QLD – Townsville Winners 2017

Year 3 – 4

FIRST PLACE
Petrow
by Amelie Havenaar
The Cathedral School of St Anne and St James

SECOND PLACE
Pin Number Memory Game
by Heidi Zahn
The Cathedral School of St Anne and St James

THIRD PLACE
Feelings Robot
by Emerson Green and Amelia Tonner
The Cathedral School of St Anne and St James

MERIT AWARD
Fighting Robots
by Peter Smithson, Gianluca Bryant and Addison Drane
The Cathedral School of St Anne and St James

Year 5 – 6

FIRST PLACE
The Doggy Delight
by Deakin Smith, Harley Gorjup-Walters, Latrell Leonard and Jackson Fletcher-Baron
Fitzgerald State School

SECOND PLACE
RDME Maths
by Rylie Richardsm Declan Tetley, Marcus Tetley and Ethan Schutz
Ryan Catholic College

THIRD PLACE
Look into the Future
by Bayley Holmstrom and Liam Grieger
Fitzgerald State School

MERIT AWARD
VISIMED
by Thea Langford
Holy Spirit Catholic School

Year 7 – 8

FIRST PLACE
Automatic Car Safety Break
by Mark Campbell
The Cathedral School of St Anne and St James

SECOND PLACE
Harry Potter’s Social Media Maze Game
by Zara Roberts and Tully Bowtell-Young
St Margaret Mary’s Collegee

THIRD PLACE
Chill Out Corner
by Grace Wigmore
St Margaret Mary’s College

Year 9 – 10

FIRST PLACE
Reactor
by Haydon Dunlop and Alistair Corkeron
Ignatius Park College

SECOND PLACE
Water Quality sensor
by Matthew Vella, Logan Alexander, Rhys Alexander, Aiden Palmer-Field, Zachary Bates
Pioneer State High School

THIRD PLACE
Fish Feeder
by Malakai Togo, Reese Anastasi, Tyler Contor and Zachary O’Neill
Pioneer State High School

MERIT AWARD
Plumduino in Action
by Jason Rollings and Christian Lauder
Ignatius Park College

Year 11 – 12

FIRST PLACE
Food Rescue Townsville Database
by Emma Reinke and Ellie Brocklesby
St Margaret Mary’s College

SECOND PLACE
Jap App
by Veronica Brown
St Margaret Mary’s College

Student Choice Award

Fish Feeder
by Malakai Togo, Reese Anastasi, Tyler Contor and Zachary O’Neill
Pioneer State High School

 NSW Winners 2017

Year 3 – 4

FIRST PLACE
The Sunscreen Regulator
by Declan Hofmeyr, Rhys Hibbert, Trent Farris and Jackson Jones
Wahroonga Public School

SECOND PLACE
Colour Games
by Pia Allen
Greenwich Public School

THIRD PLACE
My Diary Friend
by Zoe Martin
Bondi Public School

MERIT AWARD
Energy Awareness
by Addison Munday, Jacob Munday and Lachie Schultz
The Cathedral School of St Anne and St James

Year 5 – 6

FIRST PLACE
Fire Trail Maintenance POC
by Vasilis Domenicos, Adam Angus, Brayden Miles and Amelia Teisseire
Kempsey Adventist School

SECOND PLACE
Vincent Van Bot
by Molly Menzies
Loreto Kirribilli

THIRD PLACE
Shark Saviours
by Ryan Ng, Tristan Henry and Conor Sheehy
Newington College Linfield

MERIT AWARD
Menu for disabled people
by Mia Schewitz, Meital Gertal, Savannah Goldring and Kai Sharman
Mount Sinai College

Year 7 – 8

FIRST PLACE
Plant eHealth
by Kira Macarthur
SHEN

SECOND PLACE
ARCAS – A Really Cheap Automation System
by Sophie Allen and Ella Boulton
Roseville College

THIRD PLACE
Wireless Weight Shopper Assist
by Thomas Crundwell
St Columba Anglican School

Year 9 – 10

FIRST PLACE
Master Chef
by Maya Braun and Max Braun
International Grammar School

SECOND PLACE
Table Talks
by Declan Predavec
Mosman High School

THIRD PLACE
Online Maths Program for Primary School Students
by Hamish Wood
Mosman High School

Year 11 – 12

FIRST PLACE
Please Fix
by Callum Predavic
Mosman High School

SECOND PLACE
Bicycle Safety
by Thomas Craddock
St Columba Anglican College

Student Choice Award – Saturday

Here to Help
by Mia Katsoulis, Charlton King, Harleen Singh and Guinevere Curtis
Wahroonga Public School

Student Choice Award – Sunday

Water 4 Life
by Arabella Hunt and Veronica Bedingfield
Loreto Kirribilli

QLD – Brisbane Winners 2017

Year 3 – 4

Year 5 – 6

Year 7 – 8

Year 9 – 10

Year 11 – 12

Victoria Winners 2017

Year 3 – 4

1st Place

Doveton College

ICT Parents

Keiara Peters, Devika Prajod, Laina Solofa, Hineni Jinil

Our project is to teach parents to use Makey Makey in different ways. – Music, Art, Object, Games

 

2nd Place

Doncaster Gardens Primary School

Grab-bot

Marti Solomon, Zheng Xi Lam, Neel Malangi

A lego mindstorm robot that moves and takes stuff like blocks or candy off the floor or table. It picks up the blocks or candy and puts them in a bucket.

 

3rd Place

Thomastown West Primary School

My Wearable Computer Calls for Help

Peng Guo, Daniel Osman, Aiesha Mekaoui, Elina Reda

We were making device for a nurse to help us know if a patient was hurt or needed help. We used a BBC Microbit to do the coding. The BBC Microbit was used by the patient and the nurse. And we needed a Raspberry Pi computer to code the BBC Microbit. We made the BBC Microbit call for help if the patient pressed two buttons on the BBC Microbit or if the patient fell face down. The nurse used another BBC Microbit to receive help messages from the patient. We used a toy bear to act as the patient.We could in the future make the BBC Microbit play a tune or even say “Help” or add a description of the patient to help find the patient or call for help

 

Merit

Doveton College

PCRH Team

Parisa Ahmadi, Rosina Aloiai,  Charlotte Butler, Halide Yilmaz

Our project is about teaching kids from 5 to 9 how to use makey makey on scratch. We are making a video and in it we are going to be videoing us drawing ourselves on a large piece of paper, and we clip the wires onto the drawings and it will make some music and we are also going to be teaching them how to use scratch.

Year 5 – 6

1st Place

Albert Park Primary School

Techno Court

Hayden Gold, Elijah Graham

Our project resolves the problem of multiple courts being stacked up on each other in one area confusing the players. Our project lights up the lines of the game in play and removing player confusion. This also saves space in cramped cities, schools, prisons, army facilities and on cruise ships

 

2nd Place

Plenty ParkLand Primary School

PieceCheck App – English Grammar and Spelling Checker

Rudra Sekhri

Ever want an application which shows your English spelling, grammar errors and avoid embarrassing mistakes? Well, why not try PieceCheck. This is an text editing application where you can write, check and save your texts in a file. PieceCheck application corrects a vast range of grammar use mistakes. This application not only flag mistakes but also suggests any corrections. It detects grammar and spelling errors in sentences and to correct them with unmatched accuracy. From singular vs plural errors to the most sophisticated sentence or tense usage errors.

 

3rd Place

Albert Park Primary School

The Dyslexic Helper

Rama Ghosh, Zoie Kamarinos, Emma Chambers-Smith, Abdi Abdullahi

Our project is an app for people diagnosed with dyslexia. It will help dyslexic students

 

Merit

Albert Park Primary School

Keep Up

Lucinda Carr

Keep up is a website that is unique to me and my family and is based on a simple calendar.

 

Year 7 – 8

1st Place

Box Hill High School

Infinity

Samuel Edwards, Zach Nichols, Harry Christie

Infinity is about a man suffering from depression due to recent loss of his wife and has to fight off his depression

 

2nd Place

Haileybury College

What Are We Wasting?

Grace Saldanha, Ashley Beyer, Sinthugaah Senthilmohan

All over the world, people unconsciously waste things, whether it be plastic wrap or food scraps, and fail to recycle effectively, but “What Are You Wasting?” aims to solve this issue. This efficient wheelie bin system is divided into general waste and recycling, each wheelie bin measuring the weight of its contents and to the degree it is filled. This information is then connected to a social media platform that motivates the user to reduce their waste by com-paring them to others and by sending helpful tips. At the same time, it also rewards the user for productive recycling. Every week when users dispose of their waste, they can check the amount of waste they have produced over weeks, months or years to indicate their improve-ment or not an improvement. This combination of software will inspire users, potentially glob-ally, to reduce their waste production.

 

3rd Place

Haileybury College

Penalty Shootout

Dilon Hewamanna, Tim Peatman,  Kush Panday, Geethan Pfeifer

Using Arduino technology with infrared and ultrasonic sensor to create a scored soccer shootout.

 

Merit

Haileybury College

Health Monitor

Hayley Nguyen, Lila Ni, Nilaa Srikanthan

We are creating a health monitor that notifies the top three contacts in the patient’s phone/watch. The watch notifies the contacts when the wearer has a medical problem. These problems include:

Epilepsy, Heart Failure/heart attack, Allergic Reactions’

Other additional features in this health monitor watch, are:

Heart rate, Time/clock, Date and day, Location tracker

 

Year 9 – 10

1st Place

Haileybury College

Using Machine Learning Techniques to Enhance Learning through a Spaced Repetition Flashcard Application.

Joseph Tey

In recent years, the rising popularity of ‘modelling’ the process of student learning with has allowed the creation of intelligent educational systems. My project aims to combine advanced machine learning techniques with psychological theories of memory, such as spaced repetition, to develop a model of human learning. The model tracks student knowledge over time, in attempt to select vocabulary words to be reviewed at the most optimal time for maximal benefit, ultimately improving the efficiency of learning. The model developed in my project will be evaluated on pre-existing datasets of student responses, and will also be implemented in an online flashcard website to be tested on 40 high school

 

2nd Place

Box Hill High School

Video OCR to Speech

Liam Brennan

An app for you iPhone or Android device to read what your camera is seeing and speak it back to you.

 

3rd Place

Haileybury College

Buraindo

William Zhang, William Davies, Shyam Prasad, Cater Blakeman-Lee

Our project aims to create an alternative to the ‘walking stick’ to enhance the life quality of the disabled. This was achieved by using Arduino products to code the input of an ultrasonic sensor. The purpose of the project was to produce a working product for an area of the market we believe has not been addressed.

 

Merit

Parade College

Simulated Electronic Circuitry Interfacing with Real Hardware

Daniel Blaker, Jordan Di Palma

Our project will allow more electronics to be accessible to every day people. There are many people whom have an interest in electronics but are not able to complete projects as a result of not being able to buy or afford specific components. However, many people do have modern computers, and these computers should be capable of simulating the internal hardware of microchips. Already, virtual emulators are able to simulate the processors inside Gameboys, nintendo’s and similar microchips. Why not simulate the microchips that are in all modern appliances, like microwaves and iPhone too? In our system, a virtual circuit is shown on screen with lights, transistors, capacitors and microchips (such as the 555 timing chip). This has already (for the most part) been done. However, our system will be innovative in outputting from the computer the real electronic signals that are being simulated in software. This is a connection of typical GPIO (General Purpose Input and Output) programming and circuit simulation.

 

Year 11 – 12

1st Place

John Monash Science School

PYNODE: GRAPH THEORY VISUALIZER

Alex Socha

Graph Theory, in Mathematics and Computer Science, is the study of networks and connections. It allows complex, real world problems to be modelled and solved, and is becoming an increasingly more important field in the modern world of data and technology. PyNode is a tool I created for visualizing Graph Theory. It allows you to write simple Python code for generating networks and animating algorithms. The user is able to interact with the output of their programs, watching as each operation is animated live. PyNode is designed to make Graph Theory more visual and accessible, and includes an extensive library of features. It is also available in both an on-line and off-line version. The applications of my software range from education and teaching to research, and are becoming ever more important in the age data and technology.

 

2nd Place

Haileybury College

Playing Games with Genetic Algorithms  – a heuristic approach to AI game-play

Michael Malek

The aim of my project is to train a model using a genetic algorithm that, through a process modeled on natural selection, will be repeatedly refined to reach a level of optimal performance for playing a video game. The game chosen is the classic arcade game Asteroids, a 2D shooter game where the player must simultaneously dodge and shoot asteroids while facing fire from enemy spaceships. The simplicity of the game’s design, yet its potential to become extremely difficult for the player should provide both a challenge for the AI, yet also the opportunity for it to learn.

 

3rd Place

John Monash Science School

OCR Recognition

Zoe Freihofer, George Jose, Kshitij (Tij) Sharma

Our project is a handwriting recognition program, based on our own smart handwriting-recognition algorithm which uses machine learning to identify hand-written letters. At this stage, our algorithm is able to recognize individual handwritten block letters in textboxes, though we are optimistic that in the future, it will be able to read lowercase letters. Our project aims to save businesses precious time that they spend on copying copious amounts of information from physical forms to their databases. Users can import scanned copies of OCR forms (in either .PDF or an image file format such .JPEG or .PNG) into our program, which will then process these forms and will interpret information contained on them. It will then sort this information in a table, and as a result, it will output an Excel or CSV file which users can then access.

 

Merit

Mill Park Library

Hacking The Martian Movie

Kathy Ma, Philomena Spicer, Aarav Jain, Carr Kappe

We have been exploring technologies used in “The Martian” movie. We made four projects replicating scenes from the movie: 1) Making a remote controlled Mars Rover – We used one BBC Microbit to control the motors. We used a second Microbit to transmit signals wirelessly. 2) Sending and receiving ASCII messages – We used one Microbit to transmit and one to receive. The receiver was connected to a servo motor that pointed to hexadecimal numbers from 0 to F. 3) Controlling a robotic arm – Two Microbits controlled the arm, and one Microbit transmitted instructions. During this project we developed an understanding of teamwork because we had multiple teams working on the one project. 4) Firing thrusters on the Mars Ascent Vehicle – We combined the skills we learned from the previous projects. We used the Microbit accelerometer to calculate the tilt angle and to fire the thruster.

 

Student Choice

Box Hill High School

Infinity

Samuel Edwards, Zach Nichols, Harry Christie

Infinity is about a man suffering from depression due to recent loss of his wife and has to fight off his depression

 

 

ACT Winners 2017

Year 3 – 4

Year 5 – 6

Year 7 – 8

Year 9 – 10

Year 11 – 12

WA Winners 2017

Year 3 – 4

Year 5 – 6

Year 7 – 8

Year 9 – 10

Year 11 – 12

Tasmania Winners 2017

Year 3 – 4

Year 5 – 6

Year 7 – 8

Year 9 – 10

Year 11 – 12