelie Havenaar

The Cathedral School of St Anne and St James

How often to you replace that indoor plant which through neglect is destined so a slow and painful death? Instead of a beautiful, lush plant in the corner of a room bringing life, there is a blank space where the plant used to be.

Plantology is all about keeping these plants alive. Providing fertiliser, water and uv light, Plantology can ensure that that corner of your room is always bright, green and alive.

 

 

Victoria WINNERS 2019

 

Year 3 – 4

 

1st Place

Auto Shade

Min Xin Sim, Alannah Nguyen

Camelot Rise Primary School

Our project is named Auto Shade. This is an effective shade or blind that roll up/down automatically when the weather changes.

We have chosen this project, as we know the weather is a very unpredictable aspect in life and we humans are required to adapt to the change on a daily basis. There is a common household problem such as when clothes are being hung out to dry but the weather takes a turn. As a result, a lot of people have chosen to dry their clothes in a dryer. As we know this is not environmental friendly as it consumes a lot of electricity in order to fully dry up the clothing.

 

2nd Place

Rubbish Ninja

Benjamin Shatokhin

Doncaster Gardens Primary School

The project is an online game called “Rubbish Ninja”. The aim of the game is to educate and encourage young children to recognize and sort the rubbish into the Red (General waste), Yellow (Recycle) and Green (Organics waste) wheelie bin.

This is to create awareness at an early age the importance to take care of the environment and keeping their planet clean.

 

3rd Place

Sea It Rise

Liam Byrne, Harry Tasker

Rowellyn Park Primary School

We are coding a 4 level game to help kids understand the effects of global warming on sea levels. As Earth is warming up, so are our oceans, causing them to take up more space and rise. Over the last 100 years, the average sea level around the world has risen by nearly 17 cm. This means coastal land could be flooded. Level 1 there is carbon dioxide (greenhouse gas) trying to melt an iceberg. You have to move a solar panel to protect the iceberg. Level 2 there is greenhouse gases flying in the air, you need to help the sun dodge 2 rows of them and get to safety. Level 3 the water level is rising! To save the houses you need to hit all the water droplets to stop them. The final level is a maze with moving greenhouse gases, controlling the sun you must avoid the gases and escape.

 

 

Year 5 – 6

 

1st Place

Aquarator – A mobile self-contained water aerator and reporting device

Lawson Gallup, Gabrielle Simcox

Auburn South Primary School

Disturbed at seeing fish in the Murray Darling commit belly up, we were inspired to create our invention ‘Aquerator’. This is a mobile self-sustaining water aerator, designed to aerate stagnant river systems by providing oxygen to dying fish, and is also a solution to algae detection. Our environmentally friendly robot will use the Suns energy to propel itself.

 

2nd Place

Bit Collar

Sienna Williams, Nelson Wyant, Genevieve Giles Knopp

Albert Park Primary School

Our overall project is animal cruelty. The project we are working on at the moment is to help stop animal starvation. It is a collar that tells people around the animal with it on to feed the pet. It does this at 21 degrees because when animals get hot they become hungry.

 

3rd Place

Cave Ranger

Ron Cameron, Samantha Worrall, Alexandra Tasker

Rowellyn Park Primary School

We created Cave Ranger, a topography pup to help map a cave and receive back to base data about the inside of a cave. Data readings include distance of walls (ultrasonic sensor), amount of light in the cave (light sensor), ground angles (gyroscope sensor). We have coded an on/off button, movement (forwards, backwards, turn etc), sensor readings and light colour changes accrding to movement. The purpose of our cave ranger is for situations like cave rescues (such as the Thai boys stuck in 2018), planning for cave explorers, scientific studies (animal habitats,) and cave preservation. The sensors on board the cave ranger provides information, while our 3D printed camera stand we connected allows it to have an onboard camera. Using screen mirroring, we can see the cave in real time.

 

Merit

Sun Fun Buddy

Alicia Jenkins, Mia Hayden Brooks, Angel Vasisht, Mrithika Suresh Kumar

Wyndham Vale Primary School

Our project is about saving lives that are at risk to cancer. Our project is like an app that beeps when a re-application is required to ensure you put on sunscreen. This will benefit many people. If you want help choosing the proper clothing we will have a recommendation based on weather and UV rays. It will also be able to check for melanoma. It will hopefully be very helpful to helping people catch and prevent skin cancer! Our project is about melanoma and preventing it!

 

 

Year 7 – 8

 

1st Place

Smart Plant Pot

Michael Kwai, Michael Liang, Christian Lam, William Shen

Haileybury College Newlands

 

2nd Place

Musical Props

Stefan Mavrikos, Liam Davies, Mattias Wingate, Archie Baker

Haileybury College Newlands

 

3rd Place

Autonomous Roller Blinds

Pang Yang Thai

Aerobotics Global

The Autonomous Roller Blinds (ARB) is a machine in which autonomously opens and closes the blinds at set times and by voice command as well. It hopes to be able to prevent humans the trouble to close them manually like the motion sensor lights.

 

Merit

Avenge the Fallen

Connor Bradlington

Doveton College

I am making a set of Avengers tools for show, however, the Bucky Barn can be used for actual people missing a limb. I hoped to make Captain America shield that comes back to you as well as a working Infinity gauntlet, an Ironman helmet and a Bucky Barn arm. I have been using Scratch to create the projects and am looking to make my projects more portable and wireless, if possible.

 

 

Year 9-10

 

1st Place

Drive-Safe Key Box

Ryan Xie, Jake Aronleigh

Aerobotics Global

The Drive-Safe Keybox is a project were we aim to achieve a compact alcohol detector that holds the keys to someone’s car, this is to help prevent and discourage users from drunk driving as they would be physically restricted from accessing their keys. We aim to reduce the amount of casualties and injuries on the road due to drink driving by stopping people from using their keys when they are intoxicated but without compromising the convenience and compactness of the car key.

 

2nd Place

Virtual Racing

Joseph Smith, Aran Bharathan, Nathan Stephenson, Ryan Seymour

Haileybury College Newlands

Virtual reality HPV vehicle which can be used to help students who can’t reach HPV. An example is Haileybury is getting a Darwin campus and they can’t come down to do HPV so they can use this program to “drive” their vehicle. This can also be changed to help doing tour of France a cycling event which can help pros get ready for the trip

 

 

Year 11 -12

 

1st Place

Bye Bye Bias

William Zhang, Ryan Kam, Saurabh Jhanjee, Ryan Kua

Haileybury College Newlands

To solve the problem of confirmation bias, we decided, for the backend, to use a neural network in python to determine the strength of articles using target dependent sentiment analysis and their topic using unsupervised clustering. They were then stored in a mysql database which we queried from a chrome extension we decided to develop. This chrome extension was to be used in conjunction with a set of data we chose, representing several issues with valid opinions on both the affirmative and negative. When viewing an article on an appropriate topic, the extension would become a pop-up on the bottom of the screen illustrating on a histogram the article’s position on the spectrum of opinions on the topic.

 

2nd Place

Floor cleaning robot

Mitchell Young, Nathan Fitzpatrick, Liam Maloney

Northern Bay P-12 College

We will be making a floor cleaning robot designed on Arduino software and hardware. Our team consists of Nathan, Liam and Mitchell. We are aiming at elderly people and those who are busy and may not have time to clean a spill or their floors. Our robot will be used in homes with floorboards and tiles. Our robot will include an ultrasonic sensor, a motor, batteries, a power bank, a brush and a scrub pad. The robot will be playing music on a speaker and when the robot has finished cleaning, the music will stop.

 

3rd Place

Home security system

Tommi Dancey

Northern Bay P-12 College

I am designing a home security system, for people who leave the house and also who don’t like to spend too much on a home security system to keep their house safe from thieves. My design will be used in a standard house, business location, anywhere security system can and will be used. The design is going to include a mechanical servo to move the camera around, a camera with enough storage to record the footage until movement has not been detected after a certain time and multiple sensors that (when tripped) Move the camera to the point of interest.

 

 

Student Choice

Stop Racism

Olivia Kringoudis, Charlotte Brodie, Chloe Field

Albert Park Primary School 

Our project is about helping support kids who are experiencing racism at school. We will do this by making the level of courage and joy higher through supportful quotes.

 

South East QLD WINNERS 2019

 

Year 3 – 4

 

FIRST PLACE

Aully

Harishen Thyaganathan, Jamie Kotrlik, Alex Clarkson

Ironside State School

Our project helps elderly, sick or blind people in the shopping centre. It is a trolley that is automated and stop from crashing. It also has a button that alerts staff if something goes wrong and can find a place an elderly person wants to go.

 

SECOND PLACE

Code a Coop

Darcy Bryan, Thomas Clune, Thomas Stute, Lewis Mather

Oakleigh State School

Our project is based around our community’s wish to keep chickens at our school. We collected data from our community about the perceived problems that would arise if we did this and have prototyped some solutions. Microbit technologies have been used along with Scratch coding. Augmented reality has been also used to present to our community our solutions.

 

 

THIRD PLACE

Aller-trician

Ephraim Goka-Sedzi, Ezekiel Tsoi

Good News Lutheran School

Our project is a digital solution will help people who have friends or relatives with food allergies. We are creating an app that can scan barcodes use augmented reality so people who have allergies or have a relative that has allergies will be able to scan this. Then they will be able to buy or purchase safe foods for the other relatives or friends.

 

 

MERIT

Preventing Bullying

Piper Gebhard, Mikayla Liu, Yoyo Qi

Sunnybank Hills State School

Our project is about preventing bullying, because no one should face bullying alone. No one deserves to be bullied. It should be a problem that was solved ages ago. If you have been bullied then make your voice be heard! We are hoping that our project will be a big success! It is a stopmotion film / minigame dedicated to stop bullying.

 

 

Year 5 – 6

 

FIRST PLACE

Super Smart Sprinkler

Lucy Clark, Sonia Agarwal, Evie Schroder, Ruby Rowe, Diego Caladiao, Nicholas Kennedy

East Brisbane State School

Recently we have noticed that our oval has started to dry out and to address the problem we have decided to design a super smart sprinkler to our school oval to keep it healthy and green. The goal of this project is to prevent the oval from drying out and help our groundskeeper with his daily chores while learning about the many pieces of tech used. Our super smart sprinkler uses an Arduino and several sensors (Water flow, motion, water depth, weather and moisture sensors) to determine when and when not to turn on the sprinkler. It saves water by keeping it in storage until needed.

 

 

SECOND PLACE

Sleep Alive Monitor

Dylan Paschkewitz, Gavin Ekanayake, Bhavya Goyal, Bhasu Madala

Ironside State School

S.A.M is an affordable, useful device that can detect unusual patterns while you’re sleeping using pulse oximetry and heart rate monitoring. Our device will be wearable like a wristband. It will detect whether oxygen has dropped or the heart rate is abnormal using an audible alert to self and/or carer.

 

 

THIRD PLACE

Hush for Harold

Dominic James

Ironside State School

I’m building a project that gives a friendly reminder to people to be quiet in the classroom. It tells the teacher who is being noisy and can make them be quieter by showing a sad face on a little screen and putting a reminder up.

 

 

MERIT AWARD

Plastic Pollution Prevention

Chloe Kyprios, Halle Anderson, Deepika Bogahawatta

Good News Lutheran School

P-Cubed’s free multi-platform app, Plastic Pollution Prevention, helps young people consider how much single-use plastic theyconsume and its environmental impacts. We have designed our app with 3 unique features: it allows users to record and track the quantity of plastic used; it gives an alert and targeted suggestions when plastic usage reaches a threshold; and it has been designed specifically for young people. Our app aims to encourage the responsible consumption of plastics at the point of use. By doing this we hope to reduce the 8 million tonnes of plastic that flows into the world’s waterways, oceans and landfill each year.

 

 

Year 7 – 8

 

FIRST PLACE

Grammar Heart

Finn Barry-Smith, Tristan Barry-Smith

Sunshine Coast Grammar School

We have created a website that provides a connection between students and staff at our school, which allows students to complete short surveys at any time. These surveys contain questions under the headings “My School Work” and “My Wellbeing”. They can be submitted as often as the student likes, and can be filled in either with student’s name attached, or anonymously, for the students that don’t feel comfortable identifying themselves, or if the information is sensitive or embarrassing. The answers are then sent to a database, where the teachers can log in and read them, and approach the student directly, or through general class discussions if anonymous.

 

SECOND PLACE

SociaBuild

Bourne Chang, Drew Elgar

Indooroopilly State High School

Our project is about helping people improve their social skills by using a website called SociaBuild which includes a friendship tip generator that generates random tips on being social and anything else that’s in the topic of helping people being social (we don’t want to spoil the awesome features in the website so that’s all we can explain!).

 

THIRD PLACE

Smart Pads

Akemi Evans, James McCarthy, Kalani Serell, Boden Walker

Nambour State College

Our project involves making game controllers aimed for people with a physical disability, to allow them to experience the entertainment that computers games provide. We have designed a controller based around Makey Makey that incorporates the use of large buttons, which can be used by people with limited mobility. In addition to this we have a concept around creating games which have other inputs, such as voice commands and visual commands through the use of webcams.

 

 

Year 9 – 10

 

FIRST PLACE

Rover

Kai Sean Ng

Kenmore State High School

My project is an open-ended programming puzzle game. You play as a NASA engineer programming mars rover. Program JavaScript code and deploy it to rovers to complete research tasks (Collecting data, soil samples, etc.). I hoped to achieve a game that’s goal is to teach people about code, programming concepts and problem solving.

 

 

SECOND PLACE

ARC (Autonomous Rubbish Collector)

Thomas Webling, Jallan Ferris

Indooroopilly State High School

ARC is a compact, reliable robot designed to collect litter and other discarded objects. Designed to require virtually no human intervention, it was hope that it could provide a solution to the issue of the prevalence of litter in the school setting.

 

 

THIRD PLACE

Auslan Gesture Translator

Lachlan Khor, Fletcher Adams, Alexei Delinicolis

Our device will aid in the reading and translation of gestures used in Auslan so that Australians will be able to work out the sign language used by the deaf to communicate. The device enables the gestures used to be translated and displayed so that it can be read by anyone, thereby aiding in the communication with deaf Australians.

 

MERIT

Too Cool

Bailey Pinder, Justin Bensted, Jasmine Rooke, Stella Boddington

Kingston State College

We designed, created and coded a device to give a visual representation of the ambient temperature in a room. The device aims to provide users with an efficient method of determining whether a room is too hot or cold without the need for reading a thermometer. In the case of extreme heat, the device also triggers a fan to cool down the immediate area.

 

 

Year 11 -12

 

FIRST PLACE

Software controlled Pneumatic Robotic

Joshua Beaman

Centenary State High School

My project is a pneumatic animatronic entertainer, fitted with modern show control technology. My robot is a life-sized guitar player that mimics the movements of a real guitar player, programmed to an audio track. I had aimed to create and control a humanoid structure that would be controlled as effectively as possible by relatively in-expensive materials and techniques.

 

 

SECOND PLACE

Drone Mapping Simulator

Oliver Strong, Kai Matolat

Indooroopilly State High School

In this project we hope to achieve a method of mapping the world using a drone. This can make inspection of areas cheaper and safer. It uses a bare metal application running on a raspberry pi 3 to capture maps using a LiDAR sensor. In the case of mines where explosives were used to clear an area it’s very unsafe to use a human to be in that area of the mine. A drone that relays live data to the operator’s computer or android device is the safest way to analyses an area. A voxel engine has been developed to interoperate the data incoming from the Raspberry Pi. This can be displayed in real time.

 

 

THIRD PLACE

Meal Deals

Sam Behm, Jakob Ternel

Villanova College

MealDeal is a non-for-profit project that aims to help small restaurants and business’ in the ever-growing hospitality industry. With such a competitive market, it is often hard for new organisations to grow and introduce potential customers to the exciting environment, product, and deals they provide – we aim to fix that. The project is multi-platform, pertaining to the website and the mobile app. The website has been created to introduce new users to the concept, as well as allow restaurants to sign up for free and post information about themselves and the deals they have to offer. The app is mainly for the customer and provides more in-depth search functionalities. For the new user, the app uses their location to find restaurants and deals in their area. For a user who has previously used the app, it will recommend them deals based on their previous history.

 

Student Choice

Aller-trician

Ephraim Goka-Sedzi, Ezekiel Tsoi

Good News Lutheran School

Our project is a digital solution will help people who have friends or relatives with food allergies. We are creating an app that can scan barcodes use augmented reality so people who have allergies or have a relative that has allergies will be able to scan this. Then they will be able to buy or purchase safe foods for the other relatives or friends.

 

Student Choice

BeeBookSmart

Ainsley Evans, Isobel Craig, Bridgett Ndayizeye

Mount Gravatt East

We are creating an android app that can be used in our library to help children choose a suitable book for reading. The app will contain print and video book reviews done by individual students, staff and classes at our school. We will also have an interactive display screen for students to vote for the most popular book of the week using a micro-bit and LED star ratings.

 

 

NSW WINNERS 2019

 

Year 3 – 4

 

FIRST PLACE

MemoryBuddy – a Voice App to help
Dementia Patients

Lucas Buchanan

Bondi Public School

I am exploring voice technologies and trying to help dementia patients, with all stages of Alzheimer’s and dementia. My product, called Memory Buddy will contain a voice app usable on Google home and an app usable on a tablet or iPhone.

 

SECOND PLACE

Non-stuttering Device

Quinlan Hofmeyr, Cameron Lawrence

Wahroonga Public School

If you stutter, your mind cannot form words easily and repeats. We are building a device that measures your brainwaves and helps you get your concentration right so you can say the words and move onto the next one.

 

THIRD PLACE

WaterBOT

Jackson Macdonald, Oliver Schlosser

Knox Grammar Preparatory School

Many farmers are struggling to find water for their animals or crops. Our project is a robot that will help farmers who are in desperate need of water by finding on a farm. The WaterBOT will send a signal to them if it finds a source of water so they know where to graze their animals or plant their crops. We thought about the massive drought in Australia and how we could fix it by helping farmers with the excruciating pain bending down multiple times just to find wet soil. This would go into the fields and check places to see if it is moist enough to plant vegetables or fruit there. Then the micro:bit will send a radio message saying ok and if it is not good it would say bad.

 

Merit Award

Robot Head

Mitchell Whiley, Kingston Rahme

Knox Grammar Preparatory School

Our project is a device that uses gesture recognition to help blind people tell when they are close to a wall or something hard so they do not hurt themselves.

We chose our project because there is a shortage of guide dogs for blind people and we feel they shouldn’t be left out so we wanted to design a product that could tell blind people how far away from something they are. Our product will also be a lot cheaper than the cost of a guide dog.

 

 

Year 5 – 6

 

FIRST PLACE

Healthy Waterways

Pia Allen

Greenwich Public School

My project is a device that measures the dissolved oxygen (DO) level in water. It uploads the results to an Internet of Things website called GroveStreams. This allows the health of waterways to be monitored remotely. It uses an Arduino with a probe, camera and an LCD display. In addition, I have created a website that shows the results and a photo of the waterway. For this, the camera uploads a picture every minute.

 

SECOND PLACE

ePAMPER

Luka Burrell

Penshurst West Public School

My project is solar powered automatic food and water dispenser for your pets which can do wet food and dry food, with attachments for interaction between you and your pet, such as a camera and a screen. There’s also a treat dispenser for your pet to be rewarded with. I chose the ePAMPER 2.0 to continue my previous project which I became invested in. I chose it last year because I wanted to make the repetitive task of feeding your pets easier, wet food or dry. There are several food dispensing mechanisms including an auto capsule packer and an auger.

 

THIRD PLACE

Vlassroom

Declan Hofmeyr, Jackson Jones, Oliver Jones, Owen Lee

Wahroonga Public School

Vlassroom is a virtual classroom that allows disabled, rural or ordinary students the ability to have a good education. We had decided to do this project because we had heard about that rural areas have quite considerably less average grades than urban and suburban kids and We wanted to do something about it. We used Unity Networking and other Unity add-ons to create a useful tool.

 

 

Year 7 – 8

 

FIRST PLACE

Real-time Learning

Ellia Baywood, Josh Bennett, Abigail Hammond, Rhy Hoschke, Alara Rajasingham,
Joaquin Lecciones

Kempsey Adventist School

Real-time Learning is a project aimed at improving classroom learning outcomes by considering the well being of students. Kempsey has one of the highest suicide rates in Australia and where poor student well being is a on-going challenge that impacts learning. We are developing an iOS app that simply and quickly captures a student’s readiness to learn and provides this data to the teacher in real-time, enabling the teacher to modify the teaching approach to fit. The app also captures the effectiveness of the lesson at the end and provides this feedback to the teacher.

 

SECOND PLACE

Easy Grow

Luca Maher, Damian Abou-Antoun, Lachlan Bissell, Harry Ashton

Saint Ignatius College Riverview

Our group hoped to create a way that people could grow their own herbs at home without fuss. We wanted to create a phone app that would be able to help any person in today’s busy society be able to grow and take care of a herb of their choice. The app would inform them when they would need to plant the herbs, water the herbs and when it would be ready to harvest the herbs. The app will help you along the whole journey, letting you grow herbs with ease. Our app will let people that don’t have the time to research and read up on specific conditions and needs of herbs. These people can feel the satisfaction of growing their own products without having to give up their whole life and more importantly in this day and age their TIME!

 

THIRD PLACE

LAPTO, Laptop Trolley

Edmond Cheng, Jake Bedford

St George Christian School

Our aim for this project is to reduce the time required to receive a laptop and return a laptop during class. We want to help the many schools who have a lots of laptops to have organisation systems. We also want to create order when storing laptops.

Firstly you get out the laptop and there will be a barcode on the laptop. You will then locate the barcode scanner on the trolley and position the barcode on the laptop close to the scanner. Once you have scanned the barcode properly the trolley will light up the correct stage compartment in the trolley to return the laptop. This will reduce the amount of class times need to return, find and store the class laptops. We also plan to apply this to iPad trolleys as well.

 

 

 

Year 9 – 10

 

FIRST PLACE

CMAPS GPS 4.0

Angus Pinn, Cameron Gee, Daniel Heazlewood-Lee, Andrew O’brien

Knox Grammar School

The project in which we have created is the Cadet Mapping and Positioning System 4.0 (CMAPS). This system is based off the original system which was Cadet mapping and positioning system 2.0. Through extensive usage in the field and in-house development the new version 4.0 has undergone extensive upgrade including device function and aesthetics. Specific changes include making the device more compact so that it will be less cumbersome whilst in the field as well as improving clarity using OLED screens. By doing these upgrades it has completely changed the way in which the device functions improving the overall efficiency.

 

SECOND PLACE

Iron Fist

Jupiter Grant-Klar, Zane Hercz, Callum Smith, Laszlo Vodopivec

Cranbrook School

The goal of our project is to improve and reform the diminishing health and safety standards in factories across the third-world. One of the major risks in factories is employees working close to automated machinery. To resolve this, we have built and designed an intuitive control system for robotic arms. The control system is wireless and therefore permits for workers to maintain a safe distance to the arm when operating it. Being wireless also allows the operator to have one hand free, improving worker efficiency. This can help improve the health and safety in factories as it means that workers are not tethered to the machinery and if an emergency occurs, can quickly evacuate the factory.

 

THIRD PLACE

Vision Impaired Text-to-Speech using Raspberry Pi and Google Tesseract

Brayden Hassan, Noah Imrie, David Buckley

Warrawong High School

Using Raspberry Pi and a Raspberry Pi camera, we hoped to achieve a practical solution for vision impaired people to receive information from written signs.

 

MERIT AWARD

Beach Day

Levi Brown, Matthew Carley, Jackson Warburton

St Phillips Christian College -PS

Can you save everyone in time? This is a game to match your wits against the tide. The swimmers need saving and it is up to you to get them on your board to safety. As the game proceeds the more people you have to save and the quicker they sink below the surface.

This game was developed to draw awareness to beach safety and the role Life Savers have at the beach.

 

 

Year 11 -12

 

FIRST PLACE

‘Offbeat’ (Video Game)

Beatrice Robinson, Jacques Mathot, Giselle Thiele, Declan Predavec

Mosman High School

Offbeat is a music driven puzzle game with a unique art style and engaging narrative. It tells the story of a band of misfits overcoming obstacles to prove their worth despite criticism. The original Unity 2D game will be playable on desktop platforms.

 

SECOND PLACE

Interactive Card Playing Robot

Alanna Manfredini

Independent Entry

In this report I document the design and construction of my “Briscola” (card-game) playing robot. The main function is for this robot to see the cards, make decisions and then play its own hands. To achieve these goals it utilises machine vision, programming, motors and moving parts. The robot is constructed with the Lego Mindstorms EV3 kit, software and a PixyCam, which was developed at Carnegie Mellon University. The robot’s purpose is to provide a competent and challenging opponent for the classic Italian card game, Briscola for elderly or solo players. The main idea is that the robot’s perfect card counting ability may give it an advantage. The current prototype demonstrates that this is an achievable and worthwhile aim due to the success at reading and characterising the cards reliably.

 

THIRD PLACE

Stem Hub

Gian Ellis-Gannell, Elle Nacard, Samantha Yao, Olivia Holmes

Loreto Normanhurst

Our product is an interactive website resource targeted towards women and girls who are involved or interested in the STEM field. Called the STEM-Hub, this will be an easily accessible online location for girls and women to share their ideas and communicate with others about their passions. We hope to introduce more girls and young women into STEM careers, and encourage a fostering of talents through support and mentorship. The platform will connect ‘mentors’ who are female STEM professionals with younger students interested in the area, as well as a forum for students to share their interests, will have a list of upcoming events available, and will include biography summaries of successful role models as well as resources to complete activities

 

 

STUDENTS CHOICE

‘Offbeat’ (Video Game)

Beatrice Robinson, Jacques Mathot, Giselle Thiele, Declan Predavec

Mosman High School

Offbeat is a music driven puzzle game with a unique art style and engaging narrative. It tells the story of a band of misfits overcoming obstacles to prove their worth despite criticism. The original Unity 2D game will be playable on desktop platforms.